spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

Harald Csaszar 90c4569596 [unity] Updated license headers which were not yet up to date. %!s(int64=3) %!d(string=hai) anos
.github ffe4ad8538 [godot] Fix compilation for 3.x, update to 3.5-stable %!s(int64=3) %!d(string=hai) anos
examples 787af434ff [sdl] Updated README, copying example files, fix gnu-sed macOS issue %!s(int64=3) %!d(string=hai) anos
formatters 5cd5a26186 [sdl] C++ runtime complete. %!s(int64=3) %!d(string=hai) anos
spine-c 2b69bb2af5 [sdl] Fix up texture loader in C implementation. %!s(int64=3) %!d(string=hai) anos
spine-cocos2d-objc 276737f1fd [cocos2d-objc] Removed VertexEffect, see #2076 %!s(int64=3) %!d(string=hai) anos
spine-cocos2dx 4bba3f1822 Merge branch '4.0' into 4.1 %!s(int64=3) %!d(string=hai) anos
spine-cpp b0a609f027 Corrected Tint black (#2122) %!s(int64=3) %!d(string=hai) anos
spine-csharp 90c4569596 [unity] Updated license headers which were not yet up to date. %!s(int64=3) %!d(string=hai) anos
spine-godot db03f8612d [godot] Related to #2134, validate .json and .skel files before import. %!s(int64=3) %!d(string=hai) anos
spine-libgdx 30863a69c2 [maven-release-plugin] prepare for next development iteration %!s(int64=3) %!d(string=hai) anos
spine-monogame 1a1b551e8b [runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples. %!s(int64=3) %!d(string=hai) anos
spine-sdl 1b97c2561c Update README.md %!s(int64=3) %!d(string=hai) anos
spine-sfml c31ea7c6fd [sfml] Use x86_64 on macOS for SFML as they don't ship ARM binaries. %!s(int64=3) %!d(string=hai) anos
spine-ts 3387a470b3 [ts] Release 4.1.20. %!s(int64=3) %!d(string=hai) anos
spine-ue4 91a26443a9 Merge branch '4.0' into 4.1 %!s(int64=3) %!d(string=hai) anos
spine-unity 90c4569596 [unity] Updated license headers which were not yet up to date. %!s(int64=3) %!d(string=hai) anos
spine-xna 86cd8668ca [xna] Removed spine-xna in favor of spine-monogame. %!s(int64=3) %!d(string=hai) anos
.git-blame-ignore-revs b1305cf9b0 Added .git-blame-ignore-revs. %!s(int64=4) %!d(string=hai) anos
.gitattributes a7dc2b1d8f gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings. %!s(int64=6) %!d(string=hai) anos
.gitignore 68b59271bb [godot] Backport to 4.1 %!s(int64=3) %!d(string=hai) anos
CHANGELOG.md 6ef7df4be6 [unity] Added example component `SkeletonGraphicRenderTexture`. Closes #2130. Added additional render callback delegates at SkeletonGraphic. %!s(int64=3) %!d(string=hai) anos
CMakeLists.txt 92ebbbfc48 [sdl] Fix up CMake, compilation on Linux. %!s(int64=3) %!d(string=hai) anos
LICENSE 86a529d01c Updated LICENSE. %!s(int64=6) %!d(string=hai) anos
README.md 849e9acc7e Updated READMEs. %!s(int64=6) %!d(string=hai) anos

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers. Our roadmap provides a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.