Byeong Gwan f04382bacd expose multiplatform spine-engine target (#2806) 3 bulan lalu
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Example 88230582c2 [iOS] merge shader header and disable cpp-interp in example project (#2808) 3 bulan lalu
Example - Cocoapods a5b3bc709d [ios] Fix blending, use PMA assets in all examples. See #2555 1 tahun lalu
Sources f04382bacd expose multiplatform spine-engine target (#2806) 3 bulan lalu
.gitignore 0d5c3e3b18 Spine iOS (#2504) 1 tahun lalu
CHANGELOG.md 0d5c3e3b18 Spine iOS (#2504) 1 tahun lalu
README.md 520dd36c71 [ios] Switch to SkeletonRenderer, update README.md 1 tahun lalu
setup.sh 0d5c3e3b18 Spine iOS (#2504) 1 tahun lalu

README.md

spine-ios

The spine-ios runtime provides functionality to load, manipulate and render Spine skeletal animation data for iOS using Swift or Objective-C.

See the spine-ios documentation for more information.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Spine version

spine-ios works with data exported from Spine 4.2.xx.

spine-ios supports all Spine features except two-color tinting.