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- declare module spine {
- class Animation {
- name: string;
- timelines: Array<Timeline>;
- duration: number;
- constructor(name: string, timelines: Array<Timeline>, duration: number);
- apply(skeleton: Skeleton, lastTime: number, time: number, loop: boolean, events: Array<Event>, alpha: number, pose: MixPose, direction: MixDirection): void;
- static binarySearch(values: ArrayLike<number>, target: number, step?: number): number;
- static linearSearch(values: ArrayLike<number>, target: number, step: number): number;
- }
- interface Timeline {
- apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, pose: MixPose, direction: MixDirection): void;
- getPropertyId(): number;
- }
- enum MixPose {
- setup = 0,
- current = 1,
- currentLayered = 2,
- }
- enum MixDirection {
- in = 0,
- out = 1,
- }
- enum TimelineType {
- rotate = 0,
- translate = 1,
- scale = 2,
- shear = 3,
- attachment = 4,
- color = 5,
- deform = 6,
- event = 7,
- drawOrder = 8,
- ikConstraint = 9,
- transformConstraint = 10,
- pathConstraintPosition = 11,
- pathConstraintSpacing = 12,
- pathConstraintMix = 13,
- twoColor = 14,
- }
- abstract class CurveTimeline implements Timeline {
- static LINEAR: number;
- static STEPPED: number;
- static BEZIER: number;
- static BEZIER_SIZE: number;
- private curves;
- abstract getPropertyId(): number;
- constructor(frameCount: number);
- getFrameCount(): number;
- setLinear(frameIndex: number): void;
- setStepped(frameIndex: number): void;
- getCurveType(frameIndex: number): number;
- setCurve(frameIndex: number, cx1: number, cy1: number, cx2: number, cy2: number): void;
- getCurvePercent(frameIndex: number, percent: number): number;
- abstract apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, pose: MixPose, direction: MixDirection): void;
- }
- class RotateTimeline extends CurveTimeline {
- static ENTRIES: number;
- static PREV_TIME: number;
- static PREV_ROTATION: number;
- static ROTATION: number;
- boneIndex: number;
- frames: ArrayLike<number>;
- constructor(frameCount: number);
- getPropertyId(): number;
- setFrame(frameIndex: number, time: number, degrees: number): void;
- apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, pose: MixPose, direction: MixDirection): void;
- }
- class TranslateTimeline extends CurveTimeline {
- static ENTRIES: number;
- static PREV_TIME: number;
- static PREV_X: number;
- static PREV_Y: number;
- static X: number;
- static Y: number;
- boneIndex: number;
- frames: ArrayLike<number>;
- constructor(frameCount: number);
- getPropertyId(): number;
- setFrame(frameIndex: number, time: number, x: number, y: number): void;
- apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, pose: MixPose, direction: MixDirection): void;
- }
- class ScaleTimeline extends TranslateTimeline {
- constructor(frameCount: number);
- getPropertyId(): number;
- apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, pose: MixPose, direction: MixDirection): void;
- }
- class ShearTimeline extends TranslateTimeline {
- constructor(frameCount: number);
- getPropertyId(): number;
- apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, pose: MixPose, direction: MixDirection): void;
- }
- class ColorTimeline extends CurveTimeline {
- static ENTRIES: number;
- static PREV_TIME: number;
- static PREV_R: number;
- static PREV_G: number;
- static PREV_B: number;
- static PREV_A: number;
- static R: number;
- static G: number;
- static B: number;
- static A: number;
- slotIndex: number;
- frames: ArrayLike<number>;
- constructor(frameCount: number);
- getPropertyId(): number;
- setFrame(frameIndex: number, time: number, r: number, g: number, b: number, a: number): void;
- apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, pose: MixPose, direction: MixDirection): void;
- }
- class TwoColorTimeline extends CurveTimeline {
- static ENTRIES: number;
- static PREV_TIME: number;
- static PREV_R: number;
- static PREV_G: number;
- static PREV_B: number;
- static PREV_A: number;
- static PREV_R2: number;
- static PREV_G2: number;
- static PREV_B2: number;
- static R: number;
- static G: number;
- static B: number;
- static A: number;
- static R2: number;
- static G2: number;
- static B2: number;
- slotIndex: number;
- frames: ArrayLike<number>;
- constructor(frameCount: number);
- getPropertyId(): number;
- setFrame(frameIndex: number, time: number, r: number, g: number, b: number, a: number, r2: number, g2: number, b2: number): void;
- apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, pose: MixPose, direction: MixDirection): void;
- }
- class AttachmentTimeline implements Timeline {
- slotIndex: number;
- frames: ArrayLike<number>;
- attachmentNames: Array<string>;
- constructor(frameCount: number);
- getPropertyId(): number;
- getFrameCount(): number;
- setFrame(frameIndex: number, time: number, attachmentName: string): void;
- apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, pose: MixPose, direction: MixDirection): void;
- }
- class DeformTimeline extends CurveTimeline {
- slotIndex: number;
- attachment: VertexAttachment;
- frames: ArrayLike<number>;
- frameVertices: Array<ArrayLike<number>>;
- constructor(frameCount: number);
- getPropertyId(): number;
- setFrame(frameIndex: number, time: number, vertices: ArrayLike<number>): void;
- apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, pose: MixPose, direction: MixDirection): void;
- }
- class EventTimeline implements Timeline {
- frames: ArrayLike<number>;
- events: Array<Event>;
- constructor(frameCount: number);
- getPropertyId(): number;
- getFrameCount(): number;
- setFrame(frameIndex: number, event: Event): void;
- apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, pose: MixPose, direction: MixDirection): void;
- }
- class DrawOrderTimeline implements Timeline {
- frames: ArrayLike<number>;
- drawOrders: Array<Array<number>>;
- constructor(frameCount: number);
- getPropertyId(): number;
- getFrameCount(): number;
- setFrame(frameIndex: number, time: number, drawOrder: Array<number>): void;
- apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, pose: MixPose, direction: MixDirection): void;
- }
- class IkConstraintTimeline extends CurveTimeline {
- static ENTRIES: number;
- static PREV_TIME: number;
- static PREV_MIX: number;
- static PREV_BEND_DIRECTION: number;
- static MIX: number;
- static BEND_DIRECTION: number;
- ikConstraintIndex: number;
- frames: ArrayLike<number>;
- constructor(frameCount: number);
- getPropertyId(): number;
- setFrame(frameIndex: number, time: number, mix: number, bendDirection: number): void;
- apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, pose: MixPose, direction: MixDirection): void;
- }
- class TransformConstraintTimeline extends CurveTimeline {
- static ENTRIES: number;
- static PREV_TIME: number;
- static PREV_ROTATE: number;
- static PREV_TRANSLATE: number;
- static PREV_SCALE: number;
- static PREV_SHEAR: number;
- static ROTATE: number;
- static TRANSLATE: number;
- static SCALE: number;
- static SHEAR: number;
- transformConstraintIndex: number;
- frames: ArrayLike<number>;
- constructor(frameCount: number);
- getPropertyId(): number;
- setFrame(frameIndex: number, time: number, rotateMix: number, translateMix: number, scaleMix: number, shearMix: number): void;
- apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, pose: MixPose, direction: MixDirection): void;
- }
- class PathConstraintPositionTimeline extends CurveTimeline {
- static ENTRIES: number;
- static PREV_TIME: number;
- static PREV_VALUE: number;
- static VALUE: number;
- pathConstraintIndex: number;
- frames: ArrayLike<number>;
- constructor(frameCount: number);
- getPropertyId(): number;
- setFrame(frameIndex: number, time: number, value: number): void;
- apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, pose: MixPose, direction: MixDirection): void;
- }
- class PathConstraintSpacingTimeline extends PathConstraintPositionTimeline {
- constructor(frameCount: number);
- getPropertyId(): number;
- apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, pose: MixPose, direction: MixDirection): void;
- }
- class PathConstraintMixTimeline extends CurveTimeline {
- static ENTRIES: number;
- static PREV_TIME: number;
- static PREV_ROTATE: number;
- static PREV_TRANSLATE: number;
- static ROTATE: number;
- static TRANSLATE: number;
- pathConstraintIndex: number;
- frames: ArrayLike<number>;
- constructor(frameCount: number);
- getPropertyId(): number;
- setFrame(frameIndex: number, time: number, rotateMix: number, translateMix: number): void;
- apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, pose: MixPose, direction: MixDirection): void;
- }
- }
- declare module spine {
- class AnimationState {
- static emptyAnimation: Animation;
- static SUBSEQUENT: number;
- static FIRST: number;
- static DIP: number;
- static DIP_MIX: number;
- data: AnimationStateData;
- tracks: TrackEntry[];
- events: Event[];
- listeners: AnimationStateListener2[];
- queue: EventQueue;
- propertyIDs: IntSet;
- mixingTo: TrackEntry[];
- animationsChanged: boolean;
- timeScale: number;
- trackEntryPool: Pool<TrackEntry>;
- constructor(data: AnimationStateData);
- update(delta: number): void;
- updateMixingFrom(to: TrackEntry, delta: number): boolean;
- apply(skeleton: Skeleton): boolean;
- applyMixingFrom(to: TrackEntry, skeleton: Skeleton, currentPose: MixPose): number;
- applyRotateTimeline(timeline: Timeline, skeleton: Skeleton, time: number, alpha: number, pose: MixPose, timelinesRotation: Array<number>, i: number, firstFrame: boolean): void;
- queueEvents(entry: TrackEntry, animationTime: number): void;
- clearTracks(): void;
- clearTrack(trackIndex: number): void;
- setCurrent(index: number, current: TrackEntry, interrupt: boolean): void;
- setAnimation(trackIndex: number, animationName: string, loop: boolean): TrackEntry;
- setAnimationWith(trackIndex: number, animation: Animation, loop: boolean): TrackEntry;
- addAnimation(trackIndex: number, animationName: string, loop: boolean, delay: number): TrackEntry;
- addAnimationWith(trackIndex: number, animation: Animation, loop: boolean, delay: number): TrackEntry;
- setEmptyAnimation(trackIndex: number, mixDuration: number): TrackEntry;
- addEmptyAnimation(trackIndex: number, mixDuration: number, delay: number): TrackEntry;
- setEmptyAnimations(mixDuration: number): void;
- expandToIndex(index: number): TrackEntry;
- trackEntry(trackIndex: number, animation: Animation, loop: boolean, last: TrackEntry): TrackEntry;
- disposeNext(entry: TrackEntry): void;
- _animationsChanged(): void;
- getCurrent(trackIndex: number): TrackEntry;
- addListener(listener: AnimationStateListener2): void;
- removeListener(listener: AnimationStateListener2): void;
- clearListeners(): void;
- clearListenerNotifications(): void;
- }
- class TrackEntry {
- animation: Animation;
- next: TrackEntry;
- mixingFrom: TrackEntry;
- listener: AnimationStateListener2;
- trackIndex: number;
- loop: boolean;
- eventThreshold: number;
- attachmentThreshold: number;
- drawOrderThreshold: number;
- animationStart: number;
- animationEnd: number;
- animationLast: number;
- nextAnimationLast: number;
- delay: number;
- trackTime: number;
- trackLast: number;
- nextTrackLast: number;
- trackEnd: number;
- timeScale: number;
- alpha: number;
- mixTime: number;
- mixDuration: number;
- interruptAlpha: number;
- totalAlpha: number;
- timelineData: number[];
- timelineDipMix: TrackEntry[];
- timelinesRotation: number[];
- reset(): void;
- setTimelineData(to: TrackEntry, mixingToArray: Array<TrackEntry>, propertyIDs: IntSet): TrackEntry;
- hasTimeline(id: number): boolean;
- getAnimationTime(): number;
- setAnimationLast(animationLast: number): void;
- isComplete(): boolean;
- resetRotationDirections(): void;
- }
- class EventQueue {
- objects: Array<any>;
- drainDisabled: boolean;
- animState: AnimationState;
- constructor(animState: AnimationState);
- start(entry: TrackEntry): void;
- interrupt(entry: TrackEntry): void;
- end(entry: TrackEntry): void;
- dispose(entry: TrackEntry): void;
- complete(entry: TrackEntry): void;
- event(entry: TrackEntry, event: Event): void;
- drain(): void;
- clear(): void;
- }
- enum EventType {
- start = 0,
- interrupt = 1,
- end = 2,
- dispose = 3,
- complete = 4,
- event = 5,
- }
- interface AnimationStateListener2 {
- start(entry: TrackEntry): void;
- interrupt(entry: TrackEntry): void;
- end(entry: TrackEntry): void;
- dispose(entry: TrackEntry): void;
- complete(entry: TrackEntry): void;
- event(entry: TrackEntry, event: Event): void;
- }
- abstract class AnimationStateAdapter2 implements AnimationStateListener2 {
- start(entry: TrackEntry): void;
- interrupt(entry: TrackEntry): void;
- end(entry: TrackEntry): void;
- dispose(entry: TrackEntry): void;
- complete(entry: TrackEntry): void;
- event(entry: TrackEntry, event: Event): void;
- }
- }
- declare module spine {
- class AnimationStateData {
- skeletonData: SkeletonData;
- animationToMixTime: Map<number>;
- defaultMix: number;
- constructor(skeletonData: SkeletonData);
- setMix(fromName: string, toName: string, duration: number): void;
- setMixWith(from: Animation, to: Animation, duration: number): void;
- getMix(from: Animation, to: Animation): number;
- }
- }
- declare module spine {
- class AssetManager implements Disposable {
- private pathPrefix;
- private textureLoader;
- private assets;
- private errors;
- private toLoad;
- private loaded;
- constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
- loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
- loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
- loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
- get(path: string): any;
- remove(path: string): void;
- removeAll(): void;
- isLoadingComplete(): boolean;
- getToLoad(): number;
- getLoaded(): number;
- dispose(): void;
- hasErrors(): boolean;
- getErrors(): Map<string>;
- }
- }
- declare module spine {
- class AtlasAttachmentLoader implements AttachmentLoader {
- atlas: TextureAtlas;
- constructor(atlas: TextureAtlas);
- newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
- newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
- newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
- newPathAttachment(skin: Skin, name: string): PathAttachment;
- newPointAttachment(skin: Skin, name: string): PointAttachment;
- newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
- }
- }
- declare module spine {
- abstract class Attachment {
- name: string;
- constructor(name: string);
- }
- abstract class VertexAttachment extends Attachment {
- private static nextID;
- id: number;
- bones: Array<number>;
- vertices: ArrayLike<number>;
- worldVerticesLength: number;
- constructor(name: string);
- computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
- applyDeform(sourceAttachment: VertexAttachment): boolean;
- }
- }
- declare module spine {
- interface AttachmentLoader {
- newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
- newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
- newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
- newPathAttachment(skin: Skin, name: string): PathAttachment;
- newPointAttachment(skin: Skin, name: string): PointAttachment;
- newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
- }
- }
- declare module spine {
- enum AttachmentType {
- Region = 0,
- BoundingBox = 1,
- Mesh = 2,
- LinkedMesh = 3,
- Path = 4,
- Point = 5,
- }
- }
- declare module spine {
- class BoundingBoxAttachment extends VertexAttachment {
- color: Color;
- constructor(name: string);
- }
- }
- declare module spine {
- class ClippingAttachment extends VertexAttachment {
- endSlot: SlotData;
- color: Color;
- constructor(name: string);
- }
- }
- declare module spine {
- class MeshAttachment extends VertexAttachment {
- region: TextureRegion;
- path: string;
- regionUVs: ArrayLike<number>;
- uvs: ArrayLike<number>;
- triangles: Array<number>;
- color: Color;
- hullLength: number;
- private parentMesh;
- inheritDeform: boolean;
- tempColor: Color;
- constructor(name: string);
- updateUVs(): void;
- applyDeform(sourceAttachment: VertexAttachment): boolean;
- getParentMesh(): MeshAttachment;
- setParentMesh(parentMesh: MeshAttachment): void;
- }
- }
- declare module spine {
- class PathAttachment extends VertexAttachment {
- lengths: Array<number>;
- closed: boolean;
- constantSpeed: boolean;
- color: Color;
- constructor(name: string);
- }
- }
- declare module spine {
- class PointAttachment extends VertexAttachment {
- x: number;
- y: number;
- rotation: number;
- color: Color;
- constructor(name: string);
- computeWorldPosition(bone: Bone, point: Vector2): Vector2;
- computeWorldRotation(bone: Bone): number;
- }
- }
- declare module spine {
- class RegionAttachment extends Attachment {
- static OX1: number;
- static OY1: number;
- static OX2: number;
- static OY2: number;
- static OX3: number;
- static OY3: number;
- static OX4: number;
- static OY4: number;
- static X1: number;
- static Y1: number;
- static C1R: number;
- static C1G: number;
- static C1B: number;
- static C1A: number;
- static U1: number;
- static V1: number;
- static X2: number;
- static Y2: number;
- static C2R: number;
- static C2G: number;
- static C2B: number;
- static C2A: number;
- static U2: number;
- static V2: number;
- static X3: number;
- static Y3: number;
- static C3R: number;
- static C3G: number;
- static C3B: number;
- static C3A: number;
- static U3: number;
- static V3: number;
- static X4: number;
- static Y4: number;
- static C4R: number;
- static C4G: number;
- static C4B: number;
- static C4A: number;
- static U4: number;
- static V4: number;
- x: number;
- y: number;
- scaleX: number;
- scaleY: number;
- rotation: number;
- width: number;
- height: number;
- color: Color;
- path: string;
- rendererObject: any;
- region: TextureRegion;
- offset: ArrayLike<number>;
- uvs: ArrayLike<number>;
- tempColor: Color;
- constructor(name: string);
- updateOffset(): void;
- setRegion(region: TextureRegion): void;
- computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
- }
- }
- declare module spine {
- enum BlendMode {
- Normal = 0,
- Additive = 1,
- Multiply = 2,
- Screen = 3,
- }
- }
- declare module spine {
- class Bone implements Updatable {
- data: BoneData;
- skeleton: Skeleton;
- parent: Bone;
- children: Bone[];
- x: number;
- y: number;
- rotation: number;
- scaleX: number;
- scaleY: number;
- shearX: number;
- shearY: number;
- ax: number;
- ay: number;
- arotation: number;
- ascaleX: number;
- ascaleY: number;
- ashearX: number;
- ashearY: number;
- appliedValid: boolean;
- a: number;
- b: number;
- worldX: number;
- c: number;
- d: number;
- worldY: number;
- sorted: boolean;
- constructor(data: BoneData, skeleton: Skeleton, parent: Bone);
- update(): void;
- updateWorldTransform(): void;
- updateWorldTransformWith(x: number, y: number, rotation: number, scaleX: number, scaleY: number, shearX: number, shearY: number): void;
- setToSetupPose(): void;
- getWorldRotationX(): number;
- getWorldRotationY(): number;
- getWorldScaleX(): number;
- getWorldScaleY(): number;
- updateAppliedTransform(): void;
- worldToLocal(world: Vector2): Vector2;
- localToWorld(local: Vector2): Vector2;
- worldToLocalRotation(worldRotation: number): number;
- localToWorldRotation(localRotation: number): number;
- rotateWorld(degrees: number): void;
- }
- }
- declare module spine {
- class BoneData {
- index: number;
- name: string;
- parent: BoneData;
- length: number;
- x: number;
- y: number;
- rotation: number;
- scaleX: number;
- scaleY: number;
- shearX: number;
- shearY: number;
- transformMode: TransformMode;
- constructor(index: number, name: string, parent: BoneData);
- }
- enum TransformMode {
- Normal = 0,
- OnlyTranslation = 1,
- NoRotationOrReflection = 2,
- NoScale = 3,
- NoScaleOrReflection = 4,
- }
- }
- declare module spine {
- interface Constraint extends Updatable {
- getOrder(): number;
- }
- }
- declare module spine {
- class Event {
- data: EventData;
- intValue: number;
- floatValue: number;
- stringValue: string;
- time: number;
- constructor(time: number, data: EventData);
- }
- }
- declare module spine {
- class EventData {
- name: string;
- intValue: number;
- floatValue: number;
- stringValue: string;
- constructor(name: string);
- }
- }
- declare module spine {
- class IkConstraint implements Constraint {
- data: IkConstraintData;
- bones: Array<Bone>;
- target: Bone;
- mix: number;
- bendDirection: number;
- constructor(data: IkConstraintData, skeleton: Skeleton);
- getOrder(): number;
- apply(): void;
- update(): void;
- apply1(bone: Bone, targetX: number, targetY: number, alpha: number): void;
- apply2(parent: Bone, child: Bone, targetX: number, targetY: number, bendDir: number, alpha: number): void;
- }
- }
- declare module spine {
- class IkConstraintData {
- name: string;
- order: number;
- bones: BoneData[];
- target: BoneData;
- bendDirection: number;
- mix: number;
- constructor(name: string);
- }
- }
- declare module spine {
- class PathConstraint implements Constraint {
- static NONE: number;
- static BEFORE: number;
- static AFTER: number;
- data: PathConstraintData;
- bones: Array<Bone>;
- target: Slot;
- position: number;
- spacing: number;
- rotateMix: number;
- translateMix: number;
- spaces: number[];
- positions: number[];
- world: number[];
- curves: number[];
- lengths: number[];
- segments: number[];
- constructor(data: PathConstraintData, skeleton: Skeleton);
- apply(): void;
- update(): void;
- computeWorldPositions(path: PathAttachment, spacesCount: number, tangents: boolean, percentPosition: boolean, percentSpacing: boolean): number[];
- addBeforePosition(p: number, temp: Array<number>, i: number, out: Array<number>, o: number): void;
- addAfterPosition(p: number, temp: Array<number>, i: number, out: Array<number>, o: number): void;
- addCurvePosition(p: number, x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, out: Array<number>, o: number, tangents: boolean): void;
- getOrder(): number;
- }
- }
- declare module spine {
- class PathConstraintData {
- name: string;
- order: number;
- bones: BoneData[];
- target: SlotData;
- positionMode: PositionMode;
- spacingMode: SpacingMode;
- rotateMode: RotateMode;
- offsetRotation: number;
- position: number;
- spacing: number;
- rotateMix: number;
- translateMix: number;
- constructor(name: string);
- }
- enum PositionMode {
- Fixed = 0,
- Percent = 1,
- }
- enum SpacingMode {
- Length = 0,
- Fixed = 1,
- Percent = 2,
- }
- enum RotateMode {
- Tangent = 0,
- Chain = 1,
- ChainScale = 2,
- }
- }
- declare module spine {
- class SharedAssetManager implements Disposable {
- private pathPrefix;
- private clientAssets;
- private queuedAssets;
- private rawAssets;
- private errors;
- constructor(pathPrefix?: string);
- private queueAsset(clientId, textureLoader, path);
- loadText(clientId: string, path: string): void;
- loadJson(clientId: string, path: string): void;
- loadTexture(clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string): void;
- get(clientId: string, path: string): any;
- private updateClientAssets(clientAssets);
- isLoadingComplete(clientId: string): boolean;
- dispose(): void;
- hasErrors(): boolean;
- getErrors(): Map<string>;
- }
- }
- declare module spine {
- class Skeleton {
- data: SkeletonData;
- bones: Array<Bone>;
- slots: Array<Slot>;
- drawOrder: Array<Slot>;
- ikConstraints: Array<IkConstraint>;
- transformConstraints: Array<TransformConstraint>;
- pathConstraints: Array<PathConstraint>;
- _updateCache: Updatable[];
- updateCacheReset: Updatable[];
- skin: Skin;
- color: Color;
- time: number;
- flipX: boolean;
- flipY: boolean;
- x: number;
- y: number;
- constructor(data: SkeletonData);
- updateCache(): void;
- sortIkConstraint(constraint: IkConstraint): void;
- sortPathConstraint(constraint: PathConstraint): void;
- sortTransformConstraint(constraint: TransformConstraint): void;
- sortPathConstraintAttachment(skin: Skin, slotIndex: number, slotBone: Bone): void;
- sortPathConstraintAttachmentWith(attachment: Attachment, slotBone: Bone): void;
- sortBone(bone: Bone): void;
- sortReset(bones: Array<Bone>): void;
- updateWorldTransform(): void;
- setToSetupPose(): void;
- setBonesToSetupPose(): void;
- setSlotsToSetupPose(): void;
- getRootBone(): Bone;
- findBone(boneName: string): Bone;
- findBoneIndex(boneName: string): number;
- findSlot(slotName: string): Slot;
- findSlotIndex(slotName: string): number;
- setSkinByName(skinName: string): void;
- setSkin(newSkin: Skin): void;
- getAttachmentByName(slotName: string, attachmentName: string): Attachment;
- getAttachment(slotIndex: number, attachmentName: string): Attachment;
- setAttachment(slotName: string, attachmentName: string): void;
- findIkConstraint(constraintName: string): IkConstraint;
- findTransformConstraint(constraintName: string): TransformConstraint;
- findPathConstraint(constraintName: string): PathConstraint;
- getBounds(offset: Vector2, size: Vector2, temp: Array<number>): void;
- update(delta: number): void;
- }
- }
- declare module spine {
- class SkeletonBounds {
- minX: number;
- minY: number;
- maxX: number;
- maxY: number;
- boundingBoxes: BoundingBoxAttachment[];
- polygons: ArrayLike<number>[];
- private polygonPool;
- update(skeleton: Skeleton, updateAabb: boolean): void;
- aabbCompute(): void;
- aabbContainsPoint(x: number, y: number): boolean;
- aabbIntersectsSegment(x1: number, y1: number, x2: number, y2: number): boolean;
- aabbIntersectsSkeleton(bounds: SkeletonBounds): boolean;
- containsPoint(x: number, y: number): BoundingBoxAttachment;
- containsPointPolygon(polygon: ArrayLike<number>, x: number, y: number): boolean;
- intersectsSegment(x1: number, y1: number, x2: number, y2: number): BoundingBoxAttachment;
- intersectsSegmentPolygon(polygon: ArrayLike<number>, x1: number, y1: number, x2: number, y2: number): boolean;
- getPolygon(boundingBox: BoundingBoxAttachment): ArrayLike<number>;
- getWidth(): number;
- getHeight(): number;
- }
- }
- declare module spine {
- class SkeletonClipping {
- private triangulator;
- private clippingPolygon;
- private clipOutput;
- clippedVertices: number[];
- clippedTriangles: number[];
- private scratch;
- private clipAttachment;
- private clippingPolygons;
- clipStart(slot: Slot, clip: ClippingAttachment): number;
- clipEndWithSlot(slot: Slot): void;
- clipEnd(): void;
- isClipping(): boolean;
- clipTriangles(vertices: ArrayLike<number>, verticesLength: number, triangles: ArrayLike<number>, trianglesLength: number, uvs: ArrayLike<number>, light: Color, dark: Color, twoColor: boolean): void;
- clip(x1: number, y1: number, x2: number, y2: number, x3: number, y3: number, clippingArea: Array<number>, output: Array<number>): boolean;
- static makeClockwise(polygon: ArrayLike<number>): void;
- }
- }
- declare module spine {
- class SkeletonData {
- name: string;
- bones: BoneData[];
- slots: SlotData[];
- skins: Skin[];
- defaultSkin: Skin;
- events: EventData[];
- animations: Animation[];
- ikConstraints: IkConstraintData[];
- transformConstraints: TransformConstraintData[];
- pathConstraints: PathConstraintData[];
- width: number;
- height: number;
- version: string;
- hash: string;
- fps: number;
- imagesPath: string;
- findBone(boneName: string): BoneData;
- findBoneIndex(boneName: string): number;
- findSlot(slotName: string): SlotData;
- findSlotIndex(slotName: string): number;
- findSkin(skinName: string): Skin;
- findEvent(eventDataName: string): EventData;
- findAnimation(animationName: string): Animation;
- findIkConstraint(constraintName: string): IkConstraintData;
- findTransformConstraint(constraintName: string): TransformConstraintData;
- findPathConstraint(constraintName: string): PathConstraintData;
- findPathConstraintIndex(pathConstraintName: string): number;
- }
- }
- declare module spine {
- class SkeletonJson {
- attachmentLoader: AttachmentLoader;
- scale: number;
- private linkedMeshes;
- constructor(attachmentLoader: AttachmentLoader);
- readSkeletonData(json: string | any): SkeletonData;
- readAttachment(map: any, skin: Skin, slotIndex: number, name: string, skeletonData: SkeletonData): Attachment;
- readVertices(map: any, attachment: VertexAttachment, verticesLength: number): void;
- readAnimation(map: any, name: string, skeletonData: SkeletonData): void;
- readCurve(map: any, timeline: CurveTimeline, frameIndex: number): void;
- getValue(map: any, prop: string, defaultValue: any): any;
- static blendModeFromString(str: string): BlendMode;
- static positionModeFromString(str: string): PositionMode;
- static spacingModeFromString(str: string): SpacingMode;
- static rotateModeFromString(str: string): RotateMode;
- static transformModeFromString(str: string): TransformMode;
- }
- }
- declare module spine {
- class Skin {
- name: string;
- attachments: Map<Attachment>[];
- constructor(name: string);
- addAttachment(slotIndex: number, name: string, attachment: Attachment): void;
- getAttachment(slotIndex: number, name: string): Attachment;
- attachAll(skeleton: Skeleton, oldSkin: Skin): void;
- }
- }
- declare module spine {
- class Slot {
- data: SlotData;
- bone: Bone;
- color: Color;
- darkColor: Color;
- private attachment;
- private attachmentTime;
- attachmentVertices: number[];
- constructor(data: SlotData, bone: Bone);
- getAttachment(): Attachment;
- setAttachment(attachment: Attachment): void;
- setAttachmentTime(time: number): void;
- getAttachmentTime(): number;
- setToSetupPose(): void;
- }
- }
- declare module spine {
- class SlotData {
- index: number;
- name: string;
- boneData: BoneData;
- color: Color;
- darkColor: Color;
- attachmentName: string;
- blendMode: BlendMode;
- constructor(index: number, name: string, boneData: BoneData);
- }
- }
- declare module spine {
- abstract class Texture {
- protected _image: HTMLImageElement;
- constructor(image: HTMLImageElement);
- getImage(): HTMLImageElement;
- abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
- abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
- abstract dispose(): void;
- static filterFromString(text: string): TextureFilter;
- static wrapFromString(text: string): TextureWrap;
- }
- enum TextureFilter {
- Nearest = 9728,
- Linear = 9729,
- MipMap = 9987,
- MipMapNearestNearest = 9984,
- MipMapLinearNearest = 9985,
- MipMapNearestLinear = 9986,
- MipMapLinearLinear = 9987,
- }
- enum TextureWrap {
- MirroredRepeat = 33648,
- ClampToEdge = 33071,
- Repeat = 10497,
- }
- class TextureRegion {
- renderObject: any;
- u: number;
- v: number;
- u2: number;
- v2: number;
- width: number;
- height: number;
- rotate: boolean;
- offsetX: number;
- offsetY: number;
- originalWidth: number;
- originalHeight: number;
- }
- }
- declare module spine {
- class TextureAtlas implements Disposable {
- pages: TextureAtlasPage[];
- regions: TextureAtlasRegion[];
- constructor(atlasText: string, textureLoader: (path: string) => any);
- private load(atlasText, textureLoader);
- findRegion(name: string): TextureAtlasRegion;
- dispose(): void;
- }
- class TextureAtlasPage {
- name: string;
- minFilter: TextureFilter;
- magFilter: TextureFilter;
- uWrap: TextureWrap;
- vWrap: TextureWrap;
- texture: Texture;
- width: number;
- height: number;
- }
- class TextureAtlasRegion extends TextureRegion {
- page: TextureAtlasPage;
- name: string;
- x: number;
- y: number;
- index: number;
- rotate: boolean;
- texture: Texture;
- }
- }
- declare module spine {
- class TransformConstraint implements Constraint {
- data: TransformConstraintData;
- bones: Array<Bone>;
- target: Bone;
- rotateMix: number;
- translateMix: number;
- scaleMix: number;
- shearMix: number;
- temp: Vector2;
- constructor(data: TransformConstraintData, skeleton: Skeleton);
- apply(): void;
- update(): void;
- applyAbsoluteWorld(): void;
- applyRelativeWorld(): void;
- applyAbsoluteLocal(): void;
- applyRelativeLocal(): void;
- getOrder(): number;
- }
- }
- declare module spine {
- class TransformConstraintData {
- name: string;
- order: number;
- bones: BoneData[];
- target: BoneData;
- rotateMix: number;
- translateMix: number;
- scaleMix: number;
- shearMix: number;
- offsetRotation: number;
- offsetX: number;
- offsetY: number;
- offsetScaleX: number;
- offsetScaleY: number;
- offsetShearY: number;
- relative: boolean;
- local: boolean;
- constructor(name: string);
- }
- }
- declare module spine {
- class Triangulator {
- private convexPolygons;
- private convexPolygonsIndices;
- private indicesArray;
- private isConcaveArray;
- private triangles;
- private polygonPool;
- private polygonIndicesPool;
- triangulate(verticesArray: ArrayLike<number>): Array<number>;
- decompose(verticesArray: Array<number>, triangles: Array<number>): Array<Array<number>>;
- private static isConcave(index, vertexCount, vertices, indices);
- private static positiveArea(p1x, p1y, p2x, p2y, p3x, p3y);
- private static winding(p1x, p1y, p2x, p2y, p3x, p3y);
- }
- }
- declare module spine {
- interface Updatable {
- update(): void;
- }
- }
- declare module spine {
- interface Map<T> {
- [key: string]: T;
- }
- class IntSet {
- array: number[];
- add(value: number): boolean;
- contains(value: number): boolean;
- remove(value: number): void;
- clear(): void;
- }
- interface Disposable {
- dispose(): void;
- }
- interface Restorable {
- restore(): void;
- }
- class Color {
- r: number;
- g: number;
- b: number;
- a: number;
- static WHITE: Color;
- static RED: Color;
- static GREEN: Color;
- static BLUE: Color;
- static MAGENTA: Color;
- constructor(r?: number, g?: number, b?: number, a?: number);
- set(r: number, g: number, b: number, a: number): this;
- setFromColor(c: Color): this;
- setFromString(hex: string): this;
- add(r: number, g: number, b: number, a: number): this;
- clamp(): this;
- }
- class MathUtils {
- static PI: number;
- static PI2: number;
- static radiansToDegrees: number;
- static radDeg: number;
- static degreesToRadians: number;
- static degRad: number;
- static clamp(value: number, min: number, max: number): number;
- static cosDeg(degrees: number): number;
- static sinDeg(degrees: number): number;
- static signum(value: number): number;
- static toInt(x: number): number;
- static cbrt(x: number): number;
- }
- class Utils {
- static SUPPORTS_TYPED_ARRAYS: boolean;
- static arrayCopy<T>(source: ArrayLike<T>, sourceStart: number, dest: ArrayLike<T>, destStart: number, numElements: number): void;
- static setArraySize<T>(array: Array<T>, size: number, value?: any): Array<T>;
- static ensureArrayCapacity<T>(array: Array<T>, size: number, value?: any): Array<T>;
- static newArray<T>(size: number, defaultValue: T): Array<T>;
- static newFloatArray(size: number): ArrayLike<number>;
- static newShortArray(size: number): ArrayLike<number>;
- static toFloatArray(array: Array<number>): number[] | Float32Array;
- }
- class DebugUtils {
- static logBones(skeleton: Skeleton): void;
- }
- class Pool<T> {
- private items;
- private instantiator;
- constructor(instantiator: () => T);
- obtain(): T;
- free(item: T): void;
- freeAll(items: ArrayLike<T>): void;
- clear(): void;
- }
- class Vector2 {
- x: number;
- y: number;
- constructor(x?: number, y?: number);
- set(x: number, y: number): Vector2;
- length(): number;
- normalize(): this;
- }
- class TimeKeeper {
- maxDelta: number;
- framesPerSecond: number;
- delta: number;
- totalTime: number;
- private lastTime;
- private frameCount;
- private frameTime;
- update(): void;
- }
- interface ArrayLike<T> {
- length: number;
- [n: number]: T;
- }
- class WindowedMean {
- values: Array<number>;
- addedValues: number;
- lastValue: number;
- mean: number;
- dirty: boolean;
- constructor(windowSize?: number);
- hasEnoughData(): boolean;
- addValue(value: number): void;
- getMean(): number;
- }
- }
- declare module spine.webgl {
- class AssetManager extends spine.AssetManager {
- constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, pathPrefix?: string);
- }
- }
- declare module spine.webgl {
- class OrthoCamera {
- position: Vector3;
- direction: Vector3;
- up: Vector3;
- near: number;
- far: number;
- zoom: number;
- viewportWidth: number;
- viewportHeight: number;
- projectionView: Matrix4;
- inverseProjectionView: Matrix4;
- projection: Matrix4;
- view: Matrix4;
- private tmp;
- constructor(viewportWidth: number, viewportHeight: number);
- update(): void;
- screenToWorld(screenCoords: Vector3, screenWidth: number, screenHeight: number): Vector3;
- setViewport(viewportWidth: number, viewportHeight: number): void;
- }
- }
- declare module spine.webgl {
- class GLTexture extends Texture implements Disposable, Restorable {
- private context;
- private texture;
- private boundUnit;
- private useMipMaps;
- constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, image: HTMLImageElement, useMipMaps?: boolean);
- setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
- setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
- update(useMipMaps: boolean): void;
- restore(): void;
- bind(unit?: number): void;
- unbind(): void;
- dispose(): void;
- }
- }
- declare module spine.webgl {
- class Input {
- element: HTMLElement;
- lastX: number;
- lastY: number;
- buttonDown: boolean;
- currTouch: Touch;
- touchesPool: Pool<Touch>;
- private listeners;
- constructor(element: HTMLElement);
- private setupCallbacks(element);
- addListener(listener: InputListener): void;
- removeListener(listener: InputListener): void;
- }
- class Touch {
- identifier: number;
- x: number;
- y: number;
- constructor(identifier: number, x: number, y: number);
- }
- interface InputListener {
- down(x: number, y: number): void;
- up(x: number, y: number): void;
- moved(x: number, y: number): void;
- dragged(x: number, y: number): void;
- }
- }
- declare module spine.webgl {
- class LoadingScreen {
- static FADE_SECONDS: number;
- private static loaded;
- private static spinnerImg;
- private static logoImg;
- private renderer;
- private logo;
- private spinner;
- private angle;
- private fadeOut;
- private timeKeeper;
- backgroundColor: Color;
- private tempColor;
- private firstDraw;
- private static SPINNER_DATA;
- private static SPINE_LOGO_DATA;
- constructor(renderer: SceneRenderer);
- draw(complete?: boolean): void;
- }
- }
- declare module spine.webgl {
- const M00: number;
- const M01: number;
- const M02: number;
- const M03: number;
- const M10: number;
- const M11: number;
- const M12: number;
- const M13: number;
- const M20: number;
- const M21: number;
- const M22: number;
- const M23: number;
- const M30: number;
- const M31: number;
- const M32: number;
- const M33: number;
- class Matrix4 {
- temp: Float32Array;
- values: Float32Array;
- private static xAxis;
- private static yAxis;
- private static zAxis;
- private static tmpMatrix;
- constructor();
- set(values: ArrayLike<number>): Matrix4;
- transpose(): Matrix4;
- identity(): Matrix4;
- invert(): Matrix4;
- determinant(): number;
- translate(x: number, y: number, z: number): Matrix4;
- copy(): Matrix4;
- projection(near: number, far: number, fovy: number, aspectRatio: number): Matrix4;
- ortho2d(x: number, y: number, width: number, height: number): Matrix4;
- ortho(left: number, right: number, bottom: number, top: number, near: number, far: number): Matrix4;
- multiply(matrix: Matrix4): Matrix4;
- multiplyLeft(matrix: Matrix4): Matrix4;
- lookAt(position: Vector3, direction: Vector3, up: Vector3): this;
- static initTemps(): void;
- }
- }
- declare module spine.webgl {
- class Mesh implements Disposable, Restorable {
- private attributes;
- private context;
- private vertices;
- private verticesBuffer;
- private verticesLength;
- private dirtyVertices;
- private indices;
- private indicesBuffer;
- private indicesLength;
- private dirtyIndices;
- private elementsPerVertex;
- getAttributes(): VertexAttribute[];
- maxVertices(): number;
- numVertices(): number;
- setVerticesLength(length: number): void;
- getVertices(): Float32Array;
- maxIndices(): number;
- numIndices(): number;
- setIndicesLength(length: number): void;
- getIndices(): Uint16Array;
- getVertexSizeInFloats(): number;
- constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, attributes: VertexAttribute[], maxVertices: number, maxIndices: number);
- setVertices(vertices: Array<number>): void;
- setIndices(indices: Array<number>): void;
- draw(shader: Shader, primitiveType: number): void;
- drawWithOffset(shader: Shader, primitiveType: number, offset: number, count: number): void;
- bind(shader: Shader): void;
- unbind(shader: Shader): void;
- private update();
- restore(): void;
- dispose(): void;
- }
- class VertexAttribute {
- name: string;
- type: VertexAttributeType;
- numElements: number;
- constructor(name: string, type: VertexAttributeType, numElements: number);
- }
- class Position2Attribute extends VertexAttribute {
- constructor();
- }
- class Position3Attribute extends VertexAttribute {
- constructor();
- }
- class TexCoordAttribute extends VertexAttribute {
- constructor(unit?: number);
- }
- class ColorAttribute extends VertexAttribute {
- constructor();
- }
- class Color2Attribute extends VertexAttribute {
- constructor();
- }
- enum VertexAttributeType {
- Float = 0,
- }
- }
- declare module spine.webgl {
- class PolygonBatcher implements Disposable {
- private context;
- private drawCalls;
- private isDrawing;
- private mesh;
- private shader;
- private lastTexture;
- private verticesLength;
- private indicesLength;
- private srcBlend;
- private dstBlend;
- constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, twoColorTint?: boolean, maxVertices?: number);
- begin(shader: Shader): void;
- setBlendMode(srcBlend: number, dstBlend: number): void;
- draw(texture: GLTexture, vertices: ArrayLike<number>, indices: Array<number>): void;
- private flush();
- end(): void;
- getDrawCalls(): number;
- dispose(): void;
- }
- }
- declare module spine.webgl {
- class SceneRenderer implements Disposable {
- context: ManagedWebGLRenderingContext;
- canvas: HTMLCanvasElement;
- camera: OrthoCamera;
- batcher: PolygonBatcher;
- private twoColorTint;
- private batcherShader;
- private shapes;
- private shapesShader;
- private activeRenderer;
- private skeletonRenderer;
- private skeletonDebugRenderer;
- private QUAD;
- private QUAD_TRIANGLES;
- private WHITE;
- constructor(canvas: HTMLCanvasElement, context: ManagedWebGLRenderingContext | WebGLRenderingContext, twoColorTint?: boolean);
- begin(): void;
- drawSkeleton(skeleton: Skeleton, premultipliedAlpha?: boolean): void;
- drawSkeletonDebug(skeleton: Skeleton, premultipliedAlpha?: boolean, ignoredBones?: Array<string>): void;
- drawTexture(texture: GLTexture, x: number, y: number, width: number, height: number, color?: Color): void;
- drawTextureRotated(texture: GLTexture, x: number, y: number, width: number, height: number, pivotX: number, pivotY: number, angle: number, color?: Color, premultipliedAlpha?: boolean): void;
- drawRegion(region: TextureAtlasRegion, x: number, y: number, width: number, height: number, color?: Color, premultipliedAlpha?: boolean): void;
- line(x: number, y: number, x2: number, y2: number, color?: Color, color2?: Color): void;
- triangle(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, color?: Color, color2?: Color, color3?: Color): void;
- quad(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, x4: number, y4: number, color?: Color, color2?: Color, color3?: Color, color4?: Color): void;
- rect(filled: boolean, x: number, y: number, width: number, height: number, color?: Color): void;
- rectLine(filled: boolean, x1: number, y1: number, x2: number, y2: number, width: number, color?: Color): void;
- polygon(polygonVertices: ArrayLike<number>, offset: number, count: number, color?: Color): void;
- circle(filled: boolean, x: number, y: number, radius: number, color?: Color, segments?: number): void;
- curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
- end(): void;
- resize(resizeMode: ResizeMode): void;
- private enableRenderer(renderer);
- dispose(): void;
- }
- enum ResizeMode {
- Stretch = 0,
- Expand = 1,
- Fit = 2,
- }
- }
- declare module spine.webgl {
- class Shader implements Disposable, Restorable {
- private vertexShader;
- private fragmentShader;
- static MVP_MATRIX: string;
- static POSITION: string;
- static COLOR: string;
- static COLOR2: string;
- static TEXCOORDS: string;
- static SAMPLER: string;
- private context;
- private vs;
- private fs;
- private program;
- private tmp2x2;
- private tmp3x3;
- private tmp4x4;
- getProgram(): WebGLProgram;
- getVertexShader(): string;
- getFragmentShader(): string;
- constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, vertexShader: string, fragmentShader: string);
- private compile();
- private compileShader(type, source);
- private compileProgram(vs, fs);
- restore(): void;
- bind(): void;
- unbind(): void;
- setUniformi(uniform: string, value: number): void;
- setUniformf(uniform: string, value: number): void;
- setUniform2f(uniform: string, value: number, value2: number): void;
- setUniform3f(uniform: string, value: number, value2: number, value3: number): void;
- setUniform4f(uniform: string, value: number, value2: number, value3: number, value4: number): void;
- setUniform2x2f(uniform: string, value: ArrayLike<number>): void;
- setUniform3x3f(uniform: string, value: ArrayLike<number>): void;
- setUniform4x4f(uniform: string, value: ArrayLike<number>): void;
- getUniformLocation(uniform: string): WebGLUniformLocation;
- getAttributeLocation(attribute: string): number;
- dispose(): void;
- static newColoredTextured(context: ManagedWebGLRenderingContext | WebGLRenderingContext): Shader;
- static newTwoColoredTextured(context: ManagedWebGLRenderingContext | WebGLRenderingContext): Shader;
- static newColored(context: ManagedWebGLRenderingContext | WebGLRenderingContext): Shader;
- }
- }
- declare module spine.webgl {
- class ShapeRenderer implements Disposable {
- private context;
- private isDrawing;
- private mesh;
- private shapeType;
- private color;
- private shader;
- private vertexIndex;
- private tmp;
- private srcBlend;
- private dstBlend;
- constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, maxVertices?: number);
- begin(shader: Shader): void;
- setBlendMode(srcBlend: number, dstBlend: number): void;
- setColor(color: Color): void;
- setColorWith(r: number, g: number, b: number, a: number): void;
- point(x: number, y: number, color?: Color): void;
- line(x: number, y: number, x2: number, y2: number, color?: Color): void;
- triangle(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, color?: Color, color2?: Color, color3?: Color): void;
- quad(filled: boolean, x: number, y: number, x2: number, y2: number, x3: number, y3: number, x4: number, y4: number, color?: Color, color2?: Color, color3?: Color, color4?: Color): void;
- rect(filled: boolean, x: number, y: number, width: number, height: number, color?: Color): void;
- rectLine(filled: boolean, x1: number, y1: number, x2: number, y2: number, width: number, color?: Color): void;
- x(x: number, y: number, size: number): void;
- polygon(polygonVertices: ArrayLike<number>, offset: number, count: number, color?: Color): void;
- circle(filled: boolean, x: number, y: number, radius: number, color?: Color, segments?: number): void;
- curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
- private vertex(x, y, color);
- end(): void;
- private flush();
- private check(shapeType, numVertices);
- dispose(): void;
- }
- enum ShapeType {
- Point = 0,
- Line = 1,
- Filled = 4,
- }
- }
- declare module spine.webgl {
- class SkeletonDebugRenderer implements Disposable {
- boneLineColor: Color;
- boneOriginColor: Color;
- attachmentLineColor: Color;
- triangleLineColor: Color;
- pathColor: Color;
- clipColor: Color;
- aabbColor: Color;
- drawBones: boolean;
- drawRegionAttachments: boolean;
- drawBoundingBoxes: boolean;
- drawMeshHull: boolean;
- drawMeshTriangles: boolean;
- drawPaths: boolean;
- drawSkeletonXY: boolean;
- drawClipping: boolean;
- premultipliedAlpha: boolean;
- scale: number;
- boneWidth: number;
- private context;
- private bounds;
- private temp;
- private vertices;
- private static LIGHT_GRAY;
- private static GREEN;
- constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext);
- draw(shapes: ShapeRenderer, skeleton: Skeleton, ignoredBones?: Array<string>): void;
- dispose(): void;
- }
- }
- declare module spine.webgl {
- class SkeletonRenderer {
- static QUAD_TRIANGLES: number[];
- premultipliedAlpha: boolean;
- private tempColor;
- private tempColor2;
- private vertices;
- private vertexSize;
- private twoColorTint;
- private renderable;
- private clipper;
- constructor(context: ManagedWebGLRenderingContext, twoColorTint?: boolean);
- draw(batcher: PolygonBatcher, skeleton: Skeleton): void;
- }
- }
- declare module spine.webgl {
- class Vector3 {
- x: number;
- y: number;
- z: number;
- constructor(x?: number, y?: number, z?: number);
- setFrom(v: Vector3): Vector3;
- set(x: number, y: number, z: number): Vector3;
- add(v: Vector3): Vector3;
- sub(v: Vector3): Vector3;
- scale(s: number): Vector3;
- normalize(): Vector3;
- cross(v: Vector3): Vector3;
- multiply(matrix: Matrix4): Vector3;
- project(matrix: Matrix4): Vector3;
- dot(v: Vector3): number;
- length(): number;
- distance(v: Vector3): number;
- }
- }
- declare module spine.webgl {
- class ManagedWebGLRenderingContext {
- canvas: HTMLCanvasElement;
- gl: WebGLRenderingContext;
- private restorables;
- constructor(canvasOrContext: HTMLCanvasElement | WebGLRenderingContext, contextConfig?: any);
- addRestorable(restorable: Restorable): void;
- removeRestorable(restorable: Restorable): void;
- }
- class WebGLBlendModeConverter {
- static ZERO: number;
- static ONE: number;
- static SRC_COLOR: number;
- static ONE_MINUS_SRC_COLOR: number;
- static SRC_ALPHA: number;
- static ONE_MINUS_SRC_ALPHA: number;
- static DST_ALPHA: number;
- static ONE_MINUS_DST_ALPHA: number;
- static DST_COLOR: number;
- static getDestGLBlendMode(blendMode: BlendMode): number;
- static getSourceGLBlendMode(blendMode: BlendMode, premultipliedAlpha?: boolean): number;
- }
- }
- declare module spine {
- class SpineWidget {
- skeleton: Skeleton;
- state: AnimationState;
- context: spine.webgl.ManagedWebGLRenderingContext;
- canvas: HTMLCanvasElement;
- debugRenderer: spine.webgl.SkeletonDebugRenderer;
- private config;
- private assetManager;
- private shader;
- private batcher;
- private shapes;
- private debugShader;
- private mvp;
- private skeletonRenderer;
- private paused;
- private lastFrameTime;
- private backgroundColor;
- private loaded;
- private bounds;
- constructor(element: HTMLElement | string, config: SpineWidgetConfig);
- private validateConfig(config);
- private load();
- private render();
- private resize();
- pause(): void;
- play(): void;
- isPlaying(): boolean;
- setAnimation(animationName: string, animationStateListener?: AnimationStateListener2): void;
- static loadWidgets(): void;
- static loadWidget(widget: HTMLElement): void;
- static pageLoaded: boolean;
- private static ready();
- static setupDOMListener(): void;
- }
- class SpineWidgetConfig {
- json: string;
- jsonContent: any;
- atlas: string;
- atlasContent: string;
- animation: string;
- imagesPath: string;
- atlasPages: string[];
- atlasPagesContent: string[];
- skin: string;
- loop: boolean;
- scale: number;
- x: number;
- y: number;
- alpha: boolean;
- fitToCanvas: boolean;
- backgroundColor: string;
- premultipliedAlpha: boolean;
- debug: boolean;
- success: (widget: SpineWidget) => void;
- error: (widget: SpineWidget, msg: string) => void;
- }
- }
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