spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

Davide Tantillo 5a71b51f02 [libgdx] Apply skeleton.scaleX/scaleY to wind and gravity. See #2729. 7 months ago
.github 33cf98b467 Fix GH runner version for format workflow 8 months ago
examples 7594c959dc [ts][threejs] Add support for lighting and shadow. Upgraded three to 0.162.0. Added new constructor. 9 months ago
formatters 12f11cbbf9 Add spine-android to formatter 1 year ago
spine-android 744cefeddc [android| Next snapshot 4.2.10 7 months ago
spine-c 140335636c [c] Port of commit 8d058fb: Improved AnimationState behavior when paused. See #2705 9 months ago
spine-cocos2dx 7461b08f36 [cocos2dx] Fix name clash with SkeletonRenderer, closes #2643 11 months ago
spine-cpp 140335636c [c] Port of commit 8d058fb: Improved AnimationState behavior when paused. See #2705 9 months ago
spine-csharp 08a29352ef [csharp] Port of commit 8d058fb: Improved AnimationState behavior when paused. See #2705. 9 months ago
spine-flutter 8d12efd9ef [flutter] Release 4.2.33 9 months ago
spine-glfw 9bd964514d [cpp] Port of commit 8d058fb: Improved AnimationState behavior when paused. See #2705 9 months ago
spine-godot adcb11985f [godot] GH extension build 9 months ago
spine-haxe 9ca0995796 [haxe] Release 4.2.2 7 months ago
spine-ios b2061f1cf9 [ios] Using `UnsafeBufferPointer` to skip data copying and boost performance. (#2686) 9 months ago
spine-libgdx 5a71b51f02 [libgdx] Apply skeleton.scaleX/scaleY to wind and gravity. See #2729. 7 months ago
spine-monogame 4d9337930e [monogame] Update getting started URI. 9 months ago
spine-sdl 9d14027ebb [sdl] Call spSkeleton_update() for physics. 10 months ago
spine-sfml 83ac01e76c [c] Port: Scale physics constraint limits with skeleton scale. See #2576 1 year ago
spine-ts f8bcbb3e59 [ts][pixi-v7] Allow to define a bounds providers for the Spine game object. See #2734. 7 months ago
spine-ue d3f7483dbe Formatting 7 months ago
spine-unity 2864e323c3 [unity] Fixed compile error on Unity 2017.1 introduced in last commit. See #1253. 8 months ago
spine-xna 86cd8668ca [xna] Removed spine-xna in favor of spine-monogame. 3 years ago
.git-blame-ignore-revs c858b1a9f3 Fix .git-blame-ignore-revs 2 years ago
.gitattributes a7dc2b1d8f gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings. 6 years ago
.gitignore adcb11985f [godot] GH extension build 9 months ago
CHANGELOG.md 0371e4d936 [unity] Added `Scene Preview` to `SkeletonMecanim` Inspector for Mecanim AnimationClip preview. Closes #1253. 8 months ago
LICENSE 3ae685fff5 License header update in LICENSE file in top directory. 2 years ago
Package.swift 0d5c3e3b18 Spine iOS (#2504) 1 year ago
README.md 849e9acc7e Updated READMEs. 6 years ago
Spine.podspec 4f7fe00427 ADD: spine-ios support Cocoapods :Static Framework (#2658) 10 months ago
SpineConfig.cmake.in 373a163c3f Add CMake Target Exporting & option to disable testing in the build (#2329) 2 years ago
SpineCppLite.podspec da8131e0e1 [ios] Fix version in podspec files, update example/export/runtimes.sh 1 year ago
SpineShadersStructs.podspec da8131e0e1 [ios] Fix version in podspec files, update example/export/runtimes.sh 1 year ago
flags.cmake 4fced40d61 Fix cmakelists (#2716) 8 months ago

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers. Our roadmap provides a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.