spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

badlogic 962aaa1c9f [cpp] Updated CHANGELOG and clean-up. 6 jaren geleden
examples 31a21e99a5 Re-exported examples using pretty printing and non-essential data options. 6 jaren geleden
spine-as3 9229d93c8f [as3] Ported latest AnimationState and Animation changes. See #1303. 6 jaren geleden
spine-c ae63d28920 [cpp] Ported AniamtionState and Animation changes. See #1303. 6 jaren geleden
spine-cocos2d-objc d907ad1610 [cocos2d-objc] Fixed project configuration for latest Xcode. 6 jaren geleden
spine-cocos2dx 2eb85acff9 [cocos2dx] Segfault when copying old scratch buffer contents to resized buffer. Closes #1295. 6 jaren geleden
spine-corona 4406cdfba0 Updated examples in example projects. 6 jaren geleden
spine-cpp 962aaa1c9f [cpp] Updated CHANGELOG and clean-up. 6 jaren geleden
spine-csharp dae018e889 Merge branch '3.7' into 3.8-beta 6 jaren geleden
spine-js ca6a6fc930 Updated all READMEs. 7 jaren geleden
spine-libgdx 50bfb3ae0f [libgdx] Fixed NPE in AnimationState, javadoc. 6 jaren geleden
spine-love 4406cdfba0 Updated examples in example projects. 6 jaren geleden
spine-lua 2db16cc384 [lua] Fix for #1290, do not carry over time when timeScale of a track entry taht's being replaced by a new one is 0. 6 jaren geleden
spine-monogame cdabc333fa Merge branch '3.7-beta' into 3.7-beta-cpp 6 jaren geleden
spine-sfml 4406cdfba0 Updated examples in example projects. 6 jaren geleden
spine-starling 9229d93c8f [as3] Ported latest AnimationState and Animation changes. See #1303. 6 jaren geleden
spine-threejs ca6a6fc930 Updated all READMEs. 7 jaren geleden
spine-tk2d d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. 7 jaren geleden
spine-ts d7a93811f7 Merge branch '3.7' into 3.8-beta 6 jaren geleden
spine-ue4 79e4f9ca69 [ue4] Only show preview animation and skin in editor viewports. 6 jaren geleden
spine-unity d03de3fdf7 [unity] Fixed wrong atlas assets being assigned upon import when multiple skeletons are exported to the same directory. Closes #1312. 6 jaren geleden
spine-xna 4406cdfba0 Updated examples in example projects. 6 jaren geleden
.gitattributes 4c45413dff Adapted gitattributes to checkout all unity-serialized files as lf 6 jaren geleden
.gitignore 990ccc4606 Merge branch '3.7-beta' into 3.7-beta-cpp 6 jaren geleden
.npmignore a8a20fce13 Add npm support (#793) 8 jaren geleden
CHANGELOG.md 962aaa1c9f [cpp] Updated CHANGELOG and clean-up. 6 jaren geleden
CMakeLists.txt 3c5730052d [cpp] Use -Wnonportable-include-path for CMake. 6 jaren geleden
LICENSE d631da5f56 Moved version to make it more clear it's a license version, not a runtime version. 8 jaren geleden
README.md d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. 7 jaren geleden
package.json a8a20fce13 Add npm support (#793) 8 jaren geleden

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

The Spine Runtimes may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate the Spine Runtimes into your applications, distribute software containing the Spine Runtimes, or modify the Spine Runtimes, then you will need a valid Spine license. Please see the Spine Runtimes Software License for detailed information.

The Spine Runtimes are developed with the intent to be used with data exported from Spine. By licensing Spine, Section 2 of the Spine Software License grants the right to create and distribute derivative works of the Spine Runtimes. A Spine license is needed to distribute any software containing the Spine Runtimes, even if you are not using the Spine editor.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers.The spine-runtimes waffle and spine-editor waffle provide a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.