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- var stretchymanDemo = function (canvas, bgColor) {
- var COLOR_INNER = new spine.Color(0.8, 0, 0, 0.5);
- var COLOR_OUTER = new spine.Color(0.8, 0, 0, 0.8);
- var COLOR_INNER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.5);
- var COLOR_OUTER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.8);
- var canvas, gl, renderer, input, assetManager;
- var skeleton, bounds, state;
- var timeKeeper;
- var target = null;
- var hoverTargets = [];
- var controlBones = [
- "back leg controller",
- "front leg controller",
- "back arm controller",
- "front arm controller",
- "head controller",
- "hip controller"
- ];
- var coords = new spine.Vector3(), temp = new spine.Vector3(), temp2 = new spine.Vector2(), temp3 = new spine.Vector3();
- var kneePos = new spine.Vector2();
- var playButton, timeLine, spacing, isPlaying = true, playTime = 0;
- if (!bgColor) bgColor = new spine.Color(235 / 255, 239 / 255, 244 / 255, 1);
- function init() {
- gl = canvas.context.gl;
- renderer = new spine.SceneRenderer(canvas, gl);
- assetManager = new spine.AssetManager(gl, spineDemos.path, spineDemos.downloader);
- assetManager.loadTextureAtlas("atlas2.atlas");
- assetManager.loadJson("demos.json");
- timeKeeper = new spine.TimeKeeper();
- input = new spine.Input(canvas);
- }
- function loadingComplete() {
- var atlasLoader = new spine.AtlasAttachmentLoader(assetManager.get("atlas2.atlas"));
- var skeletonJson = new spine.SkeletonJson(atlasLoader);
- var skeletonData = skeletonJson.readSkeletonData(assetManager.get("demos.json").stretchyman);
- skeleton = new spine.Skeleton(skeletonData);
- skeleton.setToSetupPose();
- skeleton.updateWorldTransform(spine.Physics.update);
- var offset = new spine.Vector2();
- bounds = new spine.Vector2();
- skeleton.getBounds(offset, bounds, []);
- for (var i = 0; i < controlBones.length; i++) hoverTargets.push(null);
- state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data));
- state.setAnimation(0, "idle", true);
- renderer.camera.position.x = offset.x + bounds.x / 2;
- renderer.camera.position.y = offset.y + bounds.y / 2;
- renderer.skeletonDebugRenderer.drawMeshHull = false;
- renderer.skeletonDebugRenderer.drawMeshTriangles = false;
- setupUI();
- setupInput();
- }
- function setupUI() {
- var checkbox = $("#stretchyman-drawbones");
- renderer.skeletonDebugRenderer.drawPaths = false;
- renderer.skeletonDebugRenderer.drawBones = false;
- checkbox.change(function () {
- renderer.skeletonDebugRenderer.drawPaths = this.checked;
- renderer.skeletonDebugRenderer.drawBones = this.checked;
- });
- }
- function setupInput() {
- input.addListener({
- down: function (x, y) {
- target = spineDemos.closest(canvas, renderer, skeleton, controlBones, hoverTargets, x, y);
- },
- up: function (x, y) {
- target = null;
- },
- dragged: function (x, y) {
- spineDemos.dragged(canvas, renderer, target, x, y);
- if (target && target.data.name === "head controller") {
- var hipControl = skeleton.findBone("hip controller");
- target.x = spine.MathUtils.clamp(target.x, -65, 65);
- target.y = Math.max(260, target.y);
- }
- },
- moved: function (x, y) {
- spineDemos.closest(canvas, renderer, skeleton, controlBones, hoverTargets, x, y);
- }
- });
- }
- function center(middleBone, hipBone, footBone, amount, dir) {
- temp.set(footBone.worldX + skeleton.x, footBone.worldY + skeleton.y, 0)
- .sub(temp3.set(hipBone.worldX + skeleton.x, hipBone.worldY + skeleton.y, 0));
- var dist = Math.sqrt(temp.x * temp.x + temp.y * temp.y);
- temp3.set(hipBone.worldX + skeleton.x, hipBone.worldY + skeleton.y, 0);
- temp.scale(0.5).add(temp3);
- middleBone.parent.worldToLocal(kneePos.set(temp.x, temp.y));
- middleBone.x = kneePos.x;
- middleBone.y = kneePos.y;
- middleBone.children[0].y = (22 + Math.max(0, amount - dist * 0.3)) * dir;
- }
- function rotate(handBone, elbowBone) {
- // can do all this in world space cause handBone is essentially in world space
- var v = coords.set(handBone.worldX, handBone.worldY, 0).sub(new spine.Vector3(elbowBone.worldX, elbowBone.worldY, 0)).normalize();
- var angle = Math.acos(v.x) * spine.MathUtils.radiansToDegrees + 180;
- if (v.y < 0) angle = 360 - angle;
- handBone.rotation = angle;
- }
- function render() {
- timeKeeper.update();
- var delta = timeKeeper.delta;
- state.update(delta);
- state.apply(skeleton);
- center(skeleton.findBone("back leg middle"), skeleton.findBone("back leg 1"), skeleton.findBone("back leg controller"), 65, 1);
- center(skeleton.findBone("front leg middle"), skeleton.findBone("front leg 1"), skeleton.findBone("front leg controller"), 65, 1);
- center(skeleton.findBone("front arm middle"), skeleton.findBone("front arm 1"), skeleton.findBone("front arm controller"), 90, -1);
- center(skeleton.findBone("back arm middle"), skeleton.findBone("back arm 1"), skeleton.findBone("back arm controller"), 90, -1);
- rotate(skeleton.findBone("front arm controller"), skeleton.findBone("front arm elbow"));
- rotate(skeleton.findBone("back arm controller"), skeleton.findBone("back arm elbow"));
- var headControl = skeleton.findBone("head controller"), hipControl = skeleton.findBone("hip controller")
- var head = skeleton.findBone("head");
- var angle = Math.atan2(headControl.worldY - hipControl.worldY, headControl.worldX - hipControl.worldX) * spine.MathUtils.radDeg;
- angle = (angle - 90) * 2.5;
- head.rotation = head.data.rotation + Math.min(90, Math.abs(angle)) * Math.sign(angle);
- skeleton.updateWorldTransform(spine.Physics.update);
- renderer.camera.viewportWidth = bounds.x * 1.2;
- renderer.camera.viewportHeight = bounds.y * 1.5;
- renderer.resize(spine.ResizeMode.Fit);
- gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a);
- gl.clear(gl.COLOR_BUFFER_BIT);
- renderer.begin();
- renderer.drawSkeleton(skeleton, true);
- renderer.drawSkeletonDebug(skeleton, false, ["root"]);
- gl.lineWidth(2);
- for (var i = 0; i < controlBones.length; i++) {
- var bone = skeleton.findBone(controlBones[i]);
- var colorInner = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_INNER : spineDemos.NON_HOVER_COLOR_INNER;
- var colorOuter = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_OUTER : spineDemos.NON_HOVER_COLOR_OUTER;
- renderer.circle(true, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorInner);
- renderer.circle(false, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorOuter);
- }
- renderer.end();
- gl.lineWidth(1);
- }
- init();
- stretchymanDemo.assetManager = assetManager;
- stretchymanDemo.loadingComplete = loadingComplete;
- stretchymanDemo.render = render;
- };
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