badlogic 9fef35bf7a [lua] Remove logging. 4 éve
..
attachments b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 éve
vertexeffects b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 éve
Animation.lua 993e59f6bd [lua] Port AnimationState deform mixing while attachment timelines mix out. See #1653. 5 éve
AnimationState.lua 444810c598 [lua] Fixed #1820 4 éve
AnimationStateData.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 éve
Atlas.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 éve
AtlasAttachmentLoader.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 éve
AttachmentLoader.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 éve
AttachmentType.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 éve
BlendMode.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 éve
Bone.lua 444810c598 [lua] Fixed #1820 4 éve
BoneData.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 éve
BoundingBoxAttachment.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 éve
Color.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 éve
Event.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 éve
EventData.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 éve
IkConstraint.lua dcc6925e90 [lua] Fix 1-bone IK, see #1692. 5 éve
IkConstraintData.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 éve
Interpolation.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 éve
LICENSE 7f7e5f0fec Updated license headers and LICENSE files. 6 éve
MeshAttachment.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 éve
PathConstraint.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 éve
PathConstraintData.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 éve
README.md bbce5b915d Updated README.mds. 6 éve
RegionAttachment.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 éve
Skeleton.lua 9fef35bf7a [lua] Remove logging. 4 éve
SkeletonBounds.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 éve
SkeletonClipping.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 éve
SkeletonData.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 éve
SkeletonJson.lua 1e5aaeaa8b [lua] Fix transform constraint parsing. Closes #1647. 5 éve
Skin.lua 9fef35bf7a [lua] Remove logging. 4 éve
Slot.lua 993e59f6bd [lua] Port AnimationState deform mixing while attachment timelines mix out. See #1653. 5 éve
SlotData.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 éve
TextureAtlas.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 éve
TextureAtlasRegion.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 éve
TextureFilter.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 éve
TextureRegion.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 éve
TextureWrap.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 éve
TransformConstraint.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 éve
TransformConstraintData.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 éve
TransformMode.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 éve
Triangulator.lua b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 5 éve
utils.lua 9b801a993e [lua] Fixed animation layering. Cause of the bug was a few places using pairs instead of manually iterating through all indices from 0 to len. Closes #1574. 5 éve

README.md

spine-lua

The spine-lua runtime provides functionality to load and manipulate Spine skeletal animation data using Lua. It does not perform rendering but can be extended to enable Spine animations for other Lua-based projects.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Spine version

spine-lua works with data exported from Spine 3.8.xx.

spine-lua supports all Spine features.

spine-lua does not yet support loading the binary format.

Setup

  1. Download the Spine Runtimes source using git or by downloading it as a zip via the download button above.
  2. Copy the contents of the spine-lua directory into your project.

Runtimes Extending spine-lua