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[unity] Rename Examples to Spine Examples

pharan 7 år sedan
förälder
incheckning
1606933335
100 ändrade filer med 172 tillägg och 172 borttagningar
  1. 0 0
      spine-unity/Assets/Spine Examples.meta
  2. 0 0
      spine-unity/Assets/Spine Examples/Getting Started.meta
  3. 0 0
      spine-unity/Assets/Spine Examples/Getting Started/1 The Spine GameObject.unity
  4. 0 0
      spine-unity/Assets/Spine Examples/Getting Started/1 The Spine GameObject.unity.meta
  5. 0 0
      spine-unity/Assets/Spine Examples/Getting Started/2 Controlling Animation.unity
  6. 0 0
      spine-unity/Assets/Spine Examples/Getting Started/2 Controlling Animation.unity.meta
  7. 2 2
      spine-unity/Assets/Spine Examples/Getting Started/3 Controlling Animation Continued.unity
  8. 0 0
      spine-unity/Assets/Spine Examples/Getting Started/3 Controlling Animation Continued.unity.meta
  9. 0 0
      spine-unity/Assets/Spine Examples/Getting Started/4 Object Oriented Sample.unity
  10. 0 0
      spine-unity/Assets/Spine Examples/Getting Started/4 Object Oriented Sample.unity.meta
  11. 0 0
      spine-unity/Assets/Spine Examples/Getting Started/5 Basic Platformer.unity
  12. 0 0
      spine-unity/Assets/Spine Examples/Getting Started/5 Basic Platformer.unity.meta
  13. 0 0
      spine-unity/Assets/Spine Examples/Getting Started/6 SkeletonGraphic.unity
  14. 0 0
      spine-unity/Assets/Spine Examples/Getting Started/6 SkeletonGraphic.unity.meta
  15. 0 0
      spine-unity/Assets/Spine Examples/Other Examples.meta
  16. 0 0
      spine-unity/Assets/Spine Examples/Other Examples/AtlasRegionAttacher.unity
  17. 0 0
      spine-unity/Assets/Spine Examples/Other Examples/AtlasRegionAttacher.unity.meta
  18. 0 0
      spine-unity/Assets/Spine Examples/Other Examples/Dragon.unity
  19. 0 0
      spine-unity/Assets/Spine Examples/Other Examples/Dragon.unity.meta
  20. 0 0
      spine-unity/Assets/Spine Examples/Other Examples/Goblins.unity
  21. 0 0
      spine-unity/Assets/Spine Examples/Other Examples/Goblins.unity.meta
  22. 0 0
      spine-unity/Assets/Spine Examples/Other Examples/Instantiate from Script.unity
  23. 0 0
      spine-unity/Assets/Spine Examples/Other Examples/Instantiate from Script.unity.meta
  24. 0 0
      spine-unity/Assets/Spine Examples/Other Examples/Mix and Match.unity
  25. 0 0
      spine-unity/Assets/Spine Examples/Other Examples/Mix and Match.unity.meta
  26. 0 0
      spine-unity/Assets/Spine Examples/Other Examples/Per Instance Material Properties.unity
  27. 0 0
      spine-unity/Assets/Spine Examples/Other Examples/Per Instance Material Properties.unity.meta
  28. 0 0
      spine-unity/Assets/Spine Examples/Other Examples/SkeletonAnimationMulti.unity
  29. 0 0
      spine-unity/Assets/Spine Examples/Other Examples/SkeletonAnimationMulti.unity.meta
  30. 0 0
      spine-unity/Assets/Spine Examples/Other Examples/SkeletonRenderSeparator.unity
  31. 0 0
      spine-unity/Assets/Spine Examples/Other Examples/SkeletonRenderSeparator.unity.meta
  32. 0 0
      spine-unity/Assets/Spine Examples/Other Examples/SkeletonUtility Animated Physics.unity
  33. 0 0
      spine-unity/Assets/Spine Examples/Other Examples/SkeletonUtility Animated Physics.unity.meta
  34. 0 0
      spine-unity/Assets/Spine Examples/Other Examples/SkeletonUtility Eyes.unity
  35. 0 0
      spine-unity/Assets/Spine Examples/Other Examples/SkeletonUtility Eyes.unity.meta
  36. 0 0
      spine-unity/Assets/Spine Examples/Other Examples/SkeletonUtility GroundConstraint.unity
  37. 0 0
      spine-unity/Assets/Spine Examples/Other Examples/SkeletonUtility GroundConstraint.unity.meta
  38. 0 0
      spine-unity/Assets/Spine Examples/Other Examples/SkeletonUtility Ragdoll.unity
  39. 0 0
      spine-unity/Assets/Spine Examples/Other Examples/SkeletonUtility Ragdoll.unity.meta
  40. 0 0
      spine-unity/Assets/Spine Examples/Other Examples/SpineGauge.unity
  41. 0 0
      spine-unity/Assets/Spine Examples/Other Examples/SpineGauge.unity.meta
  42. 0 0
      spine-unity/Assets/Spine Examples/Other Examples/Sprite Shaders.unity
  43. 0 0
      spine-unity/Assets/Spine Examples/Other Examples/Sprite Shaders.unity.meta
  44. 0 0
      spine-unity/Assets/Spine Examples/Other Examples/VertexEffect.unity
  45. 0 0
      spine-unity/Assets/Spine Examples/Other Examples/VertexEffect.unity.meta
  46. 0 0
      spine-unity/Assets/Spine Examples/Scripts.meta
  47. 0 0
      spine-unity/Assets/Spine Examples/Scripts/AttackSpineboy.cs
  48. 0 0
      spine-unity/Assets/Spine Examples/Scripts/AttackSpineboy.cs.meta
  49. 0 0
      spine-unity/Assets/Spine Examples/Scripts/DataAssetsFromExportsExample.cs
  50. 0 0
      spine-unity/Assets/Spine Examples/Scripts/DataAssetsFromExportsExample.cs.meta
  51. 0 0
      spine-unity/Assets/Spine Examples/Scripts/FootSoldierExample.cs
  52. 0 0
      spine-unity/Assets/Spine Examples/Scripts/FootSoldierExample.cs.meta
  53. 0 0
      spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts.meta
  54. 0 0
      spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/BasicPlatformerController.cs
  55. 0 0
      spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/BasicPlatformerController.cs.meta
  56. 0 0
      spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/ConstrainedCamera.cs
  57. 0 0
      spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/ConstrainedCamera.cs.meta
  58. 0 0
      spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/Raptor.cs
  59. 0 0
      spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/Raptor.cs.meta
  60. 0 0
      spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineBeginnerTwo.cs
  61. 0 0
      spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineBeginnerTwo.cs.meta
  62. 0 0
      spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineBlinkPlayer.cs
  63. 0 0
      spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineBlinkPlayer.cs.meta
  64. 0 0
      spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyBeginnerInput.cs
  65. 0 0
      spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyBeginnerInput.cs.meta
  66. 0 0
      spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyBeginnerModel.cs
  67. 0 0
      spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyBeginnerModel.cs.meta
  68. 0 0
      spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyBeginnerView.cs
  69. 0 0
      spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyBeginnerView.cs.meta
  70. 0 0
      spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyTargetController.cs
  71. 0 0
      spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyTargetController.cs.meta
  72. 67 67
      spine-unity/Assets/Spine Examples/Scripts/Goblins.cs
  73. 0 0
      spine-unity/Assets/Spine Examples/Scripts/Goblins.cs.meta
  74. 0 0
      spine-unity/Assets/Spine Examples/Scripts/HandleEventWithAudioExample.cs
  75. 0 0
      spine-unity/Assets/Spine Examples/Scripts/HandleEventWithAudioExample.cs.meta
  76. 0 0
      spine-unity/Assets/Spine Examples/Scripts/HurtFlashEffect.cs
  77. 0 0
      spine-unity/Assets/Spine Examples/Scripts/HurtFlashEffect.cs.meta
  78. 0 0
      spine-unity/Assets/Spine Examples/Scripts/MaterialPropertyBlockExample.cs
  79. 0 0
      spine-unity/Assets/Spine Examples/Scripts/MaterialPropertyBlockExample.cs.meta
  80. 0 0
      spine-unity/Assets/Spine Examples/Scripts/MixAndMatch.cs
  81. 0 0
      spine-unity/Assets/Spine Examples/Scripts/MixAndMatch.cs.meta
  82. 0 0
      spine-unity/Assets/Spine Examples/Scripts/MixAndMatchGraphic.cs
  83. 0 0
      spine-unity/Assets/Spine Examples/Scripts/MixAndMatchGraphic.cs.meta
  84. 103 103
      spine-unity/Assets/Spine Examples/Scripts/RaggedySpineboy.cs
  85. 0 0
      spine-unity/Assets/Spine Examples/Scripts/RaggedySpineboy.cs.meta
  86. 0 0
      spine-unity/Assets/Spine Examples/Scripts/Rotator.cs
  87. 0 0
      spine-unity/Assets/Spine Examples/Scripts/Rotator.cs.meta
  88. 0 0
      spine-unity/Assets/Spine Examples/Scripts/Sample Components.meta
  89. 0 0
      spine-unity/Assets/Spine Examples/Scripts/Sample Components/BoneLocalOverride.cs
  90. 0 0
      spine-unity/Assets/Spine Examples/Scripts/Sample Components/BoneLocalOverride.cs.meta
  91. 0 0
      spine-unity/Assets/Spine Examples/Scripts/Sample Components/CombinedSkin.cs
  92. 0 0
      spine-unity/Assets/Spine Examples/Scripts/Sample Components/CombinedSkin.cs.meta
  93. 0 0
      spine-unity/Assets/Spine Examples/Scripts/Sample Components/Legacy.meta
  94. 0 0
      spine-unity/Assets/Spine Examples/Scripts/Sample Components/Legacy/AtlasRegionAttacher.cs
  95. 0 0
      spine-unity/Assets/Spine Examples/Scripts/Sample Components/Legacy/AtlasRegionAttacher.cs.meta
  96. 0 0
      spine-unity/Assets/Spine Examples/Scripts/Sample Components/Legacy/CustomSkin.cs
  97. 0 0
      spine-unity/Assets/Spine Examples/Scripts/Sample Components/Legacy/CustomSkin.cs.meta
  98. 0 0
      spine-unity/Assets/Spine Examples/Scripts/Sample Components/Legacy/SpriteAttacher.cs
  99. 0 0
      spine-unity/Assets/Spine Examples/Scripts/Sample Components/Legacy/SpriteAttacher.cs.meta
  100. 0 0
      spine-unity/Assets/Spine Examples/Scripts/Sample Components/Sample VertexEffects.meta

+ 0 - 0
spine-unity/Assets/Examples.meta → spine-unity/Assets/Spine Examples.meta


+ 0 - 0
spine-unity/Assets/Examples/Getting Started.meta → spine-unity/Assets/Spine Examples/Getting Started.meta


+ 0 - 0
spine-unity/Assets/Examples/Getting Started/1 The Spine GameObject.unity → spine-unity/Assets/Spine Examples/Getting Started/1 The Spine GameObject.unity


+ 0 - 0
spine-unity/Assets/Examples/Getting Started/1 The Spine GameObject.unity.meta → spine-unity/Assets/Spine Examples/Getting Started/1 The Spine GameObject.unity.meta


+ 0 - 0
spine-unity/Assets/Examples/Getting Started/2 Controlling Animation.unity → spine-unity/Assets/Spine Examples/Getting Started/2 Controlling Animation.unity


+ 0 - 0
spine-unity/Assets/Examples/Getting Started/2 Controlling Animation.unity.meta → spine-unity/Assets/Spine Examples/Getting Started/2 Controlling Animation.unity.meta


+ 2 - 2
spine-unity/Assets/Examples/Getting Started/3 Controlling Animation Continued.unity → spine-unity/Assets/Spine Examples/Getting Started/3 Controlling Animation Continued.unity

@@ -267,7 +267,7 @@ MonoBehaviour:
   zSpacing: 0
   useClipping: 1
   immutableTriangles: 0
-  pmaVertexColors: 1
+  pmaVertexColors: 0
   clearStateOnDisable: 0
   tintBlack: 0
   singleSubmesh: 0
@@ -348,7 +348,7 @@ MonoBehaviour:
   audioClip: {fileID: 8300000, guid: e885484e1bc99fb47a0ac3f6bfa586b1, type: 3}
   basePitch: 0.5
   randomPitchOffset: 0.25
-  debugMessage: 0
+  logDebugMessage: 0
 --- !u!114 &1256911799
 MonoBehaviour:
   m_ObjectHideFlags: 0

+ 0 - 0
spine-unity/Assets/Examples/Getting Started/3 Controlling Animation Continued.unity.meta → spine-unity/Assets/Spine Examples/Getting Started/3 Controlling Animation Continued.unity.meta


+ 0 - 0
spine-unity/Assets/Examples/Getting Started/4 Object Oriented Sample.unity → spine-unity/Assets/Spine Examples/Getting Started/4 Object Oriented Sample.unity


+ 0 - 0
spine-unity/Assets/Examples/Getting Started/4 Object Oriented Sample.unity.meta → spine-unity/Assets/Spine Examples/Getting Started/4 Object Oriented Sample.unity.meta


+ 0 - 0
spine-unity/Assets/Examples/Getting Started/5 Basic Platformer.unity → spine-unity/Assets/Spine Examples/Getting Started/5 Basic Platformer.unity


+ 0 - 0
spine-unity/Assets/Examples/Getting Started/5 Basic Platformer.unity.meta → spine-unity/Assets/Spine Examples/Getting Started/5 Basic Platformer.unity.meta


+ 0 - 0
spine-unity/Assets/Examples/Getting Started/6 SkeletonGraphic.unity → spine-unity/Assets/Spine Examples/Getting Started/6 SkeletonGraphic.unity


+ 0 - 0
spine-unity/Assets/Examples/Getting Started/6 SkeletonGraphic.unity.meta → spine-unity/Assets/Spine Examples/Getting Started/6 SkeletonGraphic.unity.meta


+ 0 - 0
spine-unity/Assets/Examples/Other Examples.meta → spine-unity/Assets/Spine Examples/Other Examples.meta


+ 0 - 0
spine-unity/Assets/Examples/Other Examples/AtlasRegionAttacher.unity → spine-unity/Assets/Spine Examples/Other Examples/AtlasRegionAttacher.unity


+ 0 - 0
spine-unity/Assets/Examples/Other Examples/AtlasRegionAttacher.unity.meta → spine-unity/Assets/Spine Examples/Other Examples/AtlasRegionAttacher.unity.meta


+ 0 - 0
spine-unity/Assets/Examples/Other Examples/Dragon.unity → spine-unity/Assets/Spine Examples/Other Examples/Dragon.unity


+ 0 - 0
spine-unity/Assets/Examples/Other Examples/Dragon.unity.meta → spine-unity/Assets/Spine Examples/Other Examples/Dragon.unity.meta


+ 0 - 0
spine-unity/Assets/Examples/Other Examples/Goblins.unity → spine-unity/Assets/Spine Examples/Other Examples/Goblins.unity


+ 0 - 0
spine-unity/Assets/Examples/Other Examples/Goblins.unity.meta → spine-unity/Assets/Spine Examples/Other Examples/Goblins.unity.meta


+ 0 - 0
spine-unity/Assets/Examples/Other Examples/Instantiate from Script.unity → spine-unity/Assets/Spine Examples/Other Examples/Instantiate from Script.unity


+ 0 - 0
spine-unity/Assets/Examples/Other Examples/Instantiate from Script.unity.meta → spine-unity/Assets/Spine Examples/Other Examples/Instantiate from Script.unity.meta


+ 0 - 0
spine-unity/Assets/Examples/Other Examples/Mix and Match.unity → spine-unity/Assets/Spine Examples/Other Examples/Mix and Match.unity


+ 0 - 0
spine-unity/Assets/Examples/Other Examples/Mix and Match.unity.meta → spine-unity/Assets/Spine Examples/Other Examples/Mix and Match.unity.meta


+ 0 - 0
spine-unity/Assets/Examples/Other Examples/Per Instance Material Properties.unity → spine-unity/Assets/Spine Examples/Other Examples/Per Instance Material Properties.unity


+ 0 - 0
spine-unity/Assets/Examples/Other Examples/Per Instance Material Properties.unity.meta → spine-unity/Assets/Spine Examples/Other Examples/Per Instance Material Properties.unity.meta


+ 0 - 0
spine-unity/Assets/Examples/Other Examples/SkeletonAnimationMulti.unity → spine-unity/Assets/Spine Examples/Other Examples/SkeletonAnimationMulti.unity


+ 0 - 0
spine-unity/Assets/Examples/Other Examples/SkeletonAnimationMulti.unity.meta → spine-unity/Assets/Spine Examples/Other Examples/SkeletonAnimationMulti.unity.meta


+ 0 - 0
spine-unity/Assets/Examples/Other Examples/SkeletonRenderSeparator.unity → spine-unity/Assets/Spine Examples/Other Examples/SkeletonRenderSeparator.unity


+ 0 - 0
spine-unity/Assets/Examples/Other Examples/SkeletonRenderSeparator.unity.meta → spine-unity/Assets/Spine Examples/Other Examples/SkeletonRenderSeparator.unity.meta


+ 0 - 0
spine-unity/Assets/Examples/Other Examples/SkeletonUtility Animated Physics.unity → spine-unity/Assets/Spine Examples/Other Examples/SkeletonUtility Animated Physics.unity


+ 0 - 0
spine-unity/Assets/Examples/Other Examples/SkeletonUtility Animated Physics.unity.meta → spine-unity/Assets/Spine Examples/Other Examples/SkeletonUtility Animated Physics.unity.meta


+ 0 - 0
spine-unity/Assets/Examples/Other Examples/SkeletonUtility Eyes.unity → spine-unity/Assets/Spine Examples/Other Examples/SkeletonUtility Eyes.unity


+ 0 - 0
spine-unity/Assets/Examples/Other Examples/SkeletonUtility Eyes.unity.meta → spine-unity/Assets/Spine Examples/Other Examples/SkeletonUtility Eyes.unity.meta


+ 0 - 0
spine-unity/Assets/Examples/Other Examples/SkeletonUtility GroundConstraint.unity → spine-unity/Assets/Spine Examples/Other Examples/SkeletonUtility GroundConstraint.unity


+ 0 - 0
spine-unity/Assets/Examples/Other Examples/SkeletonUtility GroundConstraint.unity.meta → spine-unity/Assets/Spine Examples/Other Examples/SkeletonUtility GroundConstraint.unity.meta


+ 0 - 0
spine-unity/Assets/Examples/Other Examples/SkeletonUtility Ragdoll.unity → spine-unity/Assets/Spine Examples/Other Examples/SkeletonUtility Ragdoll.unity


+ 0 - 0
spine-unity/Assets/Examples/Other Examples/SkeletonUtility Ragdoll.unity.meta → spine-unity/Assets/Spine Examples/Other Examples/SkeletonUtility Ragdoll.unity.meta


+ 0 - 0
spine-unity/Assets/Examples/Other Examples/SpineGauge.unity → spine-unity/Assets/Spine Examples/Other Examples/SpineGauge.unity


+ 0 - 0
spine-unity/Assets/Examples/Other Examples/SpineGauge.unity.meta → spine-unity/Assets/Spine Examples/Other Examples/SpineGauge.unity.meta


+ 0 - 0
spine-unity/Assets/Examples/Other Examples/Sprite Shaders.unity → spine-unity/Assets/Spine Examples/Other Examples/Sprite Shaders.unity


+ 0 - 0
spine-unity/Assets/Examples/Other Examples/Sprite Shaders.unity.meta → spine-unity/Assets/Spine Examples/Other Examples/Sprite Shaders.unity.meta


+ 0 - 0
spine-unity/Assets/Examples/Other Examples/VertexEffect.unity → spine-unity/Assets/Spine Examples/Other Examples/VertexEffect.unity


+ 0 - 0
spine-unity/Assets/Examples/Other Examples/VertexEffect.unity.meta → spine-unity/Assets/Spine Examples/Other Examples/VertexEffect.unity.meta


+ 0 - 0
spine-unity/Assets/Examples/Scripts.meta → spine-unity/Assets/Spine Examples/Scripts.meta


+ 0 - 0
spine-unity/Assets/Examples/Scripts/AttackSpineboy.cs → spine-unity/Assets/Spine Examples/Scripts/AttackSpineboy.cs


+ 0 - 0
spine-unity/Assets/Examples/Scripts/AttackSpineboy.cs.meta → spine-unity/Assets/Spine Examples/Scripts/AttackSpineboy.cs.meta


+ 0 - 0
spine-unity/Assets/Examples/Scripts/DataAssetsFromExportsExample.cs → spine-unity/Assets/Spine Examples/Scripts/DataAssetsFromExportsExample.cs


+ 0 - 0
spine-unity/Assets/Examples/Scripts/DataAssetsFromExportsExample.cs.meta → spine-unity/Assets/Spine Examples/Scripts/DataAssetsFromExportsExample.cs.meta


+ 0 - 0
spine-unity/Assets/Examples/Scripts/FootSoldierExample.cs → spine-unity/Assets/Spine Examples/Scripts/FootSoldierExample.cs


+ 0 - 0
spine-unity/Assets/Examples/Scripts/FootSoldierExample.cs.meta → spine-unity/Assets/Spine Examples/Scripts/FootSoldierExample.cs.meta


+ 0 - 0
spine-unity/Assets/Examples/Scripts/Getting Started Scripts.meta → spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts.meta


+ 0 - 0
spine-unity/Assets/Examples/Scripts/Getting Started Scripts/BasicPlatformerController.cs → spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/BasicPlatformerController.cs


+ 0 - 0
spine-unity/Assets/Examples/Scripts/Getting Started Scripts/BasicPlatformerController.cs.meta → spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/BasicPlatformerController.cs.meta


+ 0 - 0
spine-unity/Assets/Examples/Scripts/Getting Started Scripts/ConstrainedCamera.cs → spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/ConstrainedCamera.cs


+ 0 - 0
spine-unity/Assets/Examples/Scripts/Getting Started Scripts/ConstrainedCamera.cs.meta → spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/ConstrainedCamera.cs.meta


+ 0 - 0
spine-unity/Assets/Examples/Scripts/Getting Started Scripts/Raptor.cs → spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/Raptor.cs


+ 0 - 0
spine-unity/Assets/Examples/Scripts/Getting Started Scripts/Raptor.cs.meta → spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/Raptor.cs.meta


+ 0 - 0
spine-unity/Assets/Examples/Scripts/Getting Started Scripts/SpineBeginnerTwo.cs → spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineBeginnerTwo.cs


+ 0 - 0
spine-unity/Assets/Examples/Scripts/Getting Started Scripts/SpineBeginnerTwo.cs.meta → spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineBeginnerTwo.cs.meta


+ 0 - 0
spine-unity/Assets/Examples/Scripts/Getting Started Scripts/SpineBlinkPlayer.cs → spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineBlinkPlayer.cs


+ 0 - 0
spine-unity/Assets/Examples/Scripts/Getting Started Scripts/SpineBlinkPlayer.cs.meta → spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineBlinkPlayer.cs.meta


+ 0 - 0
spine-unity/Assets/Examples/Scripts/Getting Started Scripts/SpineboyBeginnerInput.cs → spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyBeginnerInput.cs


+ 0 - 0
spine-unity/Assets/Examples/Scripts/Getting Started Scripts/SpineboyBeginnerInput.cs.meta → spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyBeginnerInput.cs.meta


+ 0 - 0
spine-unity/Assets/Examples/Scripts/Getting Started Scripts/SpineboyBeginnerModel.cs → spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyBeginnerModel.cs


+ 0 - 0
spine-unity/Assets/Examples/Scripts/Getting Started Scripts/SpineboyBeginnerModel.cs.meta → spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyBeginnerModel.cs.meta


+ 0 - 0
spine-unity/Assets/Examples/Scripts/Getting Started Scripts/SpineboyBeginnerView.cs → spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyBeginnerView.cs


+ 0 - 0
spine-unity/Assets/Examples/Scripts/Getting Started Scripts/SpineboyBeginnerView.cs.meta → spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyBeginnerView.cs.meta


+ 0 - 0
spine-unity/Assets/Examples/Scripts/Getting Started Scripts/SpineboyTargetController.cs → spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyTargetController.cs


+ 0 - 0
spine-unity/Assets/Examples/Scripts/Getting Started Scripts/SpineboyTargetController.cs.meta → spine-unity/Assets/Spine Examples/Scripts/Getting Started Scripts/SpineboyTargetController.cs.meta


+ 67 - 67
spine-unity/Assets/Examples/Scripts/Goblins.cs → spine-unity/Assets/Spine Examples/Scripts/Goblins.cs

@@ -1,68 +1,68 @@
-/******************************************************************************
- * Spine Runtimes Software License v2.5
- *
- * Copyright (c) 2013-2016, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable, and
- * non-transferable license to use, install, execute, and perform the Spine
- * Runtimes software and derivative works solely for personal or internal
- * use. Without the written permission of Esoteric Software (see Section 2 of
- * the Spine Software License Agreement), you may not (a) modify, translate,
- * adapt, or develop new applications using the Spine Runtimes or otherwise
- * create derivative works or improvements of the Spine Runtimes or (b) remove,
- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- * or other intellectual property or proprietary rights notices on or in the
- * Software, including any copy thereof. Redistributions in binary or source
- * form must include this license and terms.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-using UnityEngine;
-using Spine;
-using Spine.Unity;
-
-namespace Spine.Unity.Examples {
-	public class Goblins : MonoBehaviour {
-		SkeletonAnimation skeletonAnimation;
-		Bone headBone;
-		bool girlSkin;
-
-		[Range(-360, 360)]
-		public float extraRotation;
-		
-		public void Start () {
-			skeletonAnimation = GetComponent<SkeletonAnimation>();
-			headBone = skeletonAnimation.Skeleton.FindBone("head");
-			skeletonAnimation.UpdateLocal += UpdateLocal;
-		}
-
-		// This is called after the animation is applied to the skeleton and can be used to adjust the bones dynamically.
-		public void UpdateLocal (ISkeletonAnimation skeletonRenderer) {
-			headBone.Rotation += extraRotation;
-		}
-		
-		public void OnMouseDown () {
-			skeletonAnimation.Skeleton.SetSkin(girlSkin ? "goblin" : "goblingirl");
-			skeletonAnimation.Skeleton.SetSlotsToSetupPose();
-			
-			girlSkin = !girlSkin;
-			
-			if (girlSkin) {
-				skeletonAnimation.Skeleton.SetAttachment("right hand item", null);
-				skeletonAnimation.Skeleton.SetAttachment("left hand item", "spear");
-			} else
-				skeletonAnimation.Skeleton.SetAttachment("left hand item", "dagger");
-		}
-	}
+/******************************************************************************
+ * Spine Runtimes Software License v2.5
+ *
+ * Copyright (c) 2013-2016, Esoteric Software
+ * All rights reserved.
+ *
+ * You are granted a perpetual, non-exclusive, non-sublicensable, and
+ * non-transferable license to use, install, execute, and perform the Spine
+ * Runtimes software and derivative works solely for personal or internal
+ * use. Without the written permission of Esoteric Software (see Section 2 of
+ * the Spine Software License Agreement), you may not (a) modify, translate,
+ * adapt, or develop new applications using the Spine Runtimes or otherwise
+ * create derivative works or improvements of the Spine Runtimes or (b) remove,
+ * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
+ * or other intellectual property or proprietary rights notices on or in the
+ * Software, including any copy thereof. Redistributions in binary or source
+ * form must include this license and terms.
+ *
+ * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
+ * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
+ * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+using UnityEngine;
+using Spine;
+using Spine.Unity;
+
+namespace Spine.Unity.Examples {
+	public class Goblins : MonoBehaviour {
+		SkeletonAnimation skeletonAnimation;
+		Bone headBone;
+		bool girlSkin;
+
+		[Range(-360, 360)]
+		public float extraRotation;
+		
+		public void Start () {
+			skeletonAnimation = GetComponent<SkeletonAnimation>();
+			headBone = skeletonAnimation.Skeleton.FindBone("head");
+			skeletonAnimation.UpdateLocal += UpdateLocal;
+		}
+
+		// This is called after the animation is applied to the skeleton and can be used to adjust the bones dynamically.
+		public void UpdateLocal (ISkeletonAnimation skeletonRenderer) {
+			headBone.Rotation += extraRotation;
+		}
+		
+		public void OnMouseDown () {
+			skeletonAnimation.Skeleton.SetSkin(girlSkin ? "goblin" : "goblingirl");
+			skeletonAnimation.Skeleton.SetSlotsToSetupPose();
+			
+			girlSkin = !girlSkin;
+			
+			if (girlSkin) {
+				skeletonAnimation.Skeleton.SetAttachment("right hand item", null);
+				skeletonAnimation.Skeleton.SetAttachment("left hand item", "spear");
+			} else
+				skeletonAnimation.Skeleton.SetAttachment("left hand item", "dagger");
+		}
+	}
 }

+ 0 - 0
spine-unity/Assets/Examples/Scripts/Goblins.cs.meta → spine-unity/Assets/Spine Examples/Scripts/Goblins.cs.meta


+ 0 - 0
spine-unity/Assets/Examples/Scripts/HandleEventWithAudioExample.cs → spine-unity/Assets/Spine Examples/Scripts/HandleEventWithAudioExample.cs


+ 0 - 0
spine-unity/Assets/Examples/Scripts/HandleEventWithAudioExample.cs.meta → spine-unity/Assets/Spine Examples/Scripts/HandleEventWithAudioExample.cs.meta


+ 0 - 0
spine-unity/Assets/Examples/Scripts/HurtFlashEffect.cs → spine-unity/Assets/Spine Examples/Scripts/HurtFlashEffect.cs


+ 0 - 0
spine-unity/Assets/Examples/Scripts/HurtFlashEffect.cs.meta → spine-unity/Assets/Spine Examples/Scripts/HurtFlashEffect.cs.meta


+ 0 - 0
spine-unity/Assets/Examples/Scripts/MaterialPropertyBlockExample.cs → spine-unity/Assets/Spine Examples/Scripts/MaterialPropertyBlockExample.cs


+ 0 - 0
spine-unity/Assets/Examples/Scripts/MaterialPropertyBlockExample.cs.meta → spine-unity/Assets/Spine Examples/Scripts/MaterialPropertyBlockExample.cs.meta


+ 0 - 0
spine-unity/Assets/Examples/Scripts/MixAndMatch.cs → spine-unity/Assets/Spine Examples/Scripts/MixAndMatch.cs


+ 0 - 0
spine-unity/Assets/Examples/Scripts/MixAndMatch.cs.meta → spine-unity/Assets/Spine Examples/Scripts/MixAndMatch.cs.meta


+ 0 - 0
spine-unity/Assets/Examples/Scripts/MixAndMatchGraphic.cs → spine-unity/Assets/Spine Examples/Scripts/MixAndMatchGraphic.cs


+ 0 - 0
spine-unity/Assets/Examples/Scripts/MixAndMatchGraphic.cs.meta → spine-unity/Assets/Spine Examples/Scripts/MixAndMatchGraphic.cs.meta


+ 103 - 103
spine-unity/Assets/Examples/Scripts/RaggedySpineboy.cs → spine-unity/Assets/Spine Examples/Scripts/RaggedySpineboy.cs

@@ -1,103 +1,103 @@
-/******************************************************************************
- * Spine Runtimes Software License v2.5
- *
- * Copyright (c) 2013-2016, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable, and
- * non-transferable license to use, install, execute, and perform the Spine
- * Runtimes software and derivative works solely for personal or internal
- * use. Without the written permission of Esoteric Software (see Section 2 of
- * the Spine Software License Agreement), you may not (a) modify, translate,
- * adapt, or develop new applications using the Spine Runtimes or otherwise
- * create derivative works or improvements of the Spine Runtimes or (b) remove,
- * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
- * or other intellectual property or proprietary rights notices on or in the
- * Software, including any copy thereof. Redistributions in binary or source
- * form must include this license and terms.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
- * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
-using UnityEngine;
-using System.Collections;
-using Spine.Unity;
-
-namespace Spine.Unity.Examples {
-	public class RaggedySpineboy : MonoBehaviour {
-
-		public LayerMask groundMask;
-		public float restoreDuration = 0.5f;
-		public Vector2 launchVelocity = new Vector2(50,100);
-
-		Spine.Unity.Modules.SkeletonRagdoll2D ragdoll;
-		Collider2D naturalCollider;
-
-		void Start () {
-			ragdoll = GetComponent<Spine.Unity.Modules.SkeletonRagdoll2D>();
-			naturalCollider = GetComponent<Collider2D>();
-		}
-
-		void AddRigidbody () {
-			var rb = gameObject.AddComponent<Rigidbody2D>();
-	        rb.freezeRotation = true;
-			naturalCollider.enabled = true;
-		}
-
-		void RemoveRigidbody () {
-			Destroy(GetComponent<Rigidbody2D>());
-			naturalCollider.enabled = false;
-		}
-
-		void OnMouseUp () {
-			if (naturalCollider.enabled)
-				Launch();
-		}
-
-		void Launch () {
-			RemoveRigidbody();
-			ragdoll.Apply();
-			ragdoll.RootRigidbody.velocity = new Vector2(Random.Range(-launchVelocity.x, launchVelocity.x), launchVelocity.y);
-			StartCoroutine(WaitUntilStopped());
-		}
-
-		IEnumerator Restore () {
-			Vector3 estimatedPos = ragdoll.EstimatedSkeletonPosition;
-			Vector3 rbPosition = ragdoll.RootRigidbody.position;
-
-			Vector3 skeletonPoint = estimatedPos;
-			RaycastHit2D hit = Physics2D.Raycast((Vector2)rbPosition, (Vector2)(estimatedPos - rbPosition), Vector3.Distance(estimatedPos, rbPosition), groundMask);
-			if (hit.collider != null)
-				skeletonPoint = hit.point;
-			
-			ragdoll.RootRigidbody.isKinematic = true;
-			ragdoll.SetSkeletonPosition(skeletonPoint);
-
-			yield return ragdoll.SmoothMix(0, restoreDuration);
-			ragdoll.Remove();
-
-			AddRigidbody();
-		}
-
-		IEnumerator WaitUntilStopped () {
-			yield return new WaitForSeconds(0.5f);
-
-			float t = 0;
-			while (t < 0.5f) {
-				t = (ragdoll.RootRigidbody.velocity.magnitude > 0.09f) ? 0 : t + Time.deltaTime;
-				yield return null;
-			}
-
-			StartCoroutine(Restore());
-		}
-	}
-}
+/******************************************************************************
+ * Spine Runtimes Software License v2.5
+ *
+ * Copyright (c) 2013-2016, Esoteric Software
+ * All rights reserved.
+ *
+ * You are granted a perpetual, non-exclusive, non-sublicensable, and
+ * non-transferable license to use, install, execute, and perform the Spine
+ * Runtimes software and derivative works solely for personal or internal
+ * use. Without the written permission of Esoteric Software (see Section 2 of
+ * the Spine Software License Agreement), you may not (a) modify, translate,
+ * adapt, or develop new applications using the Spine Runtimes or otherwise
+ * create derivative works or improvements of the Spine Runtimes or (b) remove,
+ * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
+ * or other intellectual property or proprietary rights notices on or in the
+ * Software, including any copy thereof. Redistributions in binary or source
+ * form must include this license and terms.
+ *
+ * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
+ * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
+ * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *****************************************************************************/
+
+using UnityEngine;
+using System.Collections;
+using Spine.Unity;
+
+namespace Spine.Unity.Examples {
+	public class RaggedySpineboy : MonoBehaviour {
+
+		public LayerMask groundMask;
+		public float restoreDuration = 0.5f;
+		public Vector2 launchVelocity = new Vector2(50,100);
+
+		Spine.Unity.Modules.SkeletonRagdoll2D ragdoll;
+		Collider2D naturalCollider;
+
+		void Start () {
+			ragdoll = GetComponent<Spine.Unity.Modules.SkeletonRagdoll2D>();
+			naturalCollider = GetComponent<Collider2D>();
+		}
+
+		void AddRigidbody () {
+			var rb = gameObject.AddComponent<Rigidbody2D>();
+	        rb.freezeRotation = true;
+			naturalCollider.enabled = true;
+		}
+
+		void RemoveRigidbody () {
+			Destroy(GetComponent<Rigidbody2D>());
+			naturalCollider.enabled = false;
+		}
+
+		void OnMouseUp () {
+			if (naturalCollider.enabled)
+				Launch();
+		}
+
+		void Launch () {
+			RemoveRigidbody();
+			ragdoll.Apply();
+			ragdoll.RootRigidbody.velocity = new Vector2(Random.Range(-launchVelocity.x, launchVelocity.x), launchVelocity.y);
+			StartCoroutine(WaitUntilStopped());
+		}
+
+		IEnumerator Restore () {
+			Vector3 estimatedPos = ragdoll.EstimatedSkeletonPosition;
+			Vector3 rbPosition = ragdoll.RootRigidbody.position;
+
+			Vector3 skeletonPoint = estimatedPos;
+			RaycastHit2D hit = Physics2D.Raycast((Vector2)rbPosition, (Vector2)(estimatedPos - rbPosition), Vector3.Distance(estimatedPos, rbPosition), groundMask);
+			if (hit.collider != null)
+				skeletonPoint = hit.point;
+			
+			ragdoll.RootRigidbody.isKinematic = true;
+			ragdoll.SetSkeletonPosition(skeletonPoint);
+
+			yield return ragdoll.SmoothMix(0, restoreDuration);
+			ragdoll.Remove();
+
+			AddRigidbody();
+		}
+
+		IEnumerator WaitUntilStopped () {
+			yield return new WaitForSeconds(0.5f);
+
+			float t = 0;
+			while (t < 0.5f) {
+				t = (ragdoll.RootRigidbody.velocity.magnitude > 0.09f) ? 0 : t + Time.deltaTime;
+				yield return null;
+			}
+
+			StartCoroutine(Restore());
+		}
+	}
+}

+ 0 - 0
spine-unity/Assets/Examples/Scripts/RaggedySpineboy.cs.meta → spine-unity/Assets/Spine Examples/Scripts/RaggedySpineboy.cs.meta


+ 0 - 0
spine-unity/Assets/Examples/Scripts/Rotator.cs → spine-unity/Assets/Spine Examples/Scripts/Rotator.cs


+ 0 - 0
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+ 0 - 0
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+ 0 - 0
spine-unity/Assets/Examples/Scripts/Sample Components/BoneLocalOverride.cs → spine-unity/Assets/Spine Examples/Scripts/Sample Components/BoneLocalOverride.cs


+ 0 - 0
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+ 0 - 0
spine-unity/Assets/Examples/Scripts/Sample Components/CombinedSkin.cs → spine-unity/Assets/Spine Examples/Scripts/Sample Components/CombinedSkin.cs


+ 0 - 0
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+ 0 - 0
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+ 0 - 0
spine-unity/Assets/Examples/Scripts/Sample Components/Legacy/AtlasRegionAttacher.cs → spine-unity/Assets/Spine Examples/Scripts/Sample Components/Legacy/AtlasRegionAttacher.cs


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+ 0 - 0
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+ 0 - 0
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+ 0 - 0
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+ 0 - 0
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+ 0 - 0
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