spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

badlogic f158e9e996 [ts] Ported VertexAttachment id and Timeline/Animation#apply changes 8 жил өмнө
examples bc7b061fe2 [love] Refactored renderer, should be quite a bit faster now. Added clipping support. 8 жил өмнө
spine-as3 57eab37e11 [as3] Fixed deform timelines not mixing from/to setup pose. #920 8 жил өмнө
spine-c 63459d8531 [c] Fixed deform timelines not mixing from/to setup pose. #920 8 жил өмнө
spine-cocos2d-objc 676b740269 [c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping. 8 жил өмнө
spine-cocos2dx 1af2089157 [cocos2dx] Fixed tinting and cascaded colors. Closes #902, closes #901 8 жил өмнө
spine-corona 8123422f33 [lua] Fixed SkeletonClipping. [corona] Refactored rendering, should be a bit faster as it avoids a bunch of copies. Fixed RegionAttachment to be in alignement with reference implementation 8 жил өмнө
spine-csharp 45bdf87dac [csharp] readonly VertexAttachment.id 8 жил өмнө
spine-js 6e4784232f [spine-js] Deprecated, updated README.md 9 жил өмнө
spine-libgdx 5540b47f21 Changed Timeline#apply to enum parameters, AnimationState special cases track 0 to apply setup pose before first key. 8 жил өмнө
spine-love bc7b061fe2 [love] Refactored renderer, should be quite a bit faster now. Added clipping support. 8 жил өмнө
spine-lua fcf9d3bb35 [lua] Fixed deform timelines not mixing from/to setup pose. #920 8 жил өмнө
spine-monogame 81f5b3fa79 [monogame] Added two color tinting. 8 жил өмнө
spine-sfml e324c05bfa [c] Ported latest anim state changes. 8 жил өмнө
spine-starling 57eab37e11 [as3] Fixed deform timelines not mixing from/to setup pose. #920 8 жил өмнө
spine-threejs 24404b4adf [threejs] Deprecated, updated README.md 9 жил өмнө
spine-tk2d e360d08d5e Link to new 2D Toolkit website. 9 жил өмнө
spine-ts f158e9e996 [ts] Ported VertexAttachment id and Timeline/Animation#apply changes 8 жил өмнө
spine-ue4 9c38d3faf0 Merge branch 'master' into 3.6-beta 8 жил өмнө
spine-unity 14e718d0d3 [unity] Add vertex effect callback. 8 жил өмнө
spine-xna 81f5b3fa79 [monogame] Added two color tinting. 8 жил өмнө
.gitignore 81f5b3fa79 [monogame] Added two color tinting. 8 жил өмнө
.npmignore a8a20fce13 Add npm support (#793) 8 жил өмнө
CHANGELOG.md f158e9e996 [ts] Ported VertexAttachment id and Timeline/Animation#apply changes 8 жил өмнө
CMakeLists.txt 387b0afb80 [c] Added spine-c-tests (thanks @jpoag), fixed up CMake build 8 жил өмнө
LICENSE d631da5f56 Moved version to make it more clear it's a license version, not a runtime version. 8 жил өмнө
README.md 0d3f495819 Update README.md 8 жил өмнө
package.json a8a20fce13 Add npm support (#793) 8 жил өмнө

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

The Spine Runtimes may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate the Spine Runtimes into your applications, distribute software containing the Spine Runtimes, or modify the Spine Runtimes, then you will need a valid Spine license. Please see the Spine Runtimes Software License for detailed information.

The Spine Runtimes are developed with the intent to be used with data exported from Spine. By licensing Spine, Section 2 of the Spine Software License grants the right to create and distribute derivative works of the Spine Runtimes. A Spine license is needed to distribute any software containing the Spine Runtimes, even if you are not using the Spine editor.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers.The spine-runtimes waffle and spine-editor waffle provide a more convenient view of the same issue tracker information.

Versioning

The Git master branch is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occaisionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.