bone-node.tscn 1.9 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253
  1. [gd_scene load_steps=3 format=3 uid="uid://chrw4i0nksphn"]
  2. [ext_resource type="Script" path="res://examples/11-bone-node/BoneNode.cs" id="1_sspn4"]
  3. [ext_resource type="SpineSkeletonDataResource" uid="uid://cb6rn6vonqbx0" path="res://assets/spineboy/spineboy-data-res.tres" id="2"]
  4. [node name="Node2D" type="Node2D"]
  5. script = ExtResource("1_sspn4")
  6. [node name="SpineSprite" type="SpineSprite" parent="."]
  7. position = Vector2(13, 569)
  8. scale = Vector2(0.278096, 0.278096)
  9. skeleton_data_res = ExtResource("2")
  10. update_mode = 1
  11. preview_skin = "Default"
  12. preview_animation = "hoverboard"
  13. preview_frame = true
  14. preview_time = 0.0
  15. [node name="HoverboardCenterBone" type="SpineBoneNode" parent="SpineSprite"]
  16. show_behind_parent = true
  17. position = Vector2(-10.1996, -68.2213)
  18. rotation = -0.00403465
  19. bone_name = "hoverboard-controller"
  20. bone_mode = 1
  21. [node name="CenterRay" type="RayCast2D" parent="SpineSprite/HoverboardCenterBone"]
  22. target_position = Vector2(0, 10000)
  23. [node name="HoverboardTargetBone" type="SpineBoneNode" parent="SpineSprite"]
  24. show_behind_parent = true
  25. position = Vector2(258.903, -71.9176)
  26. rotation = -0.000872665
  27. bone_name = "board-ik"
  28. bone_mode = 1
  29. [node name="TargetRay" type="RayCast2D" parent="SpineSprite/HoverboardTargetBone"]
  30. position = Vector2(-3.59872, 3.59277)
  31. target_position = Vector2(0, 10000)
  32. [node name="HipBone" type="SpineBoneNode" parent="SpineSprite"]
  33. show_behind_parent = true
  34. position = Vector2(-53.7338, -279.363)
  35. rotation = -0.000872665
  36. bone_name = "hip"
  37. bone_mode = 1
  38. [node name="Polygon2D" type="Polygon2D" parent="."]
  39. polygon = PackedVector2Array(0, 596, 309, 471, 516, 515, 762, 447, 984, 504, 1023, 505, 1024, 596)
  40. [node name="StaticBody2D" type="StaticBody2D" parent="Polygon2D"]
  41. [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Polygon2D/StaticBody2D"]
  42. polygon = PackedVector2Array(3, 592, 304, 469, 516, 514, 762, 443, 984, 499, 1252, 498, 1280, 596)