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SpineCoreShaders
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aa46f411ab
[unity] Made all shaders (including URP and LWRP shaders) compatible with Linear Color Space. Closes #1301.
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4 years ago |
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Spine-Common-ShadowCasterPass-LW.hlsl
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904b7ce40a
[unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution.
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6 years ago |
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Spine-Common-ShadowCasterPass-LW.hlsl.meta
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904b7ce40a
[unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution.
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6 years ago |
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Spine-DepthOnlyPass-LW.hlsl
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16b95b971b
[unity] Now all URP and LWRP shaders support SRP batching. Closes #1813.
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5 years ago |
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Spine-DepthOnlyPass-LW.hlsl.meta
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904b7ce40a
[unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution.
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6 years ago |
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Spine-Input-LW.hlsl
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16b95b971b
[unity] Now all URP and LWRP shaders support SRP batching. Closes #1813.
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5 years ago |
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Spine-Input-LW.hlsl.meta
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904b7ce40a
[unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution.
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6 years ago |
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Spine-Input-Outline-LW.hlsl
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16b95b971b
[unity] Now all URP and LWRP shaders support SRP batching. Closes #1813.
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5 years ago |
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Spine-Input-Outline-LW.hlsl.meta
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16b95b971b
[unity] Now all URP and LWRP shaders support SRP batching. Closes #1813.
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5 years ago |
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Spine-Input-Sprite-LW.hlsl
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473caafd00
[unity] Fixed SRP batching support at Sprite shader of URP and LWRP shaders, with enabled rim light they were not compatible. See #1813.
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5 years ago |
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Spine-Input-Sprite-LW.hlsl.meta
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16b95b971b
[unity] Now all URP and LWRP shaders support SRP batching. Closes #1813.
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5 years ago |
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Spine-Outline-Pass-LW.hlsl
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16b95b971b
[unity] Now all URP and LWRP shaders support SRP batching. Closes #1813.
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5 years ago |
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Spine-Outline-Pass-LW.hlsl.meta
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16b95b971b
[unity] Now all URP and LWRP shaders support SRP batching. Closes #1813.
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5 years ago |
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Spine-Skeleton-ForwardPass-LW.hlsl
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aa46f411ab
[unity] Made all shaders (including URP and LWRP shaders) compatible with Linear Color Space. Closes #1301.
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4 years ago |
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Spine-Skeleton-ForwardPass-LW.hlsl.meta
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1d39ac5194
[unity] Spine LWRP shaders package: Added LWRP version of "Spine/Skeleton" shader. The normal shader no longer worked in LWRP setting on Unity 2019.1.6+ on Android GLES 3.0 (due to instancing problems). Closes #1446.
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6 years ago |
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Spine-SkeletonLit-ForwardPass-LW.hlsl
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02f87a0f9f
[unity] All lit shaders now provide an additional parameter `Light Affects Additive` which defaults to `false`. This re-introduces flexibility taken away in commit aa46f411. See #1301.
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4 years ago |
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Spine-SkeletonLit-ForwardPass-LW.hlsl.meta
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904b7ce40a
[unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution.
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6 years ago |
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Spine-SkeletonLit-ShadowCasterPass-LW.hlsl
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4a0b30dd2f
[unity] Fixed URP and LWRP shaders `Sprite` and `SkeletonLit` not handling shadows correctly after 180 degree rotation (normal needs to be flipped for bias direction). Now URP shaders no longer require `Advanced - Add Normals` enabled to receive shadows. Closes #1842.
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4 years ago |
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Spine-SkeletonLit-ShadowCasterPass-LW.hlsl.meta
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904b7ce40a
[unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution.
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6 years ago |
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Spine-Sprite-Common-LW.hlsl
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16b95b971b
[unity] Now all URP and LWRP shaders support SRP batching. Closes #1813.
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5 years ago |
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Spine-Sprite-Common-LW.hlsl.meta
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16b95b971b
[unity] Now all URP and LWRP shaders support SRP batching. Closes #1813.
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5 years ago |
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Spine-Sprite-DepthOnlyPass-LW.hlsl
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16b95b971b
[unity] Now all URP and LWRP shaders support SRP batching. Closes #1813.
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5 years ago |
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Spine-Sprite-DepthOnlyPass-LW.hlsl.meta
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16b95b971b
[unity] Now all URP and LWRP shaders support SRP batching. Closes #1813.
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5 years ago |
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Spine-Sprite-ForwardPass-LW.hlsl
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aa46f411ab
[unity] Made all shaders (including URP and LWRP shaders) compatible with Linear Color Space. Closes #1301.
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4 years ago |
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Spine-Sprite-ForwardPass-LW.hlsl.meta
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904b7ce40a
[unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution.
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6 years ago |
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Spine-Sprite-ShadowCasterPass-LW.hlsl
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4a0b30dd2f
[unity] Fixed URP and LWRP shaders `Sprite` and `SkeletonLit` not handling shadows correctly after 180 degree rotation (normal needs to be flipped for bias direction). Now URP shaders no longer require `Advanced - Add Normals` enabled to receive shadows. Closes #1842.
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4 years ago |
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Spine-Sprite-ShadowCasterPass-LW.hlsl.meta
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904b7ce40a
[unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution.
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6 years ago |
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SpineCoreShaders.meta
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904b7ce40a
[unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution.
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6 years ago |