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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated September 24, 2021. Replaces all prior versions.
- *
- * Copyright (c) 2013-2022, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- using Spine.Unity.Playables;
- using UnityEditor;
- using UnityEngine.Timeline;
- namespace Spine.Unity.Editor {
- [CustomEditor(typeof(SpineAnimationStateClip))]
- [CanEditMultipleObjects]
- public class SpineAnimationStateClipInspector : UnityEditor.Editor {
- protected SerializedProperty templateProp = null;
- protected class ClipInfo {
- public TimelineClip timelineClip;
- public float previousBlendInDuration = -1.0f;
- public float unblendedMixDuration = 0.2f;
- }
- protected ClipInfo[] clipInfo = null;
- public void OnEnable () {
- templateProp = serializedObject.FindProperty("template");
- System.Array.Resize(ref clipInfo, targets.Length);
- for (int i = 0; i < targets.Length; ++i) {
- var clip = (SpineAnimationStateClip)targets[i];
- clipInfo[i] = new ClipInfo();
- clipInfo[i].timelineClip = FindTimelineClip(clip);
- }
- }
- public override void OnInspectorGUI () {
- serializedObject.Update();
- EditorGUILayout.PropertyField(templateProp);
- for (int i = 0; i < targets.Length; ++i) {
- var targetClip = (SpineAnimationStateClip)targets[i];
- if (targetClip.template.useBlendDuration)
- AdjustMixDuration(targetClip, clipInfo[i]);
- }
- serializedObject.ApplyModifiedProperties();
- }
- protected void AdjustMixDuration (SpineAnimationStateClip targetClip, ClipInfo timelineClipInfo) {
- if (timelineClipInfo == null)
- return;
- var timelineClip = timelineClipInfo.timelineClip;
- if (timelineClip == null)
- return;
- float blendInDur = System.Math.Max((float)timelineClip.blendInDuration, (float)timelineClip.easeInDuration);
- bool isBlendingNow = blendInDur > 0;
- bool wasBlendingBefore = timelineClipInfo.previousBlendInDuration > 0;
- if (isBlendingNow) {
- if (!wasBlendingBefore) {
- timelineClipInfo.unblendedMixDuration = targetClip.template.mixDuration;
- }
- targetClip.template.mixDuration = blendInDur;
- EditorUtility.SetDirty(targetClip);
- } else if (wasBlendingBefore) {
- targetClip.template.mixDuration = timelineClipInfo.unblendedMixDuration;
- EditorUtility.SetDirty(targetClip);
- }
- timelineClipInfo.previousBlendInDuration = blendInDur;
- }
- protected TimelineClip FindTimelineClip (SpineAnimationStateClip targetClip) {
- string[] guids = AssetDatabase.FindAssets("t:TimelineAsset");
- foreach (string guid in guids) {
- TimelineAsset timeline = (TimelineAsset)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(guid), typeof(TimelineAsset));
- foreach (var track in timeline.GetOutputTracks()) {
- foreach (var clip in track.GetClips()) {
- if (clip.asset.GetType() == typeof(SpineAnimationStateClip) && object.ReferenceEquals(clip.asset, targetClip)) {
- return clip;
- }
- }
- }
- }
- return null;
- }
- }
- }
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