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- import SwiftUI
- import Spine
- struct DebugRendering: View {
-
- @StateObject
- var model = DebugRenderingModel()
-
- var body: some View {
- ZStack {
- Color.red.ignoresSafeArea()
- SpineView(
- from: .bundle(atlasFileName: "spineboy-pma.atlas", skeletonFileName: "spineboy-pro.skel"),
- controller: model.controller,
- mode: .fit,
- alignment: .center
- )
- ForEach(model.boneRects, id: \.id) { boneLocation in
- Rectangle()
- .fill(.blue)
- .offset(x: boneLocation.x, y: boneLocation.y)
- .frame(width: boneLocation.width, height: boneLocation.height)
- }
- }
- .navigationTitle("Debug Rendering")
- .navigationBarTitleDisplayMode(.inline)
- }
- }
- #Preview {
- DebugRendering()
- }
- final class DebugRenderingModel: ObservableObject {
-
- @Published
- var controller: SpineController!
-
- @Published
- var boneRects = [BoneRect]()
-
- init() {
- controller = SpineController(
- onInitialized: { controller in
- controller.animationState.setAnimationByName(
- trackIndex: 0,
- animationName: "walk",
- loop: true
- )
- },
- onAfterPaint: {
- [weak self] controller in guard let self else { return }
- boneRects = controller.drawable.skeleton.bones.map { bone in
- let position = controller.fromSkeletonCoordinates(
- position: CGPointMake(CGFloat(bone.worldX), CGFloat(bone.worldY))
- )
- return BoneRect(
- id: UUID(),
- x: position.x,
- y: position.y,
- width: 5,
- height: 5
- )
- }
- }
- )
- }
- }
- struct BoneRect: Hashable {
- let id: UUID
- let x: CGFloat
- let y: CGFloat
- let width: CGFloat
- let height: CGFloat
- }
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