spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

badlogic e56f4f9fcb [ue4] Updated test assets 8 年之前
examples bc7b061fe2 [love] Refactored renderer, should be quite a bit faster now. Added clipping support. 8 年之前
spine-as3 8335ea6af7 [as3] Ported latest anim state change 8 年之前
spine-c 5a36abf813 [c] Fixed tracking of realloc in unit test suite 8 年之前
spine-cocos2d-objc 676b740269 [c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping. 8 年之前
spine-cocos2dx 1af2089157 [cocos2dx] Fixed tinting and cascaded colors. Closes #902, closes #901 8 年之前
spine-corona 8123422f33 [lua] Fixed SkeletonClipping. [corona] Refactored rendering, should be a bit faster as it avoids a bunch of copies. Fixed RegionAttachment to be in alignement with reference implementation 8 年之前
spine-csharp 5d78359b7c [csharp] Limit linked list by speeding up, see https://github.com/EsotericSoftware/spine-runtimes/commit/0f944b2baf8ae88bfb12f84b41b07592906b3da6 8 年之前
spine-js 6e4784232f [spine-js] Deprecated, updated README.md 9 年之前
spine-libgdx 0f944b2baf Limit linked list by speeding up and removing old entries instead of snapping. 8 年之前
spine-love bc7b061fe2 [love] Refactored renderer, should be quite a bit faster now. Added clipping support. 8 年之前
spine-lua 38588b8895 [lua] Ported animation state changes. 8 年之前
spine-monogame c542fb3d91 [csharp] Separated triangulation and convex decomposition 8 年之前
spine-sfml e324c05bfa [c] Ported latest anim state changes. 8 年之前
spine-starling 8335ea6af7 [as3] Ported latest anim state change 8 年之前
spine-threejs 24404b4adf [threejs] Deprecated, updated README.md 9 年之前
spine-tk2d e360d08d5e Link to new 2D Toolkit website. 9 年之前
spine-ts e4ff874172 [ts] Ported latest anim state change 8 年之前
spine-ue4 e56f4f9fcb [ue4] Updated test assets 8 年之前
spine-unity 47724ea9d8 [unity] New SpineAttributes and Skeleton extensions. 8 年之前
spine-xna 0d33ee5294 [xna] Updated samples 8 年之前
.gitignore bb13b3d0f2 Updated .gitignore for MonoGame & cocos2d-x on Windows 8 年之前
.npmignore a8a20fce13 Add npm support (#793) 9 年之前
CHANGELOG.md 4b4c3aba22 [ue4] Switched to the excellent RuntimeMeshComponent by Koderz. Gives greater flexibility regarding vertex format and a bit of a performance boost 8 年之前
CMakeLists.txt 387b0afb80 [c] Added spine-c-tests (thanks @jpoag), fixed up CMake build 9 年之前
LICENSE d631da5f56 Moved version to make it more clear it's a license version, not a runtime version. 9 年之前
README.md 0d3f495819 Update README.md 8 年之前
package.json a8a20fce13 Add npm support (#793) 9 年之前

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

The Spine Runtimes may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate the Spine Runtimes into your applications, distribute software containing the Spine Runtimes, or modify the Spine Runtimes, then you will need a valid Spine license. Please see the Spine Runtimes Software License for detailed information.

The Spine Runtimes are developed with the intent to be used with data exported from Spine. By licensing Spine, Section 2 of the Spine Software License grants the right to create and distribute derivative works of the Spine Runtimes. A Spine license is needed to distribute any software containing the Spine Runtimes, even if you are not using the Spine editor.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers.The spine-runtimes waffle and spine-editor waffle provide a more convenient view of the same issue tracker information.

Versioning

The Git master branch is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occaisionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.