spine-threejs.d.ts 37 KB

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  1. declare module spine {
  2. class Animation {
  3. name: string;
  4. timelines: Array<Timeline>;
  5. duration: number;
  6. constructor(name: string, timelines: Array<Timeline>, duration: number);
  7. apply(skeleton: Skeleton, lastTime: number, time: number, loop: boolean, events: Array<Event>, alpha: number, pose: MixPose, direction: MixDirection): void;
  8. static binarySearch(values: ArrayLike<number>, target: number, step?: number): number;
  9. static linearSearch(values: ArrayLike<number>, target: number, step: number): number;
  10. }
  11. interface Timeline {
  12. apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, pose: MixPose, direction: MixDirection): void;
  13. getPropertyId(): number;
  14. }
  15. enum MixPose {
  16. setup = 0,
  17. current = 1,
  18. currentLayered = 2,
  19. }
  20. enum MixDirection {
  21. in = 0,
  22. out = 1,
  23. }
  24. enum TimelineType {
  25. rotate = 0,
  26. translate = 1,
  27. scale = 2,
  28. shear = 3,
  29. attachment = 4,
  30. color = 5,
  31. deform = 6,
  32. event = 7,
  33. drawOrder = 8,
  34. ikConstraint = 9,
  35. transformConstraint = 10,
  36. pathConstraintPosition = 11,
  37. pathConstraintSpacing = 12,
  38. pathConstraintMix = 13,
  39. twoColor = 14,
  40. }
  41. abstract class CurveTimeline implements Timeline {
  42. static LINEAR: number;
  43. static STEPPED: number;
  44. static BEZIER: number;
  45. static BEZIER_SIZE: number;
  46. private curves;
  47. abstract getPropertyId(): number;
  48. constructor(frameCount: number);
  49. getFrameCount(): number;
  50. setLinear(frameIndex: number): void;
  51. setStepped(frameIndex: number): void;
  52. getCurveType(frameIndex: number): number;
  53. setCurve(frameIndex: number, cx1: number, cy1: number, cx2: number, cy2: number): void;
  54. getCurvePercent(frameIndex: number, percent: number): number;
  55. abstract apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, pose: MixPose, direction: MixDirection): void;
  56. }
  57. class RotateTimeline extends CurveTimeline {
  58. static ENTRIES: number;
  59. static PREV_TIME: number;
  60. static PREV_ROTATION: number;
  61. static ROTATION: number;
  62. boneIndex: number;
  63. frames: ArrayLike<number>;
  64. constructor(frameCount: number);
  65. getPropertyId(): number;
  66. setFrame(frameIndex: number, time: number, degrees: number): void;
  67. apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, pose: MixPose, direction: MixDirection): void;
  68. }
  69. class TranslateTimeline extends CurveTimeline {
  70. static ENTRIES: number;
  71. static PREV_TIME: number;
  72. static PREV_X: number;
  73. static PREV_Y: number;
  74. static X: number;
  75. static Y: number;
  76. boneIndex: number;
  77. frames: ArrayLike<number>;
  78. constructor(frameCount: number);
  79. getPropertyId(): number;
  80. setFrame(frameIndex: number, time: number, x: number, y: number): void;
  81. apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, pose: MixPose, direction: MixDirection): void;
  82. }
  83. class ScaleTimeline extends TranslateTimeline {
  84. constructor(frameCount: number);
  85. getPropertyId(): number;
  86. apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, pose: MixPose, direction: MixDirection): void;
  87. }
  88. class ShearTimeline extends TranslateTimeline {
  89. constructor(frameCount: number);
  90. getPropertyId(): number;
  91. apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, pose: MixPose, direction: MixDirection): void;
  92. }
  93. class ColorTimeline extends CurveTimeline {
  94. static ENTRIES: number;
  95. static PREV_TIME: number;
  96. static PREV_R: number;
  97. static PREV_G: number;
  98. static PREV_B: number;
  99. static PREV_A: number;
  100. static R: number;
  101. static G: number;
  102. static B: number;
  103. static A: number;
  104. slotIndex: number;
  105. frames: ArrayLike<number>;
  106. constructor(frameCount: number);
  107. getPropertyId(): number;
  108. setFrame(frameIndex: number, time: number, r: number, g: number, b: number, a: number): void;
  109. apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, pose: MixPose, direction: MixDirection): void;
  110. }
  111. class TwoColorTimeline extends CurveTimeline {
  112. static ENTRIES: number;
  113. static PREV_TIME: number;
  114. static PREV_R: number;
  115. static PREV_G: number;
  116. static PREV_B: number;
  117. static PREV_A: number;
  118. static PREV_R2: number;
  119. static PREV_G2: number;
  120. static PREV_B2: number;
  121. static R: number;
  122. static G: number;
  123. static B: number;
  124. static A: number;
  125. static R2: number;
  126. static G2: number;
  127. static B2: number;
  128. slotIndex: number;
  129. frames: ArrayLike<number>;
  130. constructor(frameCount: number);
  131. getPropertyId(): number;
  132. setFrame(frameIndex: number, time: number, r: number, g: number, b: number, a: number, r2: number, g2: number, b2: number): void;
  133. apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, pose: MixPose, direction: MixDirection): void;
  134. }
  135. class AttachmentTimeline implements Timeline {
  136. slotIndex: number;
  137. frames: ArrayLike<number>;
  138. attachmentNames: Array<string>;
  139. constructor(frameCount: number);
  140. getPropertyId(): number;
  141. getFrameCount(): number;
  142. setFrame(frameIndex: number, time: number, attachmentName: string): void;
  143. apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, pose: MixPose, direction: MixDirection): void;
  144. }
  145. class DeformTimeline extends CurveTimeline {
  146. slotIndex: number;
  147. attachment: VertexAttachment;
  148. frames: ArrayLike<number>;
  149. frameVertices: Array<ArrayLike<number>>;
  150. constructor(frameCount: number);
  151. getPropertyId(): number;
  152. setFrame(frameIndex: number, time: number, vertices: ArrayLike<number>): void;
  153. apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, pose: MixPose, direction: MixDirection): void;
  154. }
  155. class EventTimeline implements Timeline {
  156. frames: ArrayLike<number>;
  157. events: Array<Event>;
  158. constructor(frameCount: number);
  159. getPropertyId(): number;
  160. getFrameCount(): number;
  161. setFrame(frameIndex: number, event: Event): void;
  162. apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, pose: MixPose, direction: MixDirection): void;
  163. }
  164. class DrawOrderTimeline implements Timeline {
  165. frames: ArrayLike<number>;
  166. drawOrders: Array<Array<number>>;
  167. constructor(frameCount: number);
  168. getPropertyId(): number;
  169. getFrameCount(): number;
  170. setFrame(frameIndex: number, time: number, drawOrder: Array<number>): void;
  171. apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, pose: MixPose, direction: MixDirection): void;
  172. }
  173. class IkConstraintTimeline extends CurveTimeline {
  174. static ENTRIES: number;
  175. static PREV_TIME: number;
  176. static PREV_MIX: number;
  177. static PREV_BEND_DIRECTION: number;
  178. static MIX: number;
  179. static BEND_DIRECTION: number;
  180. ikConstraintIndex: number;
  181. frames: ArrayLike<number>;
  182. constructor(frameCount: number);
  183. getPropertyId(): number;
  184. setFrame(frameIndex: number, time: number, mix: number, bendDirection: number): void;
  185. apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, pose: MixPose, direction: MixDirection): void;
  186. }
  187. class TransformConstraintTimeline extends CurveTimeline {
  188. static ENTRIES: number;
  189. static PREV_TIME: number;
  190. static PREV_ROTATE: number;
  191. static PREV_TRANSLATE: number;
  192. static PREV_SCALE: number;
  193. static PREV_SHEAR: number;
  194. static ROTATE: number;
  195. static TRANSLATE: number;
  196. static SCALE: number;
  197. static SHEAR: number;
  198. transformConstraintIndex: number;
  199. frames: ArrayLike<number>;
  200. constructor(frameCount: number);
  201. getPropertyId(): number;
  202. setFrame(frameIndex: number, time: number, rotateMix: number, translateMix: number, scaleMix: number, shearMix: number): void;
  203. apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, pose: MixPose, direction: MixDirection): void;
  204. }
  205. class PathConstraintPositionTimeline extends CurveTimeline {
  206. static ENTRIES: number;
  207. static PREV_TIME: number;
  208. static PREV_VALUE: number;
  209. static VALUE: number;
  210. pathConstraintIndex: number;
  211. frames: ArrayLike<number>;
  212. constructor(frameCount: number);
  213. getPropertyId(): number;
  214. setFrame(frameIndex: number, time: number, value: number): void;
  215. apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, pose: MixPose, direction: MixDirection): void;
  216. }
  217. class PathConstraintSpacingTimeline extends PathConstraintPositionTimeline {
  218. constructor(frameCount: number);
  219. getPropertyId(): number;
  220. apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, pose: MixPose, direction: MixDirection): void;
  221. }
  222. class PathConstraintMixTimeline extends CurveTimeline {
  223. static ENTRIES: number;
  224. static PREV_TIME: number;
  225. static PREV_ROTATE: number;
  226. static PREV_TRANSLATE: number;
  227. static ROTATE: number;
  228. static TRANSLATE: number;
  229. pathConstraintIndex: number;
  230. frames: ArrayLike<number>;
  231. constructor(frameCount: number);
  232. getPropertyId(): number;
  233. setFrame(frameIndex: number, time: number, rotateMix: number, translateMix: number): void;
  234. apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, pose: MixPose, direction: MixDirection): void;
  235. }
  236. }
  237. declare module spine {
  238. class AnimationState {
  239. static emptyAnimation: Animation;
  240. static SUBSEQUENT: number;
  241. static FIRST: number;
  242. static DIP: number;
  243. static DIP_MIX: number;
  244. data: AnimationStateData;
  245. tracks: TrackEntry[];
  246. events: Event[];
  247. listeners: AnimationStateListener2[];
  248. queue: EventQueue;
  249. propertyIDs: IntSet;
  250. mixingTo: TrackEntry[];
  251. animationsChanged: boolean;
  252. timeScale: number;
  253. trackEntryPool: Pool<TrackEntry>;
  254. constructor(data: AnimationStateData);
  255. update(delta: number): void;
  256. updateMixingFrom(to: TrackEntry, delta: number): boolean;
  257. apply(skeleton: Skeleton): boolean;
  258. applyMixingFrom(to: TrackEntry, skeleton: Skeleton, currentPose: MixPose): number;
  259. applyRotateTimeline(timeline: Timeline, skeleton: Skeleton, time: number, alpha: number, pose: MixPose, timelinesRotation: Array<number>, i: number, firstFrame: boolean): void;
  260. queueEvents(entry: TrackEntry, animationTime: number): void;
  261. clearTracks(): void;
  262. clearTrack(trackIndex: number): void;
  263. setCurrent(index: number, current: TrackEntry, interrupt: boolean): void;
  264. setAnimation(trackIndex: number, animationName: string, loop: boolean): TrackEntry;
  265. setAnimationWith(trackIndex: number, animation: Animation, loop: boolean): TrackEntry;
  266. addAnimation(trackIndex: number, animationName: string, loop: boolean, delay: number): TrackEntry;
  267. addAnimationWith(trackIndex: number, animation: Animation, loop: boolean, delay: number): TrackEntry;
  268. setEmptyAnimation(trackIndex: number, mixDuration: number): TrackEntry;
  269. addEmptyAnimation(trackIndex: number, mixDuration: number, delay: number): TrackEntry;
  270. setEmptyAnimations(mixDuration: number): void;
  271. expandToIndex(index: number): TrackEntry;
  272. trackEntry(trackIndex: number, animation: Animation, loop: boolean, last: TrackEntry): TrackEntry;
  273. disposeNext(entry: TrackEntry): void;
  274. _animationsChanged(): void;
  275. getCurrent(trackIndex: number): TrackEntry;
  276. addListener(listener: AnimationStateListener2): void;
  277. removeListener(listener: AnimationStateListener2): void;
  278. clearListeners(): void;
  279. clearListenerNotifications(): void;
  280. }
  281. class TrackEntry {
  282. animation: Animation;
  283. next: TrackEntry;
  284. mixingFrom: TrackEntry;
  285. listener: AnimationStateListener2;
  286. trackIndex: number;
  287. loop: boolean;
  288. eventThreshold: number;
  289. attachmentThreshold: number;
  290. drawOrderThreshold: number;
  291. animationStart: number;
  292. animationEnd: number;
  293. animationLast: number;
  294. nextAnimationLast: number;
  295. delay: number;
  296. trackTime: number;
  297. trackLast: number;
  298. nextTrackLast: number;
  299. trackEnd: number;
  300. timeScale: number;
  301. alpha: number;
  302. mixTime: number;
  303. mixDuration: number;
  304. interruptAlpha: number;
  305. totalAlpha: number;
  306. timelineData: number[];
  307. timelineDipMix: TrackEntry[];
  308. timelinesRotation: number[];
  309. reset(): void;
  310. setTimelineData(to: TrackEntry, mixingToArray: Array<TrackEntry>, propertyIDs: IntSet): TrackEntry;
  311. hasTimeline(id: number): boolean;
  312. getAnimationTime(): number;
  313. setAnimationLast(animationLast: number): void;
  314. isComplete(): boolean;
  315. resetRotationDirections(): void;
  316. }
  317. class EventQueue {
  318. objects: Array<any>;
  319. drainDisabled: boolean;
  320. animState: AnimationState;
  321. constructor(animState: AnimationState);
  322. start(entry: TrackEntry): void;
  323. interrupt(entry: TrackEntry): void;
  324. end(entry: TrackEntry): void;
  325. dispose(entry: TrackEntry): void;
  326. complete(entry: TrackEntry): void;
  327. event(entry: TrackEntry, event: Event): void;
  328. drain(): void;
  329. clear(): void;
  330. }
  331. enum EventType {
  332. start = 0,
  333. interrupt = 1,
  334. end = 2,
  335. dispose = 3,
  336. complete = 4,
  337. event = 5,
  338. }
  339. interface AnimationStateListener2 {
  340. start(entry: TrackEntry): void;
  341. interrupt(entry: TrackEntry): void;
  342. end(entry: TrackEntry): void;
  343. dispose(entry: TrackEntry): void;
  344. complete(entry: TrackEntry): void;
  345. event(entry: TrackEntry, event: Event): void;
  346. }
  347. abstract class AnimationStateAdapter2 implements AnimationStateListener2 {
  348. start(entry: TrackEntry): void;
  349. interrupt(entry: TrackEntry): void;
  350. end(entry: TrackEntry): void;
  351. dispose(entry: TrackEntry): void;
  352. complete(entry: TrackEntry): void;
  353. event(entry: TrackEntry, event: Event): void;
  354. }
  355. }
  356. declare module spine {
  357. class AnimationStateData {
  358. skeletonData: SkeletonData;
  359. animationToMixTime: Map<number>;
  360. defaultMix: number;
  361. constructor(skeletonData: SkeletonData);
  362. setMix(fromName: string, toName: string, duration: number): void;
  363. setMixWith(from: Animation, to: Animation, duration: number): void;
  364. getMix(from: Animation, to: Animation): number;
  365. }
  366. }
  367. declare module spine {
  368. class AssetManager implements Disposable {
  369. private pathPrefix;
  370. private textureLoader;
  371. private assets;
  372. private errors;
  373. private toLoad;
  374. private loaded;
  375. constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
  376. loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
  377. loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
  378. loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
  379. get(path: string): any;
  380. remove(path: string): void;
  381. removeAll(): void;
  382. isLoadingComplete(): boolean;
  383. getToLoad(): number;
  384. getLoaded(): number;
  385. dispose(): void;
  386. hasErrors(): boolean;
  387. getErrors(): Map<string>;
  388. }
  389. }
  390. declare module spine {
  391. class AtlasAttachmentLoader implements AttachmentLoader {
  392. atlas: TextureAtlas;
  393. constructor(atlas: TextureAtlas);
  394. newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
  395. newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
  396. newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
  397. newPathAttachment(skin: Skin, name: string): PathAttachment;
  398. newPointAttachment(skin: Skin, name: string): PointAttachment;
  399. newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
  400. }
  401. }
  402. declare module spine {
  403. abstract class Attachment {
  404. name: string;
  405. constructor(name: string);
  406. }
  407. abstract class VertexAttachment extends Attachment {
  408. private static nextID;
  409. id: number;
  410. bones: Array<number>;
  411. vertices: ArrayLike<number>;
  412. worldVerticesLength: number;
  413. constructor(name: string);
  414. computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
  415. applyDeform(sourceAttachment: VertexAttachment): boolean;
  416. }
  417. }
  418. declare module spine {
  419. interface AttachmentLoader {
  420. newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
  421. newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
  422. newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
  423. newPathAttachment(skin: Skin, name: string): PathAttachment;
  424. newPointAttachment(skin: Skin, name: string): PointAttachment;
  425. newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
  426. }
  427. }
  428. declare module spine {
  429. enum AttachmentType {
  430. Region = 0,
  431. BoundingBox = 1,
  432. Mesh = 2,
  433. LinkedMesh = 3,
  434. Path = 4,
  435. Point = 5,
  436. }
  437. }
  438. declare module spine {
  439. class BoundingBoxAttachment extends VertexAttachment {
  440. color: Color;
  441. constructor(name: string);
  442. }
  443. }
  444. declare module spine {
  445. class ClippingAttachment extends VertexAttachment {
  446. endSlot: SlotData;
  447. color: Color;
  448. constructor(name: string);
  449. }
  450. }
  451. declare module spine {
  452. class MeshAttachment extends VertexAttachment {
  453. region: TextureRegion;
  454. path: string;
  455. regionUVs: ArrayLike<number>;
  456. uvs: ArrayLike<number>;
  457. triangles: Array<number>;
  458. color: Color;
  459. hullLength: number;
  460. private parentMesh;
  461. inheritDeform: boolean;
  462. tempColor: Color;
  463. constructor(name: string);
  464. updateUVs(): void;
  465. applyDeform(sourceAttachment: VertexAttachment): boolean;
  466. getParentMesh(): MeshAttachment;
  467. setParentMesh(parentMesh: MeshAttachment): void;
  468. }
  469. }
  470. declare module spine {
  471. class PathAttachment extends VertexAttachment {
  472. lengths: Array<number>;
  473. closed: boolean;
  474. constantSpeed: boolean;
  475. color: Color;
  476. constructor(name: string);
  477. }
  478. }
  479. declare module spine {
  480. class PointAttachment extends VertexAttachment {
  481. x: number;
  482. y: number;
  483. rotation: number;
  484. color: Color;
  485. constructor(name: string);
  486. computeWorldPosition(bone: Bone, point: Vector2): Vector2;
  487. computeWorldRotation(bone: Bone): number;
  488. }
  489. }
  490. declare module spine {
  491. class RegionAttachment extends Attachment {
  492. static OX1: number;
  493. static OY1: number;
  494. static OX2: number;
  495. static OY2: number;
  496. static OX3: number;
  497. static OY3: number;
  498. static OX4: number;
  499. static OY4: number;
  500. static X1: number;
  501. static Y1: number;
  502. static C1R: number;
  503. static C1G: number;
  504. static C1B: number;
  505. static C1A: number;
  506. static U1: number;
  507. static V1: number;
  508. static X2: number;
  509. static Y2: number;
  510. static C2R: number;
  511. static C2G: number;
  512. static C2B: number;
  513. static C2A: number;
  514. static U2: number;
  515. static V2: number;
  516. static X3: number;
  517. static Y3: number;
  518. static C3R: number;
  519. static C3G: number;
  520. static C3B: number;
  521. static C3A: number;
  522. static U3: number;
  523. static V3: number;
  524. static X4: number;
  525. static Y4: number;
  526. static C4R: number;
  527. static C4G: number;
  528. static C4B: number;
  529. static C4A: number;
  530. static U4: number;
  531. static V4: number;
  532. x: number;
  533. y: number;
  534. scaleX: number;
  535. scaleY: number;
  536. rotation: number;
  537. width: number;
  538. height: number;
  539. color: Color;
  540. path: string;
  541. rendererObject: any;
  542. region: TextureRegion;
  543. offset: ArrayLike<number>;
  544. uvs: ArrayLike<number>;
  545. tempColor: Color;
  546. constructor(name: string);
  547. updateOffset(): void;
  548. setRegion(region: TextureRegion): void;
  549. computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
  550. }
  551. }
  552. declare module spine {
  553. enum BlendMode {
  554. Normal = 0,
  555. Additive = 1,
  556. Multiply = 2,
  557. Screen = 3,
  558. }
  559. }
  560. declare module spine {
  561. class Bone implements Updatable {
  562. data: BoneData;
  563. skeleton: Skeleton;
  564. parent: Bone;
  565. children: Bone[];
  566. x: number;
  567. y: number;
  568. rotation: number;
  569. scaleX: number;
  570. scaleY: number;
  571. shearX: number;
  572. shearY: number;
  573. ax: number;
  574. ay: number;
  575. arotation: number;
  576. ascaleX: number;
  577. ascaleY: number;
  578. ashearX: number;
  579. ashearY: number;
  580. appliedValid: boolean;
  581. a: number;
  582. b: number;
  583. worldX: number;
  584. c: number;
  585. d: number;
  586. worldY: number;
  587. sorted: boolean;
  588. constructor(data: BoneData, skeleton: Skeleton, parent: Bone);
  589. update(): void;
  590. updateWorldTransform(): void;
  591. updateWorldTransformWith(x: number, y: number, rotation: number, scaleX: number, scaleY: number, shearX: number, shearY: number): void;
  592. setToSetupPose(): void;
  593. getWorldRotationX(): number;
  594. getWorldRotationY(): number;
  595. getWorldScaleX(): number;
  596. getWorldScaleY(): number;
  597. updateAppliedTransform(): void;
  598. worldToLocal(world: Vector2): Vector2;
  599. localToWorld(local: Vector2): Vector2;
  600. worldToLocalRotation(worldRotation: number): number;
  601. localToWorldRotation(localRotation: number): number;
  602. rotateWorld(degrees: number): void;
  603. }
  604. }
  605. declare module spine {
  606. class BoneData {
  607. index: number;
  608. name: string;
  609. parent: BoneData;
  610. length: number;
  611. x: number;
  612. y: number;
  613. rotation: number;
  614. scaleX: number;
  615. scaleY: number;
  616. shearX: number;
  617. shearY: number;
  618. transformMode: TransformMode;
  619. constructor(index: number, name: string, parent: BoneData);
  620. }
  621. enum TransformMode {
  622. Normal = 0,
  623. OnlyTranslation = 1,
  624. NoRotationOrReflection = 2,
  625. NoScale = 3,
  626. NoScaleOrReflection = 4,
  627. }
  628. }
  629. declare module spine {
  630. interface Constraint extends Updatable {
  631. getOrder(): number;
  632. }
  633. }
  634. declare module spine {
  635. class Event {
  636. data: EventData;
  637. intValue: number;
  638. floatValue: number;
  639. stringValue: string;
  640. time: number;
  641. constructor(time: number, data: EventData);
  642. }
  643. }
  644. declare module spine {
  645. class EventData {
  646. name: string;
  647. intValue: number;
  648. floatValue: number;
  649. stringValue: string;
  650. constructor(name: string);
  651. }
  652. }
  653. declare module spine {
  654. class IkConstraint implements Constraint {
  655. data: IkConstraintData;
  656. bones: Array<Bone>;
  657. target: Bone;
  658. mix: number;
  659. bendDirection: number;
  660. constructor(data: IkConstraintData, skeleton: Skeleton);
  661. getOrder(): number;
  662. apply(): void;
  663. update(): void;
  664. apply1(bone: Bone, targetX: number, targetY: number, alpha: number): void;
  665. apply2(parent: Bone, child: Bone, targetX: number, targetY: number, bendDir: number, alpha: number): void;
  666. }
  667. }
  668. declare module spine {
  669. class IkConstraintData {
  670. name: string;
  671. order: number;
  672. bones: BoneData[];
  673. target: BoneData;
  674. bendDirection: number;
  675. mix: number;
  676. constructor(name: string);
  677. }
  678. }
  679. declare module spine {
  680. class PathConstraint implements Constraint {
  681. static NONE: number;
  682. static BEFORE: number;
  683. static AFTER: number;
  684. data: PathConstraintData;
  685. bones: Array<Bone>;
  686. target: Slot;
  687. position: number;
  688. spacing: number;
  689. rotateMix: number;
  690. translateMix: number;
  691. spaces: number[];
  692. positions: number[];
  693. world: number[];
  694. curves: number[];
  695. lengths: number[];
  696. segments: number[];
  697. constructor(data: PathConstraintData, skeleton: Skeleton);
  698. apply(): void;
  699. update(): void;
  700. computeWorldPositions(path: PathAttachment, spacesCount: number, tangents: boolean, percentPosition: boolean, percentSpacing: boolean): number[];
  701. addBeforePosition(p: number, temp: Array<number>, i: number, out: Array<number>, o: number): void;
  702. addAfterPosition(p: number, temp: Array<number>, i: number, out: Array<number>, o: number): void;
  703. addCurvePosition(p: number, x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, out: Array<number>, o: number, tangents: boolean): void;
  704. getOrder(): number;
  705. }
  706. }
  707. declare module spine {
  708. class PathConstraintData {
  709. name: string;
  710. order: number;
  711. bones: BoneData[];
  712. target: SlotData;
  713. positionMode: PositionMode;
  714. spacingMode: SpacingMode;
  715. rotateMode: RotateMode;
  716. offsetRotation: number;
  717. position: number;
  718. spacing: number;
  719. rotateMix: number;
  720. translateMix: number;
  721. constructor(name: string);
  722. }
  723. enum PositionMode {
  724. Fixed = 0,
  725. Percent = 1,
  726. }
  727. enum SpacingMode {
  728. Length = 0,
  729. Fixed = 1,
  730. Percent = 2,
  731. }
  732. enum RotateMode {
  733. Tangent = 0,
  734. Chain = 1,
  735. ChainScale = 2,
  736. }
  737. }
  738. declare module spine {
  739. class SharedAssetManager implements Disposable {
  740. private pathPrefix;
  741. private clientAssets;
  742. private queuedAssets;
  743. private rawAssets;
  744. private errors;
  745. constructor(pathPrefix?: string);
  746. private queueAsset(clientId, textureLoader, path);
  747. loadText(clientId: string, path: string): void;
  748. loadJson(clientId: string, path: string): void;
  749. loadTexture(clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string): void;
  750. get(clientId: string, path: string): any;
  751. private updateClientAssets(clientAssets);
  752. isLoadingComplete(clientId: string): boolean;
  753. dispose(): void;
  754. hasErrors(): boolean;
  755. getErrors(): Map<string>;
  756. }
  757. }
  758. declare module spine {
  759. class Skeleton {
  760. data: SkeletonData;
  761. bones: Array<Bone>;
  762. slots: Array<Slot>;
  763. drawOrder: Array<Slot>;
  764. ikConstraints: Array<IkConstraint>;
  765. transformConstraints: Array<TransformConstraint>;
  766. pathConstraints: Array<PathConstraint>;
  767. _updateCache: Updatable[];
  768. updateCacheReset: Updatable[];
  769. skin: Skin;
  770. color: Color;
  771. time: number;
  772. flipX: boolean;
  773. flipY: boolean;
  774. x: number;
  775. y: number;
  776. constructor(data: SkeletonData);
  777. updateCache(): void;
  778. sortIkConstraint(constraint: IkConstraint): void;
  779. sortPathConstraint(constraint: PathConstraint): void;
  780. sortTransformConstraint(constraint: TransformConstraint): void;
  781. sortPathConstraintAttachment(skin: Skin, slotIndex: number, slotBone: Bone): void;
  782. sortPathConstraintAttachmentWith(attachment: Attachment, slotBone: Bone): void;
  783. sortBone(bone: Bone): void;
  784. sortReset(bones: Array<Bone>): void;
  785. updateWorldTransform(): void;
  786. setToSetupPose(): void;
  787. setBonesToSetupPose(): void;
  788. setSlotsToSetupPose(): void;
  789. getRootBone(): Bone;
  790. findBone(boneName: string): Bone;
  791. findBoneIndex(boneName: string): number;
  792. findSlot(slotName: string): Slot;
  793. findSlotIndex(slotName: string): number;
  794. setSkinByName(skinName: string): void;
  795. setSkin(newSkin: Skin): void;
  796. getAttachmentByName(slotName: string, attachmentName: string): Attachment;
  797. getAttachment(slotIndex: number, attachmentName: string): Attachment;
  798. setAttachment(slotName: string, attachmentName: string): void;
  799. findIkConstraint(constraintName: string): IkConstraint;
  800. findTransformConstraint(constraintName: string): TransformConstraint;
  801. findPathConstraint(constraintName: string): PathConstraint;
  802. getBounds(offset: Vector2, size: Vector2, temp: Array<number>): void;
  803. update(delta: number): void;
  804. }
  805. }
  806. declare module spine {
  807. class SkeletonBounds {
  808. minX: number;
  809. minY: number;
  810. maxX: number;
  811. maxY: number;
  812. boundingBoxes: BoundingBoxAttachment[];
  813. polygons: ArrayLike<number>[];
  814. private polygonPool;
  815. update(skeleton: Skeleton, updateAabb: boolean): void;
  816. aabbCompute(): void;
  817. aabbContainsPoint(x: number, y: number): boolean;
  818. aabbIntersectsSegment(x1: number, y1: number, x2: number, y2: number): boolean;
  819. aabbIntersectsSkeleton(bounds: SkeletonBounds): boolean;
  820. containsPoint(x: number, y: number): BoundingBoxAttachment;
  821. containsPointPolygon(polygon: ArrayLike<number>, x: number, y: number): boolean;
  822. intersectsSegment(x1: number, y1: number, x2: number, y2: number): BoundingBoxAttachment;
  823. intersectsSegmentPolygon(polygon: ArrayLike<number>, x1: number, y1: number, x2: number, y2: number): boolean;
  824. getPolygon(boundingBox: BoundingBoxAttachment): ArrayLike<number>;
  825. getWidth(): number;
  826. getHeight(): number;
  827. }
  828. }
  829. declare module spine {
  830. class SkeletonClipping {
  831. private triangulator;
  832. private clippingPolygon;
  833. private clipOutput;
  834. clippedVertices: number[];
  835. clippedTriangles: number[];
  836. private scratch;
  837. private clipAttachment;
  838. private clippingPolygons;
  839. clipStart(slot: Slot, clip: ClippingAttachment): number;
  840. clipEndWithSlot(slot: Slot): void;
  841. clipEnd(): void;
  842. isClipping(): boolean;
  843. clipTriangles(vertices: ArrayLike<number>, verticesLength: number, triangles: ArrayLike<number>, trianglesLength: number, uvs: ArrayLike<number>, light: Color, dark: Color, twoColor: boolean): void;
  844. clip(x1: number, y1: number, x2: number, y2: number, x3: number, y3: number, clippingArea: Array<number>, output: Array<number>): boolean;
  845. static makeClockwise(polygon: ArrayLike<number>): void;
  846. }
  847. }
  848. declare module spine {
  849. class SkeletonData {
  850. name: string;
  851. bones: BoneData[];
  852. slots: SlotData[];
  853. skins: Skin[];
  854. defaultSkin: Skin;
  855. events: EventData[];
  856. animations: Animation[];
  857. ikConstraints: IkConstraintData[];
  858. transformConstraints: TransformConstraintData[];
  859. pathConstraints: PathConstraintData[];
  860. width: number;
  861. height: number;
  862. version: string;
  863. hash: string;
  864. fps: number;
  865. imagesPath: string;
  866. findBone(boneName: string): BoneData;
  867. findBoneIndex(boneName: string): number;
  868. findSlot(slotName: string): SlotData;
  869. findSlotIndex(slotName: string): number;
  870. findSkin(skinName: string): Skin;
  871. findEvent(eventDataName: string): EventData;
  872. findAnimation(animationName: string): Animation;
  873. findIkConstraint(constraintName: string): IkConstraintData;
  874. findTransformConstraint(constraintName: string): TransformConstraintData;
  875. findPathConstraint(constraintName: string): PathConstraintData;
  876. findPathConstraintIndex(pathConstraintName: string): number;
  877. }
  878. }
  879. declare module spine {
  880. class SkeletonJson {
  881. attachmentLoader: AttachmentLoader;
  882. scale: number;
  883. private linkedMeshes;
  884. constructor(attachmentLoader: AttachmentLoader);
  885. readSkeletonData(json: string | any): SkeletonData;
  886. readAttachment(map: any, skin: Skin, slotIndex: number, name: string, skeletonData: SkeletonData): Attachment;
  887. readVertices(map: any, attachment: VertexAttachment, verticesLength: number): void;
  888. readAnimation(map: any, name: string, skeletonData: SkeletonData): void;
  889. readCurve(map: any, timeline: CurveTimeline, frameIndex: number): void;
  890. getValue(map: any, prop: string, defaultValue: any): any;
  891. static blendModeFromString(str: string): BlendMode;
  892. static positionModeFromString(str: string): PositionMode;
  893. static spacingModeFromString(str: string): SpacingMode;
  894. static rotateModeFromString(str: string): RotateMode;
  895. static transformModeFromString(str: string): TransformMode;
  896. }
  897. }
  898. declare module spine {
  899. class Skin {
  900. name: string;
  901. attachments: Map<Attachment>[];
  902. constructor(name: string);
  903. addAttachment(slotIndex: number, name: string, attachment: Attachment): void;
  904. getAttachment(slotIndex: number, name: string): Attachment;
  905. attachAll(skeleton: Skeleton, oldSkin: Skin): void;
  906. }
  907. }
  908. declare module spine {
  909. class Slot {
  910. data: SlotData;
  911. bone: Bone;
  912. color: Color;
  913. darkColor: Color;
  914. private attachment;
  915. private attachmentTime;
  916. attachmentVertices: number[];
  917. constructor(data: SlotData, bone: Bone);
  918. getAttachment(): Attachment;
  919. setAttachment(attachment: Attachment): void;
  920. setAttachmentTime(time: number): void;
  921. getAttachmentTime(): number;
  922. setToSetupPose(): void;
  923. }
  924. }
  925. declare module spine {
  926. class SlotData {
  927. index: number;
  928. name: string;
  929. boneData: BoneData;
  930. color: Color;
  931. darkColor: Color;
  932. attachmentName: string;
  933. blendMode: BlendMode;
  934. constructor(index: number, name: string, boneData: BoneData);
  935. }
  936. }
  937. declare module spine {
  938. abstract class Texture {
  939. protected _image: HTMLImageElement;
  940. constructor(image: HTMLImageElement);
  941. getImage(): HTMLImageElement;
  942. abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
  943. abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
  944. abstract dispose(): void;
  945. static filterFromString(text: string): TextureFilter;
  946. static wrapFromString(text: string): TextureWrap;
  947. }
  948. enum TextureFilter {
  949. Nearest = 9728,
  950. Linear = 9729,
  951. MipMap = 9987,
  952. MipMapNearestNearest = 9984,
  953. MipMapLinearNearest = 9985,
  954. MipMapNearestLinear = 9986,
  955. MipMapLinearLinear = 9987,
  956. }
  957. enum TextureWrap {
  958. MirroredRepeat = 33648,
  959. ClampToEdge = 33071,
  960. Repeat = 10497,
  961. }
  962. class TextureRegion {
  963. renderObject: any;
  964. u: number;
  965. v: number;
  966. u2: number;
  967. v2: number;
  968. width: number;
  969. height: number;
  970. rotate: boolean;
  971. offsetX: number;
  972. offsetY: number;
  973. originalWidth: number;
  974. originalHeight: number;
  975. }
  976. }
  977. declare module spine {
  978. class TextureAtlas implements Disposable {
  979. pages: TextureAtlasPage[];
  980. regions: TextureAtlasRegion[];
  981. constructor(atlasText: string, textureLoader: (path: string) => any);
  982. private load(atlasText, textureLoader);
  983. findRegion(name: string): TextureAtlasRegion;
  984. dispose(): void;
  985. }
  986. class TextureAtlasPage {
  987. name: string;
  988. minFilter: TextureFilter;
  989. magFilter: TextureFilter;
  990. uWrap: TextureWrap;
  991. vWrap: TextureWrap;
  992. texture: Texture;
  993. width: number;
  994. height: number;
  995. }
  996. class TextureAtlasRegion extends TextureRegion {
  997. page: TextureAtlasPage;
  998. name: string;
  999. x: number;
  1000. y: number;
  1001. index: number;
  1002. rotate: boolean;
  1003. texture: Texture;
  1004. }
  1005. }
  1006. declare module spine {
  1007. class TransformConstraint implements Constraint {
  1008. data: TransformConstraintData;
  1009. bones: Array<Bone>;
  1010. target: Bone;
  1011. rotateMix: number;
  1012. translateMix: number;
  1013. scaleMix: number;
  1014. shearMix: number;
  1015. temp: Vector2;
  1016. constructor(data: TransformConstraintData, skeleton: Skeleton);
  1017. apply(): void;
  1018. update(): void;
  1019. applyAbsoluteWorld(): void;
  1020. applyRelativeWorld(): void;
  1021. applyAbsoluteLocal(): void;
  1022. applyRelativeLocal(): void;
  1023. getOrder(): number;
  1024. }
  1025. }
  1026. declare module spine {
  1027. class TransformConstraintData {
  1028. name: string;
  1029. order: number;
  1030. bones: BoneData[];
  1031. target: BoneData;
  1032. rotateMix: number;
  1033. translateMix: number;
  1034. scaleMix: number;
  1035. shearMix: number;
  1036. offsetRotation: number;
  1037. offsetX: number;
  1038. offsetY: number;
  1039. offsetScaleX: number;
  1040. offsetScaleY: number;
  1041. offsetShearY: number;
  1042. relative: boolean;
  1043. local: boolean;
  1044. constructor(name: string);
  1045. }
  1046. }
  1047. declare module spine {
  1048. class Triangulator {
  1049. private convexPolygons;
  1050. private convexPolygonsIndices;
  1051. private indicesArray;
  1052. private isConcaveArray;
  1053. private triangles;
  1054. private polygonPool;
  1055. private polygonIndicesPool;
  1056. triangulate(verticesArray: ArrayLike<number>): Array<number>;
  1057. decompose(verticesArray: Array<number>, triangles: Array<number>): Array<Array<number>>;
  1058. private static isConcave(index, vertexCount, vertices, indices);
  1059. private static positiveArea(p1x, p1y, p2x, p2y, p3x, p3y);
  1060. private static winding(p1x, p1y, p2x, p2y, p3x, p3y);
  1061. }
  1062. }
  1063. declare module spine {
  1064. interface Updatable {
  1065. update(): void;
  1066. }
  1067. }
  1068. declare module spine {
  1069. interface Map<T> {
  1070. [key: string]: T;
  1071. }
  1072. class IntSet {
  1073. array: number[];
  1074. add(value: number): boolean;
  1075. contains(value: number): boolean;
  1076. remove(value: number): void;
  1077. clear(): void;
  1078. }
  1079. interface Disposable {
  1080. dispose(): void;
  1081. }
  1082. interface Restorable {
  1083. restore(): void;
  1084. }
  1085. class Color {
  1086. r: number;
  1087. g: number;
  1088. b: number;
  1089. a: number;
  1090. static WHITE: Color;
  1091. static RED: Color;
  1092. static GREEN: Color;
  1093. static BLUE: Color;
  1094. static MAGENTA: Color;
  1095. constructor(r?: number, g?: number, b?: number, a?: number);
  1096. set(r: number, g: number, b: number, a: number): this;
  1097. setFromColor(c: Color): this;
  1098. setFromString(hex: string): this;
  1099. add(r: number, g: number, b: number, a: number): this;
  1100. clamp(): this;
  1101. }
  1102. class MathUtils {
  1103. static PI: number;
  1104. static PI2: number;
  1105. static radiansToDegrees: number;
  1106. static radDeg: number;
  1107. static degreesToRadians: number;
  1108. static degRad: number;
  1109. static clamp(value: number, min: number, max: number): number;
  1110. static cosDeg(degrees: number): number;
  1111. static sinDeg(degrees: number): number;
  1112. static signum(value: number): number;
  1113. static toInt(x: number): number;
  1114. static cbrt(x: number): number;
  1115. }
  1116. class Utils {
  1117. static SUPPORTS_TYPED_ARRAYS: boolean;
  1118. static arrayCopy<T>(source: ArrayLike<T>, sourceStart: number, dest: ArrayLike<T>, destStart: number, numElements: number): void;
  1119. static setArraySize<T>(array: Array<T>, size: number, value?: any): Array<T>;
  1120. static ensureArrayCapacity<T>(array: Array<T>, size: number, value?: any): Array<T>;
  1121. static newArray<T>(size: number, defaultValue: T): Array<T>;
  1122. static newFloatArray(size: number): ArrayLike<number>;
  1123. static newShortArray(size: number): ArrayLike<number>;
  1124. static toFloatArray(array: Array<number>): number[] | Float32Array;
  1125. }
  1126. class DebugUtils {
  1127. static logBones(skeleton: Skeleton): void;
  1128. }
  1129. class Pool<T> {
  1130. private items;
  1131. private instantiator;
  1132. constructor(instantiator: () => T);
  1133. obtain(): T;
  1134. free(item: T): void;
  1135. freeAll(items: ArrayLike<T>): void;
  1136. clear(): void;
  1137. }
  1138. class Vector2 {
  1139. x: number;
  1140. y: number;
  1141. constructor(x?: number, y?: number);
  1142. set(x: number, y: number): Vector2;
  1143. length(): number;
  1144. normalize(): this;
  1145. }
  1146. class TimeKeeper {
  1147. maxDelta: number;
  1148. framesPerSecond: number;
  1149. delta: number;
  1150. totalTime: number;
  1151. private lastTime;
  1152. private frameCount;
  1153. private frameTime;
  1154. update(): void;
  1155. }
  1156. interface ArrayLike<T> {
  1157. length: number;
  1158. [n: number]: T;
  1159. }
  1160. class WindowedMean {
  1161. values: Array<number>;
  1162. addedValues: number;
  1163. lastValue: number;
  1164. mean: number;
  1165. dirty: boolean;
  1166. constructor(windowSize?: number);
  1167. hasEnoughData(): boolean;
  1168. addValue(value: number): void;
  1169. getMean(): number;
  1170. }
  1171. }
  1172. declare module spine.threejs {
  1173. class AssetManager extends spine.AssetManager {
  1174. constructor(pathPrefix?: string);
  1175. }
  1176. }
  1177. declare module spine.threejs {
  1178. class MeshBatcher {
  1179. mesh: THREE.Mesh;
  1180. private static VERTEX_SIZE;
  1181. private vertexBuffer;
  1182. private vertices;
  1183. private verticesLength;
  1184. private indices;
  1185. private indicesLength;
  1186. constructor(mesh: THREE.Mesh, maxVertices?: number);
  1187. begin(): void;
  1188. batch(vertices: ArrayLike<number>, verticesLength: number, indices: ArrayLike<number>, indicesLength: number, z?: number): void;
  1189. end(): void;
  1190. }
  1191. }
  1192. declare module spine.threejs {
  1193. class SkeletonMesh extends THREE.Mesh {
  1194. skeleton: Skeleton;
  1195. state: AnimationState;
  1196. zOffset: number;
  1197. private batcher;
  1198. private clipper;
  1199. static QUAD_TRIANGLES: number[];
  1200. static VERTEX_SIZE: number;
  1201. private vertices;
  1202. private tempColor;
  1203. constructor(skeletonData: SkeletonData);
  1204. update(deltaTime: number): void;
  1205. private updateGeometry();
  1206. }
  1207. }
  1208. declare module spine.threejs {
  1209. class ThreeJsTexture extends Texture {
  1210. texture: THREE.Texture;
  1211. constructor(image: HTMLImageElement);
  1212. setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
  1213. setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
  1214. dispose(): void;
  1215. static toThreeJsTextureFilter(filter: TextureFilter): THREE.TextureFilter;
  1216. static toThreeJsTextureWrap(wrap: TextureWrap): THREE.Wrapping;
  1217. }
  1218. }