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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated July 28, 2023. Replaces all prior versions.
- *
- * Copyright (c) 2013-2023, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software or
- * otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
- * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #define SPINE_OPTIONAL_ON_DEMAND_LOADING
- #if SPINE_OPTIONAL_ON_DEMAND_LOADING
- using System;
- using System.Collections.Generic;
- using UnityEditor;
- using UnityEngine;
- using UnityEngine.AddressableAssets;
- using UnityEngine.ResourceManagement.AsyncOperations;
- namespace Spine.Unity.Editor {
- using GenericTextureLoader = GenericOnDemandTextureLoader<AddressableTextureReference, AddressableRequest>;
- using GenericTextureLoaderInspector = GenericOnDemandTextureLoaderInspector<AddressableTextureReference, AddressableRequest>;
- using PlaceholderMaterialMapping = AddressablesTextureLoader.PlaceholderMaterialMapping;
- using PlaceholderTextureMapping = AddressablesTextureLoader.PlaceholderTextureMapping;
- [InitializeOnLoad]
- [CustomEditor(typeof(AddressablesTextureLoader)), CanEditMultipleObjects]
- public class AddressablesTextureLoaderInspector : GenericTextureLoaderInspector {
- // Note: This static ctor ensures the generic base class method RegisterPlayModeChangedCallbacks is
- // definitely called via InitializeOnLoad. Otherwise problems arose where the base class static ctor code
- // is not executed (related to being a generic class).
- static AddressablesTextureLoaderInspector () {
- // The call below is necessary, otherwise the static GenericTextureLoaderInspector ctor is not called.
- GenericTextureLoaderInspector.RegisterPlayModeChangedCallbacks();
- }
- public class AddressablesMethodImplementations : StaticMethodImplementations {
- public override string LoaderSuffix { get { return "_Addressable"; } }
- public override GenericTextureLoader GetOrCreateLoader (string loaderPath) {
- AddressablesTextureLoader loader = AssetDatabase.LoadAssetAtPath<AddressablesTextureLoader>(loaderPath);
- if (loader == null) {
- loader = AddressablesTextureLoader.CreateInstance<AddressablesTextureLoader>();
- AssetDatabase.CreateAsset(loader, loaderPath);
- loader = AssetDatabase.LoadAssetAtPath<AddressablesTextureLoader>(loaderPath);
- } else {
- loader.Clear(clearAtlasAsset: false);
- }
- return loader;
- }
- public override bool SetupOnDemandLoadingReference (
- ref AddressableTextureReference targetTextureReference, Texture targetTexture) {
- string targetTextureGUID = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(targetTexture));
- if (string.IsNullOrEmpty(targetTextureGUID))
- return false;
- targetTextureReference.assetReference = new AssetReferenceTexture(targetTextureGUID);
- return targetTextureReference.assetReference.IsValid();
- }
- }
- #region Context Menu Item
- [MenuItem("CONTEXT/AtlasAssetBase/Add Addressables Loader")]
- static void AddAddressablesLoader (MenuCommand cmd) {
- if (staticMethods == null)
- staticMethods = new AddressablesMethodImplementations();
- staticMethods.AddOnDemandLoader(cmd);
- }
- #endregion
- protected override StaticMethodImplementations CreateStaticMethodImplementations () {
- return new AddressablesMethodImplementations();
- }
- protected override void DrawSingleLineTargetTextureProperty (SerializedProperty property) {
- EditorGUILayout.PropertyField(property.FindPropertyRelative("assetReference"), GUIContent.none, true);
- }
- }
- }
- #endif
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