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- let EventDispatcher = THREE.EventDispatcher;
- let MOUSE = THREE.MOUSE;
- let Quaternion = THREE.Quaternion;
- let Spherical = THREE.Spherical;
- let TOUCH = THREE.TOUCH;
- let Vector2 = THREE.Vector2;
- let Vector3 = THREE.Vector3;
- // This set of controls performs orbiting, dollying (zooming), and panning.
- // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
- //
- // Orbit - left mouse / touch: one-finger move
- // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
- // Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
- const _changeEvent = { type: 'change' };
- const _startEvent = { type: 'start' };
- const _endEvent = { type: 'end' };
- class OrbitControls extends EventDispatcher {
- constructor(object, domElement) {
- super();
- if (domElement === undefined) console.warn('THREE.OrbitControls: The second parameter "domElement" is now mandatory.');
- if (domElement === document) console.error('THREE.OrbitControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.');
- this.object = object;
- this.domElement = domElement;
- this.domElement.style.touchAction = 'none'; // disable touch scroll
- // Set to false to disable this control
- this.enabled = true;
- // "target" sets the location of focus, where the object orbits around
- this.target = new Vector3();
- // How far you can dolly in and out ( PerspectiveCamera only )
- this.minDistance = 0;
- this.maxDistance = Infinity;
- // How far you can zoom in and out ( OrthographicCamera only )
- this.minZoom = 0;
- this.maxZoom = Infinity;
- // How far you can orbit vertically, upper and lower limits.
- // Range is 0 to Math.PI radians.
- this.minPolarAngle = 0; // radians
- this.maxPolarAngle = Math.PI; // radians
- // How far you can orbit horizontally, upper and lower limits.
- // If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI )
- this.minAzimuthAngle = - Infinity; // radians
- this.maxAzimuthAngle = Infinity; // radians
- // Set to true to enable damping (inertia)
- // If damping is enabled, you must call controls.update() in your animation loop
- this.enableDamping = false;
- this.dampingFactor = 0.05;
- // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
- // Set to false to disable zooming
- this.enableZoom = true;
- this.zoomSpeed = 1.0;
- // Set to false to disable rotating
- this.enableRotate = true;
- this.rotateSpeed = 1.0;
- // Set to false to disable panning
- this.enablePan = true;
- this.panSpeed = 1.0;
- this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up
- this.keyPanSpeed = 7.0; // pixels moved per arrow key push
- // Set to true to automatically rotate around the target
- // If auto-rotate is enabled, you must call controls.update() in your animation loop
- this.autoRotate = false;
- this.autoRotateSpeed = 2.0; // 30 seconds per orbit when fps is 60
- // The four arrow keys
- this.keys = { LEFT: 'ArrowLeft', UP: 'ArrowUp', RIGHT: 'ArrowRight', BOTTOM: 'ArrowDown' };
- // Mouse buttons
- this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN };
- // Touch fingers
- this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN };
- // for reset
- this.target0 = this.target.clone();
- this.position0 = this.object.position.clone();
- this.zoom0 = this.object.zoom;
- // the target DOM element for key events
- this._domElementKeyEvents = null;
- //
- // public methods
- //
- this.getPolarAngle = function () {
- return spherical.phi;
- };
- this.getAzimuthalAngle = function () {
- return spherical.theta;
- };
- this.getDistance = function () {
- return this.object.position.distanceTo(this.target);
- };
- this.listenToKeyEvents = function (domElement) {
- domElement.addEventListener('keydown', onKeyDown);
- this._domElementKeyEvents = domElement;
- };
- this.saveState = function () {
- scope.target0.copy(scope.target);
- scope.position0.copy(scope.object.position);
- scope.zoom0 = scope.object.zoom;
- };
- this.reset = function () {
- scope.target.copy(scope.target0);
- scope.object.position.copy(scope.position0);
- scope.object.zoom = scope.zoom0;
- scope.object.updateProjectionMatrix();
- scope.dispatchEvent(_changeEvent);
- scope.update();
- state = STATE.NONE;
- };
- // this method is exposed, but perhaps it would be better if we can make it private...
- this.update = function () {
- const offset = new Vector3();
- // so camera.up is the orbit axis
- const quat = new Quaternion().setFromUnitVectors(object.up, new Vector3(0, 1, 0));
- const quatInverse = quat.clone().invert();
- const lastPosition = new Vector3();
- const lastQuaternion = new Quaternion();
- const twoPI = 2 * Math.PI;
- return function update() {
- const position = scope.object.position;
- offset.copy(position).sub(scope.target);
- // rotate offset to "y-axis-is-up" space
- offset.applyQuaternion(quat);
- // angle from z-axis around y-axis
- spherical.setFromVector3(offset);
- if (scope.autoRotate && state === STATE.NONE) {
- rotateLeft(getAutoRotationAngle());
- }
- if (scope.enableDamping) {
- spherical.theta += sphericalDelta.theta * scope.dampingFactor;
- spherical.phi += sphericalDelta.phi * scope.dampingFactor;
- } else {
- spherical.theta += sphericalDelta.theta;
- spherical.phi += sphericalDelta.phi;
- }
- // restrict theta to be between desired limits
- let min = scope.minAzimuthAngle;
- let max = scope.maxAzimuthAngle;
- if (isFinite(min) && isFinite(max)) {
- if (min < - Math.PI) min += twoPI; else if (min > Math.PI) min -= twoPI;
- if (max < - Math.PI) max += twoPI; else if (max > Math.PI) max -= twoPI;
- if (min <= max) {
- spherical.theta = Math.max(min, Math.min(max, spherical.theta));
- } else {
- spherical.theta = (spherical.theta > (min + max) / 2) ?
- Math.max(min, spherical.theta) :
- Math.min(max, spherical.theta);
- }
- }
- // restrict phi to be between desired limits
- spherical.phi = Math.max(scope.minPolarAngle, Math.min(scope.maxPolarAngle, spherical.phi));
- spherical.makeSafe();
- spherical.radius *= scale;
- // restrict radius to be between desired limits
- spherical.radius = Math.max(scope.minDistance, Math.min(scope.maxDistance, spherical.radius));
- // move target to panned location
- if (scope.enableDamping === true) {
- scope.target.addScaledVector(panOffset, scope.dampingFactor);
- } else {
- scope.target.add(panOffset);
- }
- offset.setFromSpherical(spherical);
- // rotate offset back to "camera-up-vector-is-up" space
- offset.applyQuaternion(quatInverse);
- position.copy(scope.target).add(offset);
- scope.object.lookAt(scope.target);
- if (scope.enableDamping === true) {
- sphericalDelta.theta *= (1 - scope.dampingFactor);
- sphericalDelta.phi *= (1 - scope.dampingFactor);
- panOffset.multiplyScalar(1 - scope.dampingFactor);
- } else {
- sphericalDelta.set(0, 0, 0);
- panOffset.set(0, 0, 0);
- }
- scale = 1;
- // update condition is:
- // min(camera displacement, camera rotation in radians)^2 > EPS
- // using small-angle approximation cos(x/2) = 1 - x^2 / 8
- if (zoomChanged ||
- lastPosition.distanceToSquared(scope.object.position) > EPS ||
- 8 * (1 - lastQuaternion.dot(scope.object.quaternion)) > EPS) {
- scope.dispatchEvent(_changeEvent);
- lastPosition.copy(scope.object.position);
- lastQuaternion.copy(scope.object.quaternion);
- zoomChanged = false;
- return true;
- }
- return false;
- };
- }();
- this.dispose = function () {
- scope.domElement.removeEventListener('contextmenu', onContextMenu);
- scope.domElement.removeEventListener('pointerdown', onPointerDown);
- scope.domElement.removeEventListener('pointercancel', onPointerCancel);
- scope.domElement.removeEventListener('wheel', onMouseWheel);
- scope.domElement.removeEventListener('pointermove', onPointerMove);
- scope.domElement.removeEventListener('pointerup', onPointerUp);
- if (scope._domElementKeyEvents !== null) {
- scope._domElementKeyEvents.removeEventListener('keydown', onKeyDown);
- }
- //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
- };
- //
- // internals
- //
- const scope = this;
- const STATE = {
- NONE: - 1,
- ROTATE: 0,
- DOLLY: 1,
- PAN: 2,
- TOUCH_ROTATE: 3,
- TOUCH_PAN: 4,
- TOUCH_DOLLY_PAN: 5,
- TOUCH_DOLLY_ROTATE: 6
- };
- let state = STATE.NONE;
- const EPS = 0.000001;
- // current position in spherical coordinates
- const spherical = new Spherical();
- const sphericalDelta = new Spherical();
- let scale = 1;
- const panOffset = new Vector3();
- let zoomChanged = false;
- const rotateStart = new Vector2();
- const rotateEnd = new Vector2();
- const rotateDelta = new Vector2();
- const panStart = new Vector2();
- const panEnd = new Vector2();
- const panDelta = new Vector2();
- const dollyStart = new Vector2();
- const dollyEnd = new Vector2();
- const dollyDelta = new Vector2();
- const pointers = [];
- const pointerPositions = {};
- function getAutoRotationAngle() {
- return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
- }
- function getZoomScale() {
- return Math.pow(0.95, scope.zoomSpeed);
- }
- function rotateLeft(angle) {
- sphericalDelta.theta -= angle;
- }
- function rotateUp(angle) {
- sphericalDelta.phi -= angle;
- }
- const panLeft = function () {
- const v = new Vector3();
- return function panLeft(distance, objectMatrix) {
- v.setFromMatrixColumn(objectMatrix, 0); // get X column of objectMatrix
- v.multiplyScalar(- distance);
- panOffset.add(v);
- };
- }();
- const panUp = function () {
- const v = new Vector3();
- return function panUp(distance, objectMatrix) {
- if (scope.screenSpacePanning === true) {
- v.setFromMatrixColumn(objectMatrix, 1);
- } else {
- v.setFromMatrixColumn(objectMatrix, 0);
- v.crossVectors(scope.object.up, v);
- }
- v.multiplyScalar(distance);
- panOffset.add(v);
- };
- }();
- // deltaX and deltaY are in pixels; right and down are positive
- const pan = function () {
- const offset = new Vector3();
- return function pan(deltaX, deltaY) {
- const element = scope.domElement;
- if (scope.object.isPerspectiveCamera) {
- // perspective
- const position = scope.object.position;
- offset.copy(position).sub(scope.target);
- let targetDistance = offset.length();
- // half of the fov is center to top of screen
- targetDistance *= Math.tan((scope.object.fov / 2) * Math.PI / 180.0);
- // we use only clientHeight here so aspect ratio does not distort speed
- panLeft(2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix);
- panUp(2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix);
- } else if (scope.object.isOrthographicCamera) {
- // orthographic
- panLeft(deltaX * (scope.object.right - scope.object.left) / scope.object.zoom / element.clientWidth, scope.object.matrix);
- panUp(deltaY * (scope.object.top - scope.object.bottom) / scope.object.zoom / element.clientHeight, scope.object.matrix);
- } else {
- // camera neither orthographic nor perspective
- console.warn('WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.');
- scope.enablePan = false;
- }
- };
- }();
- function dollyOut(dollyScale) {
- if (scope.object.isPerspectiveCamera) {
- scale /= dollyScale;
- } else if (scope.object.isOrthographicCamera) {
- scope.object.zoom = Math.max(scope.minZoom, Math.min(scope.maxZoom, scope.object.zoom * dollyScale));
- scope.object.updateProjectionMatrix();
- zoomChanged = true;
- } else {
- console.warn('WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.');
- scope.enableZoom = false;
- }
- }
- function dollyIn(dollyScale) {
- if (scope.object.isPerspectiveCamera) {
- scale *= dollyScale;
- } else if (scope.object.isOrthographicCamera) {
- scope.object.zoom = Math.max(scope.minZoom, Math.min(scope.maxZoom, scope.object.zoom / dollyScale));
- scope.object.updateProjectionMatrix();
- zoomChanged = true;
- } else {
- console.warn('WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.');
- scope.enableZoom = false;
- }
- }
- //
- // event callbacks - update the object state
- //
- function handleMouseDownRotate(event) {
- rotateStart.set(event.clientX, event.clientY);
- }
- function handleMouseDownDolly(event) {
- dollyStart.set(event.clientX, event.clientY);
- }
- function handleMouseDownPan(event) {
- panStart.set(event.clientX, event.clientY);
- }
- function handleMouseMoveRotate(event) {
- rotateEnd.set(event.clientX, event.clientY);
- rotateDelta.subVectors(rotateEnd, rotateStart).multiplyScalar(scope.rotateSpeed);
- const element = scope.domElement;
- rotateLeft(2 * Math.PI * rotateDelta.x / element.clientHeight); // yes, height
- rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight);
- rotateStart.copy(rotateEnd);
- scope.update();
- }
- function handleMouseMoveDolly(event) {
- dollyEnd.set(event.clientX, event.clientY);
- dollyDelta.subVectors(dollyEnd, dollyStart);
- if (dollyDelta.y > 0) {
- dollyOut(getZoomScale());
- } else if (dollyDelta.y < 0) {
- dollyIn(getZoomScale());
- }
- dollyStart.copy(dollyEnd);
- scope.update();
- }
- function handleMouseMovePan(event) {
- panEnd.set(event.clientX, event.clientY);
- panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed);
- pan(panDelta.x, panDelta.y);
- panStart.copy(panEnd);
- scope.update();
- }
- function handleMouseWheel(event) {
- if (event.deltaY < 0) {
- dollyIn(getZoomScale());
- } else if (event.deltaY > 0) {
- dollyOut(getZoomScale());
- }
- scope.update();
- }
- function handleKeyDown(event) {
- let needsUpdate = false;
- switch (event.code) {
- case scope.keys.UP:
- pan(0, scope.keyPanSpeed);
- needsUpdate = true;
- break;
- case scope.keys.BOTTOM:
- pan(0, - scope.keyPanSpeed);
- needsUpdate = true;
- break;
- case scope.keys.LEFT:
- pan(scope.keyPanSpeed, 0);
- needsUpdate = true;
- break;
- case scope.keys.RIGHT:
- pan(- scope.keyPanSpeed, 0);
- needsUpdate = true;
- break;
- }
- if (needsUpdate) {
- // prevent the browser from scrolling on cursor keys
- event.preventDefault();
- scope.update();
- }
- }
- function handleTouchStartRotate() {
- if (pointers.length === 1) {
- rotateStart.set(pointers[0].pageX, pointers[0].pageY);
- } else {
- const x = 0.5 * (pointers[0].pageX + pointers[1].pageX);
- const y = 0.5 * (pointers[0].pageY + pointers[1].pageY);
- rotateStart.set(x, y);
- }
- }
- function handleTouchStartPan() {
- if (pointers.length === 1) {
- panStart.set(pointers[0].pageX, pointers[0].pageY);
- } else {
- const x = 0.5 * (pointers[0].pageX + pointers[1].pageX);
- const y = 0.5 * (pointers[0].pageY + pointers[1].pageY);
- panStart.set(x, y);
- }
- }
- function handleTouchStartDolly() {
- const dx = pointers[0].pageX - pointers[1].pageX;
- const dy = pointers[0].pageY - pointers[1].pageY;
- const distance = Math.sqrt(dx * dx + dy * dy);
- dollyStart.set(0, distance);
- }
- function handleTouchStartDollyPan() {
- if (scope.enableZoom) handleTouchStartDolly();
- if (scope.enablePan) handleTouchStartPan();
- }
- function handleTouchStartDollyRotate() {
- if (scope.enableZoom) handleTouchStartDolly();
- if (scope.enableRotate) handleTouchStartRotate();
- }
- function handleTouchMoveRotate(event) {
- if (pointers.length == 1) {
- rotateEnd.set(event.pageX, event.pageY);
- } else {
- const position = getSecondPointerPosition(event);
- const x = 0.5 * (event.pageX + position.x);
- const y = 0.5 * (event.pageY + position.y);
- rotateEnd.set(x, y);
- }
- rotateDelta.subVectors(rotateEnd, rotateStart).multiplyScalar(scope.rotateSpeed);
- const element = scope.domElement;
- rotateLeft(2 * Math.PI * rotateDelta.x / element.clientHeight); // yes, height
- rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight);
- rotateStart.copy(rotateEnd);
- }
- function handleTouchMovePan(event) {
- if (pointers.length === 1) {
- panEnd.set(event.pageX, event.pageY);
- } else {
- const position = getSecondPointerPosition(event);
- const x = 0.5 * (event.pageX + position.x);
- const y = 0.5 * (event.pageY + position.y);
- panEnd.set(x, y);
- }
- panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed);
- pan(panDelta.x, panDelta.y);
- panStart.copy(panEnd);
- }
- function handleTouchMoveDolly(event) {
- const position = getSecondPointerPosition(event);
- const dx = event.pageX - position.x;
- const dy = event.pageY - position.y;
- const distance = Math.sqrt(dx * dx + dy * dy);
- dollyEnd.set(0, distance);
- dollyDelta.set(0, Math.pow(dollyEnd.y / dollyStart.y, scope.zoomSpeed));
- dollyOut(dollyDelta.y);
- dollyStart.copy(dollyEnd);
- }
- function handleTouchMoveDollyPan(event) {
- if (scope.enableZoom) handleTouchMoveDolly(event);
- if (scope.enablePan) handleTouchMovePan(event);
- }
- function handleTouchMoveDollyRotate(event) {
- if (scope.enableZoom) handleTouchMoveDolly(event);
- if (scope.enableRotate) handleTouchMoveRotate(event);
- }
- //
- // event handlers - FSM: listen for events and reset state
- //
- function onPointerDown(event) {
- if (scope.enabled === false) return;
- if (pointers.length === 0) {
- scope.domElement.setPointerCapture(event.pointerId);
- scope.domElement.addEventListener('pointermove', onPointerMove);
- scope.domElement.addEventListener('pointerup', onPointerUp);
- }
- //
- addPointer(event);
- if (event.pointerType === 'touch') {
- onTouchStart(event);
- } else {
- onMouseDown(event);
- }
- }
- function onPointerMove(event) {
- if (scope.enabled === false) return;
- if (event.pointerType === 'touch') {
- onTouchMove(event);
- } else {
- onMouseMove(event);
- }
- }
- function onPointerUp(event) {
- removePointer(event);
- if (pointers.length === 0) {
- scope.domElement.releasePointerCapture(event.pointerId);
- scope.domElement.removeEventListener('pointermove', onPointerMove);
- scope.domElement.removeEventListener('pointerup', onPointerUp);
- }
- scope.dispatchEvent(_endEvent);
- state = STATE.NONE;
- }
- function onPointerCancel(event) {
- removePointer(event);
- }
- function onMouseDown(event) {
- let mouseAction;
- switch (event.button) {
- case 0:
- mouseAction = scope.mouseButtons.LEFT;
- break;
- case 1:
- mouseAction = scope.mouseButtons.MIDDLE;
- break;
- case 2:
- mouseAction = scope.mouseButtons.RIGHT;
- break;
- default:
- mouseAction = - 1;
- }
- switch (mouseAction) {
- case MOUSE.DOLLY:
- if (scope.enableZoom === false) return;
- handleMouseDownDolly(event);
- state = STATE.DOLLY;
- break;
- case MOUSE.ROTATE:
- if (event.ctrlKey || event.metaKey || event.shiftKey) {
- if (scope.enablePan === false) return;
- handleMouseDownPan(event);
- state = STATE.PAN;
- } else {
- if (scope.enableRotate === false) return;
- handleMouseDownRotate(event);
- state = STATE.ROTATE;
- }
- break;
- case MOUSE.PAN:
- if (event.ctrlKey || event.metaKey || event.shiftKey) {
- if (scope.enableRotate === false) return;
- handleMouseDownRotate(event);
- state = STATE.ROTATE;
- } else {
- if (scope.enablePan === false) return;
- handleMouseDownPan(event);
- state = STATE.PAN;
- }
- break;
- default:
- state = STATE.NONE;
- }
- if (state !== STATE.NONE) {
- scope.dispatchEvent(_startEvent);
- }
- }
- function onMouseMove(event) {
- if (scope.enabled === false) return;
- switch (state) {
- case STATE.ROTATE:
- if (scope.enableRotate === false) return;
- handleMouseMoveRotate(event);
- break;
- case STATE.DOLLY:
- if (scope.enableZoom === false) return;
- handleMouseMoveDolly(event);
- break;
- case STATE.PAN:
- if (scope.enablePan === false) return;
- handleMouseMovePan(event);
- break;
- }
- }
- function onMouseWheel(event) {
- if (scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE) return;
- event.preventDefault();
- scope.dispatchEvent(_startEvent);
- handleMouseWheel(event);
- scope.dispatchEvent(_endEvent);
- }
- function onKeyDown(event) {
- if (scope.enabled === false || scope.enablePan === false) return;
- handleKeyDown(event);
- }
- function onTouchStart(event) {
- trackPointer(event);
- switch (pointers.length) {
- case 1:
- switch (scope.touches.ONE) {
- case TOUCH.ROTATE:
- if (scope.enableRotate === false) return;
- handleTouchStartRotate();
- state = STATE.TOUCH_ROTATE;
- break;
- case TOUCH.PAN:
- if (scope.enablePan === false) return;
- handleTouchStartPan();
- state = STATE.TOUCH_PAN;
- break;
- default:
- state = STATE.NONE;
- }
- break;
- case 2:
- switch (scope.touches.TWO) {
- case TOUCH.DOLLY_PAN:
- if (scope.enableZoom === false && scope.enablePan === false) return;
- handleTouchStartDollyPan();
- state = STATE.TOUCH_DOLLY_PAN;
- break;
- case TOUCH.DOLLY_ROTATE:
- if (scope.enableZoom === false && scope.enableRotate === false) return;
- handleTouchStartDollyRotate();
- state = STATE.TOUCH_DOLLY_ROTATE;
- break;
- default:
- state = STATE.NONE;
- }
- break;
- default:
- state = STATE.NONE;
- }
- if (state !== STATE.NONE) {
- scope.dispatchEvent(_startEvent);
- }
- }
- function onTouchMove(event) {
- trackPointer(event);
- switch (state) {
- case STATE.TOUCH_ROTATE:
- if (scope.enableRotate === false) return;
- handleTouchMoveRotate(event);
- scope.update();
- break;
- case STATE.TOUCH_PAN:
- if (scope.enablePan === false) return;
- handleTouchMovePan(event);
- scope.update();
- break;
- case STATE.TOUCH_DOLLY_PAN:
- if (scope.enableZoom === false && scope.enablePan === false) return;
- handleTouchMoveDollyPan(event);
- scope.update();
- break;
- case STATE.TOUCH_DOLLY_ROTATE:
- if (scope.enableZoom === false && scope.enableRotate === false) return;
- handleTouchMoveDollyRotate(event);
- scope.update();
- break;
- default:
- state = STATE.NONE;
- }
- }
- function onContextMenu(event) {
- if (scope.enabled === false) return;
- event.preventDefault();
- }
- function addPointer(event) {
- pointers.push(event);
- }
- function removePointer(event) {
- delete pointerPositions[event.pointerId];
- for (let i = 0; i < pointers.length; i++) {
- if (pointers[i].pointerId == event.pointerId) {
- pointers.splice(i, 1);
- return;
- }
- }
- }
- function trackPointer(event) {
- let position = pointerPositions[event.pointerId];
- if (position === undefined) {
- position = new Vector2();
- pointerPositions[event.pointerId] = position;
- }
- position.set(event.pageX, event.pageY);
- }
- function getSecondPointerPosition(event) {
- const pointer = (event.pointerId === pointers[0].pointerId) ? pointers[1] : pointers[0];
- return pointerPositions[pointer.pointerId];
- }
- //
- scope.domElement.addEventListener('contextmenu', onContextMenu);
- scope.domElement.addEventListener('pointerdown', onPointerDown);
- scope.domElement.addEventListener('pointercancel', onPointerCancel);
- scope.domElement.addEventListener('wheel', onMouseWheel, { passive: false });
- // force an update at start
- this.update();
- }
- }
- // This set of controls performs orbiting, dollying (zooming), and panning.
- // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
- // This is very similar to OrbitControls, another set of touch behavior
- //
- // Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
- // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
- // Pan - left mouse, or arrow keys / touch: one-finger move
- class MapControls extends OrbitControls {
- constructor(object, domElement) {
- super(object, domElement);
- this.screenSpacePanning = false; // pan orthogonal to world-space direction camera.up
- this.mouseButtons.LEFT = MOUSE.PAN;
- this.mouseButtons.RIGHT = MOUSE.ROTATE;
- this.touches.ONE = TOUCH.PAN;
- this.touches.TWO = TOUCH.DOLLY_ROTATE;
- }
- }
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