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Getting Started Scripts
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d12b15ca8d
[csharp] Format all source code using formatters/.editorconfig
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%!s(int64=4) %!d(string=hai) anos |
Mecanim as Logic
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b67bf992a0
Single bone IK fix and license header update. Closes #1580, closes #1581.
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%!s(int64=5) %!d(string=hai) anos |
MecanimAnimationMatchModifier
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d12b15ca8d
[csharp] Format all source code using formatters/.editorconfig
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%!s(int64=4) %!d(string=hai) anos |
Mix and Match Character Customize
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d12b15ca8d
[csharp] Format all source code using formatters/.editorconfig
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Sample Components
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[csharp] Format all source code using formatters/.editorconfig
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AttackSpineboy.cs
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d12b15ca8d
[csharp] Format all source code using formatters/.editorconfig
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%!s(int64=4) %!d(string=hai) anos |
AttackSpineboy.cs.meta
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1606933335
[unity] Rename Examples to Spine Examples
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%!s(int64=7) %!d(string=hai) anos |
DataAssetsFromExportsExample.cs
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b67bf992a0
Single bone IK fix and license header update. Closes #1580, closes #1581.
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%!s(int64=5) %!d(string=hai) anos |
DataAssetsFromExportsExample.cs.meta
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1606933335
[unity] Rename Examples to Spine Examples
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%!s(int64=7) %!d(string=hai) anos |
DraggableTransform.cs
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b67bf992a0
Single bone IK fix and license header update. Closes #1580, closes #1581.
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%!s(int64=5) %!d(string=hai) anos |
DraggableTransform.cs.meta
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0a61f34c61
[unity] Updated examples.
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%!s(int64=7) %!d(string=hai) anos |
FootSoldierExample.cs
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d12b15ca8d
[csharp] Format all source code using formatters/.editorconfig
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%!s(int64=4) %!d(string=hai) anos |
FootSoldierExample.cs.meta
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1606933335
[unity] Rename Examples to Spine Examples
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%!s(int64=7) %!d(string=hai) anos |
Getting Started Scripts.meta
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1606933335
[unity] Rename Examples to Spine Examples
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%!s(int64=7) %!d(string=hai) anos |
Goblins.cs
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d12b15ca8d
[csharp] Format all source code using formatters/.editorconfig
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%!s(int64=4) %!d(string=hai) anos |
Goblins.cs.meta
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1606933335
[unity] Rename Examples to Spine Examples
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%!s(int64=7) %!d(string=hai) anos |
HandleEventWithAudioExample.cs
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b67bf992a0
Single bone IK fix and license header update. Closes #1580, closes #1581.
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%!s(int64=5) %!d(string=hai) anos |
HandleEventWithAudioExample.cs.meta
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1606933335
[unity] Rename Examples to Spine Examples
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%!s(int64=7) %!d(string=hai) anos |
HeroEffectsHandlerExample.cs
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b67bf992a0
Single bone IK fix and license header update. Closes #1580, closes #1581.
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%!s(int64=5) %!d(string=hai) anos |
HeroEffectsHandlerExample.cs.meta
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0aa617c44a
[unity] Updated some example scenes, code and assets.
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%!s(int64=6) %!d(string=hai) anos |
HurtFlashEffect.cs
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d12b15ca8d
[csharp] Format all source code using formatters/.editorconfig
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%!s(int64=4) %!d(string=hai) anos |
HurtFlashEffect.cs.meta
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1606933335
[unity] Rename Examples to Spine Examples
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%!s(int64=7) %!d(string=hai) anos |
MaterialPropertyBlockExample.cs
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b67bf992a0
Single bone IK fix and license header update. Closes #1580, closes #1581.
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%!s(int64=5) %!d(string=hai) anos |
MaterialPropertyBlockExample.cs.meta
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1606933335
[unity] Rename Examples to Spine Examples
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%!s(int64=7) %!d(string=hai) anos |
MaterialReplacementExample.cs
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b67bf992a0
Single bone IK fix and license header update. Closes #1580, closes #1581.
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%!s(int64=5) %!d(string=hai) anos |
MaterialReplacementExample.cs.meta
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de543b2cfc
[unity] Update 3.7 examples.
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%!s(int64=6) %!d(string=hai) anos |
Mecanim as Logic.meta
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0180f59336
[unity] Improved Mecanim+SkeletonAnimation example.
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MecanimAnimationMatchModifier.meta
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59746ccbf6
[unity] Deprecated Modules/SlotBlendModes/SlotBlendModes component. Changed it's namespace from Spine.Unity.Modules to Spine.Unity.Deprecated. Lots of files and components moved to new directories for restructuring cleanup.
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Mix and Match Character Customize.meta
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0a61f34c61
[unity] Updated examples.
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%!s(int64=7) %!d(string=hai) anos |
MixAndMatch.cs
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d12b15ca8d
[csharp] Format all source code using formatters/.editorconfig
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%!s(int64=4) %!d(string=hai) anos |
MixAndMatch.cs.meta
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1606933335
[unity] Rename Examples to Spine Examples
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%!s(int64=7) %!d(string=hai) anos |
MixAndMatchGraphic.cs
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d12b15ca8d
[csharp] Format all source code using formatters/.editorconfig
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%!s(int64=4) %!d(string=hai) anos |
MixAndMatchGraphic.cs.meta
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1606933335
[unity] Rename Examples to Spine Examples
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%!s(int64=7) %!d(string=hai) anos |
RaggedySpineboy.cs
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d12b15ca8d
[csharp] Format all source code using formatters/.editorconfig
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%!s(int64=4) %!d(string=hai) anos |
RaggedySpineboy.cs.meta
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1606933335
[unity] Rename Examples to Spine Examples
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%!s(int64=7) %!d(string=hai) anos |
ReloadSceneOnKeyDown.cs
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b67bf992a0
Single bone IK fix and license header update. Closes #1580, closes #1581.
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%!s(int64=5) %!d(string=hai) anos |
ReloadSceneOnKeyDown.cs.meta
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207d51ae93
[unity] Update Examples.
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%!s(int64=7) %!d(string=hai) anos |
Rotator.cs
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b67bf992a0
Single bone IK fix and license header update. Closes #1580, closes #1581.
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%!s(int64=5) %!d(string=hai) anos |
Rotator.cs.meta
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1606933335
[unity] Rename Examples to Spine Examples
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%!s(int64=7) %!d(string=hai) anos |
Sample Components.meta
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1606933335
[unity] Rename Examples to Spine Examples
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%!s(int64=7) %!d(string=hai) anos |
SpawnFromSkeletonDataExample.cs
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d12b15ca8d
[csharp] Format all source code using formatters/.editorconfig
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%!s(int64=4) %!d(string=hai) anos |
SpawnFromSkeletonDataExample.cs.meta
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1606933335
[unity] Rename Examples to Spine Examples
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%!s(int64=7) %!d(string=hai) anos |
SpawnSkeletonGraphicExample.cs
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b67bf992a0
Single bone IK fix and license header update. Closes #1580, closes #1581.
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%!s(int64=5) %!d(string=hai) anos |
SpawnSkeletonGraphicExample.cs.meta
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3da52c46b3
[unity] Fixed Instantiate from Script example (missing script in SkeletonGraphic part), closes #294
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%!s(int64=6) %!d(string=hai) anos |
SpineGauge.cs
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d12b15ca8d
[csharp] Format all source code using formatters/.editorconfig
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%!s(int64=4) %!d(string=hai) anos |
SpineGauge.cs.meta
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1606933335
[unity] Rename Examples to Spine Examples
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%!s(int64=7) %!d(string=hai) anos |
Spineboy.cs
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d12b15ca8d
[csharp] Format all source code using formatters/.editorconfig
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%!s(int64=4) %!d(string=hai) anos |
Spineboy.cs.meta
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1606933335
[unity] Rename Examples to Spine Examples
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%!s(int64=7) %!d(string=hai) anos |
SpineboyBodyTilt.cs
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b67bf992a0
Single bone IK fix and license header update. Closes #1580, closes #1581.
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%!s(int64=5) %!d(string=hai) anos |
SpineboyBodyTilt.cs.meta
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0a61f34c61
[unity] Updated examples.
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%!s(int64=7) %!d(string=hai) anos |
SpineboyFacialExpression.cs
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d12b15ca8d
[csharp] Format all source code using formatters/.editorconfig
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%!s(int64=4) %!d(string=hai) anos |
SpineboyFacialExpression.cs.meta
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0a61f34c61
[unity] Updated examples.
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%!s(int64=7) %!d(string=hai) anos |
SpineboyFootplanter.cs
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d12b15ca8d
[csharp] Format all source code using formatters/.editorconfig
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%!s(int64=4) %!d(string=hai) anos |
SpineboyFootplanter.cs.meta
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0a61f34c61
[unity] Updated examples.
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%!s(int64=7) %!d(string=hai) anos |
SpineboyFreeze.cs
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b67bf992a0
Single bone IK fix and license header update. Closes #1580, closes #1581.
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%!s(int64=5) %!d(string=hai) anos |
SpineboyFreeze.cs.meta
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0a61f34c61
[unity] Updated examples.
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%!s(int64=7) %!d(string=hai) anos |
SpineboyPole.cs
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d12b15ca8d
[csharp] Format all source code using formatters/.editorconfig
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%!s(int64=4) %!d(string=hai) anos |
SpineboyPole.cs.meta
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1606933335
[unity] Rename Examples to Spine Examples
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%!s(int64=7) %!d(string=hai) anos |
SpineboyPoleGraphic.cs
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d12b15ca8d
[csharp] Format all source code using formatters/.editorconfig
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%!s(int64=4) %!d(string=hai) anos |
SpineboyPoleGraphic.cs.meta
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bc559625f2
[unity] SkeletonGraphic now supports multiple atlas textures via additional CanvasRenderer GameObjects. Closes #1592. SkeletonGraphic now also supports SkeletonRenderSeparator functionality. Closes #1254. See SkeletonRenderSeparator.unity scene for a usage example.
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%!s(int64=5) %!d(string=hai) anos |