Mario Zechner d12b15ca8d [csharp] Format all source code using formatters/.editorconfig %!s(int64=4) %!d(string=hai) anos
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Getting Started Scripts d12b15ca8d [csharp] Format all source code using formatters/.editorconfig %!s(int64=4) %!d(string=hai) anos
Mecanim as Logic b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. %!s(int64=5) %!d(string=hai) anos
MecanimAnimationMatchModifier d12b15ca8d [csharp] Format all source code using formatters/.editorconfig %!s(int64=4) %!d(string=hai) anos
Mix and Match Character Customize d12b15ca8d [csharp] Format all source code using formatters/.editorconfig %!s(int64=4) %!d(string=hai) anos
Sample Components d12b15ca8d [csharp] Format all source code using formatters/.editorconfig %!s(int64=4) %!d(string=hai) anos
AttackSpineboy.cs d12b15ca8d [csharp] Format all source code using formatters/.editorconfig %!s(int64=4) %!d(string=hai) anos
AttackSpineboy.cs.meta 1606933335 [unity] Rename Examples to Spine Examples %!s(int64=7) %!d(string=hai) anos
DataAssetsFromExportsExample.cs b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. %!s(int64=5) %!d(string=hai) anos
DataAssetsFromExportsExample.cs.meta 1606933335 [unity] Rename Examples to Spine Examples %!s(int64=7) %!d(string=hai) anos
DraggableTransform.cs b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. %!s(int64=5) %!d(string=hai) anos
DraggableTransform.cs.meta 0a61f34c61 [unity] Updated examples. %!s(int64=7) %!d(string=hai) anos
FootSoldierExample.cs d12b15ca8d [csharp] Format all source code using formatters/.editorconfig %!s(int64=4) %!d(string=hai) anos
FootSoldierExample.cs.meta 1606933335 [unity] Rename Examples to Spine Examples %!s(int64=7) %!d(string=hai) anos
Getting Started Scripts.meta 1606933335 [unity] Rename Examples to Spine Examples %!s(int64=7) %!d(string=hai) anos
Goblins.cs d12b15ca8d [csharp] Format all source code using formatters/.editorconfig %!s(int64=4) %!d(string=hai) anos
Goblins.cs.meta 1606933335 [unity] Rename Examples to Spine Examples %!s(int64=7) %!d(string=hai) anos
HandleEventWithAudioExample.cs b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. %!s(int64=5) %!d(string=hai) anos
HandleEventWithAudioExample.cs.meta 1606933335 [unity] Rename Examples to Spine Examples %!s(int64=7) %!d(string=hai) anos
HeroEffectsHandlerExample.cs b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. %!s(int64=5) %!d(string=hai) anos
HeroEffectsHandlerExample.cs.meta 0aa617c44a [unity] Updated some example scenes, code and assets. %!s(int64=6) %!d(string=hai) anos
HurtFlashEffect.cs d12b15ca8d [csharp] Format all source code using formatters/.editorconfig %!s(int64=4) %!d(string=hai) anos
HurtFlashEffect.cs.meta 1606933335 [unity] Rename Examples to Spine Examples %!s(int64=7) %!d(string=hai) anos
MaterialPropertyBlockExample.cs b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. %!s(int64=5) %!d(string=hai) anos
MaterialPropertyBlockExample.cs.meta 1606933335 [unity] Rename Examples to Spine Examples %!s(int64=7) %!d(string=hai) anos
MaterialReplacementExample.cs b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. %!s(int64=5) %!d(string=hai) anos
MaterialReplacementExample.cs.meta de543b2cfc [unity] Update 3.7 examples. %!s(int64=6) %!d(string=hai) anos
Mecanim as Logic.meta 0180f59336 [unity] Improved Mecanim+SkeletonAnimation example. %!s(int64=6) %!d(string=hai) anos
MecanimAnimationMatchModifier.meta 59746ccbf6 [unity] Deprecated Modules/SlotBlendModes/SlotBlendModes component. Changed it's namespace from Spine.Unity.Modules to Spine.Unity.Deprecated. Lots of files and components moved to new directories for restructuring cleanup. %!s(int64=6) %!d(string=hai) anos
Mix and Match Character Customize.meta 0a61f34c61 [unity] Updated examples. %!s(int64=7) %!d(string=hai) anos
MixAndMatch.cs d12b15ca8d [csharp] Format all source code using formatters/.editorconfig %!s(int64=4) %!d(string=hai) anos
MixAndMatch.cs.meta 1606933335 [unity] Rename Examples to Spine Examples %!s(int64=7) %!d(string=hai) anos
MixAndMatchGraphic.cs d12b15ca8d [csharp] Format all source code using formatters/.editorconfig %!s(int64=4) %!d(string=hai) anos
MixAndMatchGraphic.cs.meta 1606933335 [unity] Rename Examples to Spine Examples %!s(int64=7) %!d(string=hai) anos
RaggedySpineboy.cs d12b15ca8d [csharp] Format all source code using formatters/.editorconfig %!s(int64=4) %!d(string=hai) anos
RaggedySpineboy.cs.meta 1606933335 [unity] Rename Examples to Spine Examples %!s(int64=7) %!d(string=hai) anos
ReloadSceneOnKeyDown.cs b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. %!s(int64=5) %!d(string=hai) anos
ReloadSceneOnKeyDown.cs.meta 207d51ae93 [unity] Update Examples. %!s(int64=7) %!d(string=hai) anos
Rotator.cs b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. %!s(int64=5) %!d(string=hai) anos
Rotator.cs.meta 1606933335 [unity] Rename Examples to Spine Examples %!s(int64=7) %!d(string=hai) anos
Sample Components.meta 1606933335 [unity] Rename Examples to Spine Examples %!s(int64=7) %!d(string=hai) anos
SpawnFromSkeletonDataExample.cs d12b15ca8d [csharp] Format all source code using formatters/.editorconfig %!s(int64=4) %!d(string=hai) anos
SpawnFromSkeletonDataExample.cs.meta 1606933335 [unity] Rename Examples to Spine Examples %!s(int64=7) %!d(string=hai) anos
SpawnSkeletonGraphicExample.cs b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. %!s(int64=5) %!d(string=hai) anos
SpawnSkeletonGraphicExample.cs.meta 3da52c46b3 [unity] Fixed Instantiate from Script example (missing script in SkeletonGraphic part), closes #294 %!s(int64=6) %!d(string=hai) anos
SpineGauge.cs d12b15ca8d [csharp] Format all source code using formatters/.editorconfig %!s(int64=4) %!d(string=hai) anos
SpineGauge.cs.meta 1606933335 [unity] Rename Examples to Spine Examples %!s(int64=7) %!d(string=hai) anos
Spineboy.cs d12b15ca8d [csharp] Format all source code using formatters/.editorconfig %!s(int64=4) %!d(string=hai) anos
Spineboy.cs.meta 1606933335 [unity] Rename Examples to Spine Examples %!s(int64=7) %!d(string=hai) anos
SpineboyBodyTilt.cs b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. %!s(int64=5) %!d(string=hai) anos
SpineboyBodyTilt.cs.meta 0a61f34c61 [unity] Updated examples. %!s(int64=7) %!d(string=hai) anos
SpineboyFacialExpression.cs d12b15ca8d [csharp] Format all source code using formatters/.editorconfig %!s(int64=4) %!d(string=hai) anos
SpineboyFacialExpression.cs.meta 0a61f34c61 [unity] Updated examples. %!s(int64=7) %!d(string=hai) anos
SpineboyFootplanter.cs d12b15ca8d [csharp] Format all source code using formatters/.editorconfig %!s(int64=4) %!d(string=hai) anos
SpineboyFootplanter.cs.meta 0a61f34c61 [unity] Updated examples. %!s(int64=7) %!d(string=hai) anos
SpineboyFreeze.cs b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. %!s(int64=5) %!d(string=hai) anos
SpineboyFreeze.cs.meta 0a61f34c61 [unity] Updated examples. %!s(int64=7) %!d(string=hai) anos
SpineboyPole.cs d12b15ca8d [csharp] Format all source code using formatters/.editorconfig %!s(int64=4) %!d(string=hai) anos
SpineboyPole.cs.meta 1606933335 [unity] Rename Examples to Spine Examples %!s(int64=7) %!d(string=hai) anos
SpineboyPoleGraphic.cs d12b15ca8d [csharp] Format all source code using formatters/.editorconfig %!s(int64=4) %!d(string=hai) anos
SpineboyPoleGraphic.cs.meta bc559625f2 [unity] SkeletonGraphic now supports multiple atlas textures via additional CanvasRenderer GameObjects. Closes #1592. SkeletonGraphic now also supports SkeletonRenderSeparator functionality. Closes #1254. See SkeletonRenderSeparator.unity scene for a usage example. %!s(int64=5) %!d(string=hai) anos