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- /******************************************************************************
- * Spine Runtimes Software License v2.5
- *
- * Copyright (c) 2013-2016, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable, and
- * non-transferable license to use, install, execute, and perform the Spine
- * Runtimes software and derivative works solely for personal or internal
- * use. Without the written permission of Esoteric Software (see Section 2 of
- * the Spine Software License Agreement), you may not (a) modify, translate,
- * adapt, or develop new applications using the Spine Runtimes or otherwise
- * create derivative works or improvements of the Spine Runtimes or (b) remove,
- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- * or other intellectual property or proprietary rights notices on or in the
- * Software, including any copy thereof. Redistributions in binary or source
- * form must include this license and terms.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- using UnityEngine;
- using System.Collections.Generic;
- using Spine;
- using Spine.Unity.Modules.AttachmentTools;
- namespace Spine.Unity.Modules {
- /// <summary>
- /// Example code for a component that replaces the default attachment of a slot with an image from a Spine atlas.</summary>
- public class AtlasRegionAttacher : MonoBehaviour {
- [System.Serializable]
- public class SlotRegionPair {
- [SpineSlot] public string slot;
- [SpineAtlasRegion] public string region;
- }
- [SerializeField] protected SpineAtlasAsset atlasAsset;
- [SerializeField] protected bool inheritProperties = true;
- [SerializeField] protected List<SlotRegionPair> attachments = new List<SlotRegionPair>();
- Atlas atlas;
- void Awake () {
- var skeletonRenderer = GetComponent<SkeletonRenderer>();
- skeletonRenderer.OnRebuild += Apply;
- if (skeletonRenderer.valid) Apply(skeletonRenderer);
- }
- void Start () { } // Allow checkbox in inspector
- void Apply (SkeletonRenderer skeletonRenderer) {
- if (!this.enabled) return;
- atlas = atlasAsset.GetAtlas();
- if (atlas == null) return;
- float scale = skeletonRenderer.skeletonDataAsset.scale;
- foreach (var entry in attachments) {
- Slot slot = skeletonRenderer.Skeleton.FindSlot(entry.slot);
- Attachment originalAttachment = slot.Attachment;
- AtlasRegion region = atlas.FindRegion(entry.region);
- if (region == null) {
- slot.Attachment = null;
- } else if (inheritProperties && originalAttachment != null) {
- slot.Attachment = originalAttachment.GetRemappedClone(region, true, true, scale);
- } else {
- var newRegionAttachment = region.ToRegionAttachment(region.name, scale);
- slot.Attachment = newRegionAttachment;
- }
- }
- }
- }
- }
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