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- var vineDemo = function (canvas, bgColor) {
- var COLOR_INNER = new spine.Color(0.8, 0, 0, 0.5);
- var COLOR_OUTER = new spine.Color(0.8, 0, 0, 0.8);
- var COLOR_INNER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.5);
- var COLOR_OUTER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.8);
- var canvas, gl, renderer, input, assetManager;
- var skeleton, state, bounds;
- var timeKeeper;
- var target = null;
- var hoverTargets = [null, null, null, null, null, null];
- var controlBones = ["base", "vine-control1", "vine-control2", "vine-control3", "vine-control4"];
- var coords = new spine.Vector3(), temp = new spine.Vector3(), temp2 = new spine.Vector2();
- var playButton, timeLine, isPlaying = true, playTime = 0;
- if (!bgColor) bgColor = new spine.Color(235 / 255, 239 / 255, 244 / 255, 1);
- function init() {
- gl = canvas.context.gl;
- renderer = new spine.SceneRenderer(canvas, gl);
- input = new spine.Input(canvas);
- assetManager = new spine.AssetManager(gl, spineDemos.path, spineDemos.downloader);
- assetManager.loadTextureAtlas("atlas2.atlas");
- assetManager.loadJson("demos.json");
- timeKeeper = new spine.TimeKeeper();
- }
- function loadingComplete() {
- var atlasLoader = new spine.AtlasAttachmentLoader(assetManager.get("atlas2.atlas"));
- var skeletonJson = new spine.SkeletonJson(atlasLoader);
- var skeletonData = skeletonJson.readSkeletonData(assetManager.get("demos.json").vine);
- skeleton = new spine.Skeleton(skeletonData);
- skeleton.setToSetupPose();
- skeleton.updateWorldTransform(spine.Physics.update);
- var offset = new spine.Vector2();
- bounds = new spine.Vector2();
- skeleton.getBounds(offset, bounds, []);
- state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data));
- state.setAnimation(0, "animation", true);
- state.apply(skeleton);
- skeleton.updateWorldTransform(spine.Physics.update);
- renderer.camera.position.x = offset.x + bounds.x / 2;
- renderer.camera.position.y = offset.y + bounds.y / 2;
- renderer.skeletonDebugRenderer.drawMeshHull = false;
- renderer.skeletonDebugRenderer.drawMeshTriangles = false;
- setupUI();
- setupInput();
- }
- function setupUI() {
- playButton = $("#vine-playbutton");
- var playButtonUpdate = function () {
- isPlaying = !isPlaying;
- if (isPlaying)
- playButton.addClass("pause").removeClass("play");
- else
- playButton.addClass("play").removeClass("pause");
- }
- playButton.click(playButtonUpdate);
- playButton.addClass("pause");
- timeLine = $("#vine-timeline").data("slider");
- timeLine.changed = function (percent) {
- if (isPlaying) playButton.click();
- if (!isPlaying) {
- var animationDuration = state.getCurrent(0).animation.duration;
- time = animationDuration * percent;
- state.update(time - playTime);
- state.apply(skeleton);
- skeleton.updateWorldTransform(spine.Physics.update);
- playTime = time;
- }
- };
- renderer.skeletonDebugRenderer.drawPaths = false;
- renderer.skeletonDebugRenderer.drawBones = false;
- var checkbox = $("#vine-drawbones");
- checkbox.change(function () {
- renderer.skeletonDebugRenderer.drawPaths = this.checked;
- renderer.skeletonDebugRenderer.drawBones = this.checked;
- });
- }
- function setupInput() {
- input.addListener({
- down: function (x, y) {
- target = spineDemos.closest(canvas, renderer, skeleton, controlBones, hoverTargets, x, y);
- },
- up: function (x, y) {
- target = null;
- },
- dragged: function (x, y) {
- spineDemos.dragged(canvas, renderer, target, x, y);
- },
- moved: function (x, y) {
- spineDemos.closest(canvas, renderer, skeleton, controlBones, hoverTargets, x, y);
- }
- });
- }
- function render() {
- timeKeeper.update();
- var delta = timeKeeper.delta;
- if (isPlaying) {
- var animationDuration = state.getCurrent(0).animation.duration;
- playTime += delta;
- while (playTime >= animationDuration) {
- playTime -= animationDuration;
- }
- timeLine.set(playTime / animationDuration);
- state.update(delta);
- state.apply(skeleton);
- }
- skeleton.updateWorldTransform(spine.Physics.update);
- renderer.camera.viewportWidth = bounds.x * 1.2;
- renderer.camera.viewportHeight = bounds.y * 1.2;
- renderer.resize(spine.ResizeMode.Fit);
- gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a);
- gl.clear(gl.COLOR_BUFFER_BIT);
- renderer.begin();
- renderer.drawSkeleton(skeleton, true);
- renderer.drawSkeletonDebug(skeleton);
- gl.lineWidth(2);
- for (var i = 0; i < controlBones.length; i++) {
- var bone = skeleton.findBone(controlBones[i]);
- var colorInner = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_INNER : spineDemos.NON_HOVER_COLOR_INNER;
- var colorOuter = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_OUTER : spineDemos.NON_HOVER_COLOR_OUTER;
- renderer.circle(true, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorInner);
- renderer.circle(false, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorOuter);
- }
- gl.lineWidth(1);
- renderer.end();
- }
- init();
- vineDemo.assetManager = assetManager;
- vineDemo.loadingComplete = loadingComplete;
- vineDemo.render = render;
- };
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