spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

Byeong Gwan f04382bacd expose multiplatform spine-engine target (#2806) 3 hónapja
.github d054440f7f Update GH upload-artifact version to v4 for format workflow due to v3 deprecation. 5 hónapja
examples 7594c959dc [ts][threejs] Add support for lighting and shadow. Upgraded three to 0.162.0. Added new constructor. 7 hónapja
formatters 12f11cbbf9 Add spine-android to formatter 1 éve
spine-android 744cefeddc [android| Next snapshot 4.2.10 6 hónapja
spine-c 23233222f9 [c][cpp] Port of commit f1e0f0f (#2807) 3 hónapja
spine-cocos2dx 7461b08f36 [cocos2dx] Fix name clash with SkeletonRenderer, closes #2643 9 hónapja
spine-cpp 23233222f9 [c][cpp] Port of commit f1e0f0f (#2807) 3 hónapja
spine-csharp f89251907e [csharp] Fix signed vs unsigned shift bug in SkeletonBinary.SkeletonInput.ReadInt. Closes #2785. 4 hónapja
spine-flutter cb28aeeedc [flutter] Port of commit f1e0f0f: Fixed animation not being mixed out in some cases. 3 hónapja
spine-glfw e10a9f04c5 Update CMakeLists.txt (#2811) 3 hónapja
spine-godot 88a26374fe [godot] Fixes extension setup script, closes #2801, closes #2804 3 hónapja
spine-haxe 0275f280a3 [haxe] Release 4.2.7 3 hónapja
spine-ios f04382bacd expose multiplatform spine-engine target (#2806) 3 hónapja
spine-libgdx f1e0f0f728 Fixed animation not being mixed out in some cases. 4 hónapja
spine-monogame dcf19f7021 [monogame] Fixed skin bones of other skins not being excluded in renderer. See #841. 5 hónapja
spine-sdl 72381a534a [cpp] Fix block allocator compression, closes #2792 3 hónapja
spine-sfml 83ac01e76c [c] Port: Scale physics constraint limits with skeleton scale. See #2576 1 éve
spine-ts e9ffad91c5 [ts][phaser] Add inline loading example to the examples list. 4 hónapja
spine-ue d3f7483dbe Formatting 6 hónapja
spine-unity 044bb47479 [unity] Fixed URP Skeleton Lit shader displaying fade to white transparent slots when affected by GI. Closes #2798. 3 hónapja
spine-xna 86cd8668ca [xna] Removed spine-xna in favor of spine-monogame. 3 éve
.git-blame-ignore-revs c858b1a9f3 Fix .git-blame-ignore-revs 2 éve
.gitattributes a7dc2b1d8f gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings. 6 éve
.gitignore adcb11985f [godot] GH extension build 7 hónapja
CHANGELOG.md a0721dbf4b [unity] Added `RenderExistingMeshGraphic` sample component similar to `RenderExistingMesh`. 5 hónapja
LICENSE 3ae685fff5 License header update in LICENSE file in top directory. 2 éve
Package.swift f04382bacd expose multiplatform spine-engine target (#2806) 3 hónapja
README.md 849e9acc7e Updated READMEs. 6 éve
Spine.podspec 88230582c2 [iOS] merge shader header and disable cpp-interp in example project (#2808) 3 hónapja
SpineConfig.cmake.in 373a163c3f Add CMake Target Exporting & option to disable testing in the build (#2329) 2 éve
SpineCppLite.podspec da8131e0e1 [ios] Fix version in podspec files, update example/export/runtimes.sh 1 éve
SpineShadersStructs.podspec da8131e0e1 [ios] Fix version in podspec files, update example/export/runtimes.sh 1 éve
flags.cmake 4fced40d61 Fix cmakelists (#2716) 7 hónapja

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers. Our roadmap provides a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.