main.cpp 3.8 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated April 5, 2025. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2025, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  27. * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. *****************************************************************************/
  29. #include <spine-sdl-cpp.h>
  30. #include <SDL.h>
  31. #include <spine/Debug.h>
  32. #undef main
  33. spine::DebugExtension dbgExtension(spine::SpineExtension::getInstance());
  34. extern spine::SkeletonRenderer *skeletonRenderer;
  35. int main() {
  36. spine::SpineExtension::setInstance(&dbgExtension);
  37. {
  38. if (SDL_Init(SDL_INIT_VIDEO)) {
  39. printf("Error: %s", SDL_GetError());
  40. return -1;
  41. }
  42. SDL_Window *window = SDL_CreateWindow("Spine SDL", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 800, 600, 0);
  43. if (!window) {
  44. printf("Error: %s", SDL_GetError());
  45. return -1;
  46. }
  47. SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
  48. if (!renderer) {
  49. printf("Error: %s", SDL_GetError());
  50. return -1;
  51. }
  52. spine::SDLTextureLoader textureLoader(renderer);
  53. spine::Atlas atlas("data/spineboy-pma.atlas", &textureLoader);
  54. spine::AtlasAttachmentLoader attachmentLoader(&atlas);
  55. spine::SkeletonJson json(&attachmentLoader);
  56. json.setScale(0.5f);
  57. spine::SkeletonData *skeletonData = json.readSkeletonDataFile("data/spineboy-pro.json");
  58. spine::SkeletonDrawable drawable(skeletonData);
  59. drawable.usePremultipliedAlpha = true;
  60. drawable.animationState->getData()->setDefaultMix(0.2f);
  61. drawable.skeleton->setPosition(400, 500);
  62. drawable.skeleton->setToSetupPose();
  63. drawable.animationState->setAnimation(0, "portal", true);
  64. drawable.animationState->addAnimation(0, "run", true, 0);
  65. drawable.update(0, spine::Physics_Update);
  66. bool quit = false;
  67. uint64_t lastFrameTime = SDL_GetPerformanceCounter();
  68. while (!quit) {
  69. SDL_Event event;
  70. while (SDL_PollEvent(&event) != 0) {
  71. if (event.type == SDL_QUIT) {
  72. quit = true;
  73. break;
  74. }
  75. }
  76. SDL_SetRenderDrawColor(renderer, 94, 93, 96, 255);
  77. SDL_RenderClear(renderer);
  78. uint64_t now = SDL_GetPerformanceCounter();
  79. double deltaTime = (now - lastFrameTime) / (double) SDL_GetPerformanceFrequency();
  80. lastFrameTime = now;
  81. drawable.update(deltaTime, spine::Physics_Update);
  82. drawable.draw(renderer);
  83. SDL_RenderPresent(renderer);
  84. }
  85. SDL_DestroyWindow(window);
  86. SDL_Quit();
  87. delete skeletonData;
  88. }
  89. delete skeletonRenderer;
  90. dbgExtension.reportLeaks();
  91. return 0;
  92. }