animated_login.dart 2.7 KB

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  1. ///
  2. /// Spine Runtimes License Agreement
  3. /// Last updated July 28, 2023. Replaces all prior versions.
  4. ///
  5. /// Copyright (c) 2013-2023, Esoteric Software LLC
  6. ///
  7. /// Integration of the Spine Runtimes into software or otherwise creating
  8. /// derivative works of the Spine Runtimes is permitted under the terms and
  9. /// conditions of Section 2 of the Spine Editor License Agreement:
  10. /// http://esotericsoftware.com/spine-editor-license
  11. ///
  12. /// Otherwise, it is permitted to integrate the Spine Runtimes into software or
  13. /// otherwise create derivative works of the Spine Runtimes (collectively,
  14. /// "Products"), provided that each user of the Products must obtain their own
  15. /// Spine Editor license and redistribution of the Products in any form must
  16. /// include this license and copyright notice.
  17. ///
  18. /// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. /// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. /// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. /// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. /// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. /// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. /// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. /// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. /// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
  27. /// SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. ///
  29. import 'package:spine_flutter/spine_flutter.dart';
  30. import 'package:flutter/material.dart';
  31. class AnimatedLogin extends StatelessWidget {
  32. const AnimatedLogin({Key? key}) : super(key: key);
  33. @override
  34. Widget build(BuildContext context) {
  35. reportLeaks();
  36. final controller = SpineWidgetController(onInitialized: (controller) {
  37. controller.skeleton.setSkinByName("nate");
  38. controller.skeleton.setToSetupPose();
  39. controller.animationState.setAnimationByName(0, "login/look-left-down", true);
  40. });
  41. return Scaffold(
  42. appBar: AppBar(title: const Text('Animated login')),
  43. body: Container(
  44. margin: const EdgeInsets.all(15.0),
  45. padding: const EdgeInsets.all(3.0),
  46. decoration: BoxDecoration(border: Border.all(color: Colors.blueAccent)),
  47. child: SpineWidget.fromAsset(
  48. "assets/chibi/chibi-stickers.atlas",
  49. "assets/chibi/chibi-stickers.skel",
  50. controller,
  51. boundsProvider: SkinAndAnimationBounds(skins: ["nate"], animation: "login/look-left-down"),
  52. sizedByBounds: true,
  53. )));
  54. }
  55. }