spine animation runtime libraries for various languages

#animation #library #gamedev #c #cpp #c++ #csharp #java #lua #flutter #libgdx #ts #xna

Davide Tantillo 3136e1d33f [ts][webgl] Allow to define a custom Shader for SceneRenderer. 1 year ago
.github c07d8a3bf4 Try to fix download artifact error for Godot 3.5 builds 1 year ago
examples 09c71cd313 [android] Copy assets via runtime.sh 1 year ago
formatters 12f11cbbf9 Add spine-android to formatter 1 year ago
spine-android cc982db033 Formatting 1 year ago
spine-c f1956d9496 Formatting. 1 year ago
spine-cocos2dx 7461b08f36 [cocos2dx] Fix name clash with SkeletonRenderer, closes #2643 1 year ago
spine-cpp 0e258cd0aa [cpp] Fixes #2635 1 year ago
spine-csharp 22cc555b0d [csharp] Minor: Fixed xml documentation tags (missing closing tags and multi-line code tags). 1 year ago
spine-flutter 0ffcc63b5e [flutter] Expand debug rendering example to show how to render in canvas coordinates 1 year ago
spine-glfw 0e258cd0aa [cpp] Fixes #2635 1 year ago
spine-godot fb1cd5e161 [godot] Fix version check. 1 year ago
spine-haxe 44c7b9120a [haxe] Port of commit d769c1a: Fixed noRotationOrReflection with skeleton scale. 1 year ago
spine-ios f9fb7a3b0c [ios] Fix UIKit example. 1 year ago
spine-libgdx e4f344f22b [libgdx] Update for latest libgdx, gdx-lwjgl3-glfw-awt-macos removal. 1 year ago
spine-monogame 6553038eb4 [monogame] Port of earlier clipping cleanup commit 485de74: SkeletonClipping.ClipTriangles clean up. 1 year ago
spine-sdl bf0a33876a Formatting 1 year ago
spine-sfml 83ac01e76c [c] Port: Scale physics constraint limits with skeleton scale. See #2576 1 year ago
spine-ts 3136e1d33f [ts][webgl] Allow to define a custom Shader for SceneRenderer. 1 year ago
spine-ue c85000b5f8 [ue] Add ResetPhysicsConstraints() to SpineSkeletonComponent and SpineWidget, closes #2615 1 year ago
spine-unity 448c38c968 [unity] Added basic Unity package dependencies for spine-unity package. Closes #2628. 1 year ago
spine-xna 86cd8668ca [xna] Removed spine-xna in favor of spine-monogame. 3 years ago
.git-blame-ignore-revs c858b1a9f3 Fix .git-blame-ignore-revs 2 years ago
.gitattributes a7dc2b1d8f gitattributes: set .cginc and .shader files to lf line endings to prevent Unity code auto-updater to create mixed line endings. 6 years ago
.gitignore fdc80774d0 Update .gitignore 1 year ago
CHANGELOG.md 7461b08f36 [cocos2dx] Fix name clash with SkeletonRenderer, closes #2643 1 year ago
LICENSE 3ae685fff5 License header update in LICENSE file in top directory. 2 years ago
Package.swift 0d5c3e3b18 Spine iOS (#2504) 1 year ago
README.md 849e9acc7e Updated READMEs. 6 years ago
Spine.podspec da8131e0e1 [ios] Fix version in podspec files, update example/export/runtimes.sh 1 year ago
SpineConfig.cmake.in 373a163c3f Add CMake Target Exporting & option to disable testing in the build (#2329) 2 years ago
SpineCppLite.podspec da8131e0e1 [ios] Fix version in podspec files, update example/export/runtimes.sh 1 year ago
SpineShadersStructs.podspec da8131e0e1 [ios] Fix version in podspec files, update example/export/runtimes.sh 1 year ago
flags.cmake 75a23e8167 [cpp] Refactor CMake build 1 year ago

README.md

Spine Runtimes

This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Documentation

See the Spine Runtimes Guide for detailed information about using the Spine Runtimes. The Spine documentation page provides further information about tools and data formats. For runtime specific documentation, refer to the README.md file in each runtime directory.

Bugs, enhancements, and tasks

Review our backlog of bugs, enhancements, and tasks in the spine-runtimes and spine-editor issue trackers. Our roadmap provides a more convenient view of the same issue tracker information.

Versioning

The default branch on GitHub is stable and works with data exported from the latest, non-beta version of the Spine editor. New development is done in an X.X-beta branch, which may be a work in progress. Important changes to the runtimes can be reviewed in the CHANGELOG.md file. Occasionally the Spine Runtimes are tagged with the specific Spine editor version they work with.

It is highly suggested to freeze the Spine editor version to match the Spine Runtimes source being used and to update them in lock step. See the Spine Runtimes Guide for more information.

Contributing

In order to merge your contributions, we need a signed contributor license agreement (CLA) from you. You can send a copy of the CLA to [email protected].

When possible, it is best to base your contributions on the current beta branch (X.X-beta). Please be sure to follow the style and formatting you find in the respective runtime code to which you are contributing.