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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated September 24, 2021. Replaces all prior versions.
- *
- * Copyright (c) 2013-2022, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- using System;
- using UnityEngine;
- using UnityEngine.Playables;
- using UnityEngine.Timeline;
- namespace Spine.Unity.Playables {
- [Serializable]
- public class SpineAnimationStateClip : PlayableAsset, ITimelineClipAsset {
- public SpineAnimationStateBehaviour template = new SpineAnimationStateBehaviour();
- public ClipCaps clipCaps { get { return ClipCaps.Blending | ClipCaps.ClipIn | ClipCaps.SpeedMultiplier | (template.loop ? ClipCaps.Looping : 0); } }
- [NonSerialized] public TimelineClip timelineClip;
- public override Playable CreatePlayable (PlayableGraph graph, GameObject owner) {
- template.timelineClip = this.timelineClip;
- var playable = ScriptPlayable<SpineAnimationStateBehaviour>.Create(graph, template);
- playable.GetBehaviour();
- return playable;
- }
- public override double duration {
- get {
- if (template.animationReference == null || template.animationReference.Animation == null)
- return 0;
- return template.animationReference.Animation.Duration;
- }
- }
- }
- }
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