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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated September 24, 2021. Replaces all prior versions.
- *
- * Copyright (c) 2013-2022, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #if UNITY_2019_1_OR_NEWER
- #define TIMELINE_HAS_CLIPEDITOR_CLASS
- #endif
- #if TIMELINE_HAS_CLIPEDITOR_CLASS
- using UnityEditor;
- using Spine.Unity.Playables;
- using UnityEditor.Timeline;
- using UnityEngine.Timeline;
- namespace Spine.Unity.Editor {
- [CustomTimelineEditor(typeof(SpineSkeletonFlipClip))]
- public class SpineSkeletonFlipClipEditor : ClipEditor {
- public override void OnCreate (TimelineClip clip, TrackAsset track, TimelineClip clonedFrom) {
- SetDisplayName(clip);
- }
- public override void OnClipChanged (TimelineClip clip) {
- SetDisplayName(clip);
- }
- protected void SetDisplayName(TimelineClip clip) {
- var flipClip = (SpineSkeletonFlipClip)clip.asset;
- if (flipClip != null) {
- bool flipX = false, flipY = false;
- var settings = flipClip.template;
- if (settings != null) {
- flipX = settings.flipX;
- flipY = settings.flipY;
- }
- clip.displayName = "Flip" + (flipX ? " X" : "") + (flipY ? " Y" : "");
- }
- }
- }
- }
- #endif // TIMELINE_HAS_CLIPEDITOR_CLASS
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