SpineSkeletonFlipClipEditor.cs 2.6 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated September 24, 2021. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2022, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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  28. *****************************************************************************/
  29. #if UNITY_2019_1_OR_NEWER
  30. #define TIMELINE_HAS_CLIPEDITOR_CLASS
  31. #endif
  32. #if TIMELINE_HAS_CLIPEDITOR_CLASS
  33. using UnityEditor;
  34. using Spine.Unity.Playables;
  35. using UnityEditor.Timeline;
  36. using UnityEngine.Timeline;
  37. namespace Spine.Unity.Editor {
  38. [CustomTimelineEditor(typeof(SpineSkeletonFlipClip))]
  39. public class SpineSkeletonFlipClipEditor : ClipEditor {
  40. public override void OnCreate (TimelineClip clip, TrackAsset track, TimelineClip clonedFrom) {
  41. SetDisplayName(clip);
  42. }
  43. public override void OnClipChanged (TimelineClip clip) {
  44. SetDisplayName(clip);
  45. }
  46. protected void SetDisplayName(TimelineClip clip) {
  47. var flipClip = (SpineSkeletonFlipClip)clip.asset;
  48. if (flipClip != null) {
  49. bool flipX = false, flipY = false;
  50. var settings = flipClip.template;
  51. if (settings != null) {
  52. flipX = settings.flipX;
  53. flipY = settings.flipY;
  54. }
  55. clip.displayName = "Flip" + (flipX ? " X" : "") + (flipY ? " Y" : "");
  56. }
  57. }
  58. }
  59. }
  60. #endif // TIMELINE_HAS_CLIPEDITOR_CLASS