spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

badlogic c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. před 6 roky
examples 751c6e23db [lua] Added event volume and balance, see #1171. před 7 roky
spine-as3 c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. před 6 roky
spine-c f7a6b81f0f Fixes #1200, spColor_setFromFloats clamps the values now. před 6 roky
spine-cocos2d-objc c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. před 6 roky
spine-cocos2dx c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. před 6 roky
spine-corona c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. před 6 roky
spine-cpp e4ab2c63f3 [c][cpp][csharp][lua][ts][as3] worldToLocalRotation and localToWorldRotation take shear into account. Fixes #1199. před 6 roky
spine-csharp 4fd1743d87 [csharp] Add docs again. před 6 roky
spine-js 6e4784232f [spine-js] Deprecated, updated README.md před 9 roky
spine-libgdx c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. před 6 roky
spine-love c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. před 6 roky
spine-lua e4ab2c63f3 [c][cpp][csharp][lua][ts][as3] worldToLocalRotation and localToWorldRotation take shear into account. Fixes #1199. před 6 roky
spine-monogame 88c6c0e405 [monogame] Fix example code. před 6 roky
spine-sfml c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. před 6 roky
spine-starling c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. před 6 roky
spine-threejs d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. před 7 roky
spine-tk2d d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. před 7 roky
spine-ts c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. před 6 roky
spine-ue4 51f73fab6e [ue4] Fixed flipx/flipy in samples. před 7 roky
spine-unity 8b49ad91cb [unity] SkeletonRenderSeparator update when instantiated in edit mode. před 6 roky
spine-xna c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. před 6 roky
.gitignore c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. před 6 roky
.npmignore a8a20fce13 Add npm support (#793) před 8 roky
CHANGELOG.md 471f054ae8 Updated CHANGELOG to reflect breaking changes from #1194. před 6 roky
CMakeLists.txt 2bd8dc7326 Clean up Clang warnings, refactor more size_t related code. před 7 roky
LICENSE d631da5f56 Moved version to make it more clear it's a license version, not a runtime version. před 8 roky
README.md d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. před 7 roky
package.json a8a20fce13 Add npm support (#793) před 8 roky
update-readmes.sh ec2393d61f Added update-readmes.sh to change .zip links in README.mds. před 8 roky

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

The Spine Runtimes may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate the Spine Runtimes into your applications, distribute software containing the Spine Runtimes, or modify the Spine Runtimes, then you will need a valid Spine license. Please see the Spine Runtimes Software License for detailed information.

The Spine Runtimes are developed with the intent to be used with data exported from Spine. By licensing Spine, Section 2 of the Spine Software License grants the right to create and distribute derivative works of the Spine Runtimes. A Spine license is needed to distribute any software containing the Spine Runtimes, even if you are not using the Spine editor.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers.The spine-runtimes waffle and spine-editor waffle provide a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.