physics.dart 3.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687
  1. ///
  2. /// Spine Runtimes License Agreement
  3. /// Last updated July 28, 2023. Replaces all prior versions.
  4. ///
  5. /// Copyright (c) 2013-2023, Esoteric Software LLC
  6. ///
  7. /// Integration of the Spine Runtimes into software or otherwise creating
  8. /// derivative works of the Spine Runtimes is permitted under the terms and
  9. /// conditions of Section 2 of the Spine Editor License Agreement:
  10. /// http://esotericsoftware.com/spine-editor-license
  11. ///
  12. /// Otherwise, it is permitted to integrate the Spine Runtimes into software or
  13. /// otherwise create derivative works of the Spine Runtimes (collectively,
  14. /// "Products"), provided that each user of the Products must obtain their own
  15. /// Spine Editor license and redistribution of the Products in any form must
  16. /// include this license and copyright notice.
  17. ///
  18. /// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. /// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. /// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. /// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. /// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. /// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. /// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. /// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. /// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
  27. /// SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. ///
  29. import 'package:spine_flutter/spine_flutter.dart';
  30. import 'package:flutter/material.dart';
  31. class PhysicsTest extends StatefulWidget {
  32. const PhysicsTest({Key? key}) : super(key: key);
  33. @override
  34. PhysicsState createState() => PhysicsState();
  35. }
  36. class PhysicsState extends State<PhysicsTest> {
  37. late SpineWidgetController controller;
  38. Offset? mousePosition;
  39. Offset? lastMousePosition;
  40. @override
  41. void initState() {
  42. super.initState();
  43. controller = SpineWidgetController(onInitialized: (controller) {
  44. controller.animationState.setAnimationByName(0, "eyeblink-long", true);
  45. controller.animationState.setAnimationByName(1, "wings-and-feet", true);
  46. }, onAfterUpdateWorldTransforms: (controller) {
  47. if (lastMousePosition == null) {
  48. lastMousePosition = mousePosition;
  49. return;
  50. }
  51. if (mousePosition == null) {
  52. return;
  53. }
  54. final dx = mousePosition!.dx - lastMousePosition!.dx;
  55. final dy = mousePosition!.dy - lastMousePosition!.dy;
  56. final position = controller.skeleton.getPosition();
  57. position.x += dx;
  58. position.y += dy;
  59. controller.skeleton.setPosition(position.x, position.y);
  60. lastMousePosition = mousePosition;
  61. });
  62. }
  63. void _updateBonePosition(Offset position) {
  64. mousePosition = controller.toSkeletonCoordinates(position);
  65. }
  66. @override
  67. Widget build(BuildContext context) {
  68. reportLeaks();
  69. return Scaffold(
  70. appBar: AppBar(title: const Text('Physics (drag anywhere)')),
  71. body: GestureDetector(
  72. onPanDown: (drag) => _updateBonePosition(drag.localPosition),
  73. onPanUpdate: (drag) => _updateBonePosition(drag.localPosition),
  74. child: SpineWidget.fromAsset("assets/celestial-circus.atlas", "assets/celestial-circus-pro.skel", controller),
  75. ));
  76. }
  77. }