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- import SwiftUI
- import Spine
- import SpineCppLite
- struct AnimationStateEvents: View {
-
- @StateObject
- var controller = SpineController(
- onInitialized: { controller in
- controller.skeleton.scaleX = 0.5
- controller.skeleton.scaleY = 0.5
- controller.skeleton.findSlot(slotName: "gun")?.setColor(r: 1, g: 0, b: 0, a: 1)
- controller.animationStateData.defaultMix = 0.2
- let walk = controller.animationState.setAnimationByName(trackIndex: 0, animationName: "walk", loop: true)
- controller.animationStateWrapper.setTrackEntryListener(entry: walk) { type, entry, event in
- print("Walk animation event \(type)");
- }
- controller.animationState.addAnimationByName(trackIndex: 0, animationName: "jump", loop: false, delay: 2)
- let run = controller.animationState.addAnimationByName(trackIndex: 0, animationName: "run", loop: true, delay: 0)
- controller.animationStateWrapper.setTrackEntryListener(entry: run) { type, entry, event in
- print("Run animation event \(type)");
- }
- controller.animationStateWrapper.setStateListener { type, entry, event in
- if type == SPINE_EVENT_TYPE_EVENT, let event {
- print("User event: { name: \(event.data.name ?? "--"), intValue: \(event.intValue), floatValue: \(event.floatValue), stringValue: \(event.stringValue ?? "--") }")
- }
- }
- let current = controller.animationState.getCurrent(trackIndex: 0)?.animation.name ?? "--"
- print("Current: \(current)")
- }
- )
-
- var body: some View {
- VStack {
- Text("See output in console!")
- SpineView(
- from: .bundle(atlasFileName: "spineboy-pma.atlas", skeletonFileName: "spineboy-pro.skel"),
- controller: controller
- )
- }
- .navigationTitle("Animation State Listener")
- .navigationBarTitleDisplayMode(.inline)
- }
- }
- #Preview {
- AnimationStateEvents()
- }
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