SkeletonAnimationPlayableHandle.cs 2.6 KB

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  1. /******************************************************************************
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  3. * Last updated September 24, 2021. Replaces all prior versions.
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  5. * Copyright (c) 2013-2022, Esoteric Software LLC
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  7. * Integration of the Spine Runtimes into software or otherwise creating
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  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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  29. //using UnityEngine.Playables;
  30. using Spine;
  31. using Spine.Unity;
  32. using Spine.Unity.Playables;
  33. using System.Collections;
  34. using System.Collections.Generic;
  35. using UnityEngine;
  36. namespace Spine.Unity.Playables {
  37. [AddComponentMenu("Spine/Playables/SkeletonAnimation Playable Handle (Playables)")]
  38. public class SkeletonAnimationPlayableHandle : SpinePlayableHandleBase {
  39. #region Inspector
  40. public SkeletonAnimation skeletonAnimation;
  41. #if UNITY_EDITOR
  42. void Reset () {
  43. InitializeReference();
  44. }
  45. void OnValidate () {
  46. InitializeReference();
  47. }
  48. #endif
  49. #endregion
  50. public override Skeleton Skeleton { get { return skeletonAnimation.Skeleton; } }
  51. public override SkeletonData SkeletonData { get { return skeletonAnimation.Skeleton.Data; } }
  52. void Awake () {
  53. InitializeReference();
  54. }
  55. void InitializeReference () {
  56. if (skeletonAnimation == null)
  57. skeletonAnimation = GetComponent<SkeletonAnimation>();
  58. }
  59. }
  60. }