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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated September 24, 2021. Replaces all prior versions.
- *
- * Copyright (c) 2013-2021, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- using Spine.Unity;
- using UnityEngine;
- namespace Spine.Unity.Examples {
- public class RootMotionDeltaCompensation : MonoBehaviour {
- [SerializeField] protected SkeletonRootMotionBase rootMotion;
- public Transform targetPosition;
- public int trackIndex = 0;
- public bool adjustX = true;
- public bool adjustY = true;
- public float minScaleX = -999;
- public float minScaleY = -999;
- public float maxScaleX = 999;
- public float maxScaleY = 999;
- public bool allowXTranslation = false;
- public bool allowYTranslation = true;
- void Start () {
- if (rootMotion == null)
- rootMotion = this.GetComponent<SkeletonRootMotionBase>();
- }
- void Update () {
- AdjustDelta();
- }
- void OnDisable () {
- if (adjustX)
- rootMotion.rootMotionScaleX = 1;
- if (adjustY)
- rootMotion.rootMotionScaleY = 1;
- if (allowXTranslation)
- rootMotion.rootMotionTranslateXPerY = 0;
- if (allowYTranslation)
- rootMotion.rootMotionTranslateYPerX = 0;
- }
- void AdjustDelta () {
- Vector3 toTarget = targetPosition.position - this.transform.position;
- rootMotion.AdjustRootMotionToDistance(toTarget, trackIndex, adjustX, adjustY,
- minScaleX, maxScaleX, minScaleY, maxScaleY,
- allowXTranslation, allowYTranslation);
- }
- }
- }
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