AtlasRegionAttacher.cs 3.5 KB

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  1. /******************************************************************************
  2. * Spine Runtimes Software License v2.5
  3. *
  4. * Copyright (c) 2013-2016, Esoteric Software
  5. * All rights reserved.
  6. *
  7. * You are granted a perpetual, non-exclusive, non-sublicensable, and
  8. * non-transferable license to use, install, execute, and perform the Spine
  9. * Runtimes software and derivative works solely for personal or internal
  10. * use. Without the written permission of Esoteric Software (see Section 2 of
  11. * the Spine Software License Agreement), you may not (a) modify, translate,
  12. * adapt, or develop new applications using the Spine Runtimes or otherwise
  13. * create derivative works or improvements of the Spine Runtimes or (b) remove,
  14. * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
  15. * or other intellectual property or proprietary rights notices on or in the
  16. * Software, including any copy thereof. Redistributions in binary or source
  17. * form must include this license and terms.
  18. *
  19. * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
  20. * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
  21. * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
  22. * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  23. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  24. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
  25. * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
  26. * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
  27. * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
  28. * POSSIBILITY OF SUCH DAMAGE.
  29. *****************************************************************************/
  30. using UnityEngine;
  31. using System.Collections.Generic;
  32. using Spine;
  33. using Spine.Unity.Modules.AttachmentTools;
  34. namespace Spine.Unity.Modules {
  35. /// <summary>
  36. /// Example code for a component that replaces the default attachment of a slot with an image from a Spine atlas.</summary>
  37. public class AtlasRegionAttacher : MonoBehaviour {
  38. [System.Serializable]
  39. public class SlotRegionPair {
  40. [SpineSlot] public string slot;
  41. [SpineAtlasRegion] public string region;
  42. }
  43. [SerializeField] protected SpineAtlasAsset atlasAsset;
  44. [SerializeField] protected bool inheritProperties = true;
  45. [SerializeField] protected List<SlotRegionPair> attachments = new List<SlotRegionPair>();
  46. Atlas atlas;
  47. void Awake () {
  48. var skeletonRenderer = GetComponent<SkeletonRenderer>();
  49. skeletonRenderer.OnRebuild += Apply;
  50. if (skeletonRenderer.valid) Apply(skeletonRenderer);
  51. }
  52. void Start () { } // Allow checkbox in inspector
  53. void Apply (SkeletonRenderer skeletonRenderer) {
  54. if (!this.enabled) return;
  55. atlas = atlasAsset.GetAtlas();
  56. if (atlas == null) return;
  57. float scale = skeletonRenderer.skeletonDataAsset.scale;
  58. foreach (var entry in attachments) {
  59. Slot slot = skeletonRenderer.Skeleton.FindSlot(entry.slot);
  60. Attachment originalAttachment = slot.Attachment;
  61. AtlasRegion region = atlas.FindRegion(entry.region);
  62. if (region == null) {
  63. slot.Attachment = null;
  64. } else if (inheritProperties && originalAttachment != null) {
  65. slot.Attachment = originalAttachment.GetRemappedClone(region, true, true, scale);
  66. } else {
  67. var newRegionAttachment = region.ToRegionAttachment(region.name, scale);
  68. slot.Attachment = newRegionAttachment;
  69. }
  70. }
  71. }
  72. }
  73. }