Harald Csaszar 02f87a0f9f [unity] All lit shaders now provide an additional parameter `Light Affects Additive` which defaults to `false`. This re-introduces flexibility taken away in commit aa46f411. See #1301. 4 years ago
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SpineCoreShaders aa46f411ab [unity] Made all shaders (including URP and LWRP shaders) compatible with Linear Color Space. Closes #1301. 4 years ago
Spine-Common-ShadowCasterPass-LW.hlsl 904b7ce40a [unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution. 6 years ago
Spine-Common-ShadowCasterPass-LW.hlsl.meta 904b7ce40a [unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution. 6 years ago
Spine-DepthOnlyPass-LW.hlsl 16b95b971b [unity] Now all URP and LWRP shaders support SRP batching. Closes #1813. 5 years ago
Spine-DepthOnlyPass-LW.hlsl.meta 904b7ce40a [unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution. 6 years ago
Spine-Input-LW.hlsl 16b95b971b [unity] Now all URP and LWRP shaders support SRP batching. Closes #1813. 5 years ago
Spine-Input-LW.hlsl.meta 904b7ce40a [unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution. 6 years ago
Spine-Input-Outline-LW.hlsl 16b95b971b [unity] Now all URP and LWRP shaders support SRP batching. Closes #1813. 5 years ago
Spine-Input-Outline-LW.hlsl.meta 16b95b971b [unity] Now all URP and LWRP shaders support SRP batching. Closes #1813. 5 years ago
Spine-Input-Sprite-LW.hlsl 473caafd00 [unity] Fixed SRP batching support at Sprite shader of URP and LWRP shaders, with enabled rim light they were not compatible. See #1813. 5 years ago
Spine-Input-Sprite-LW.hlsl.meta 16b95b971b [unity] Now all URP and LWRP shaders support SRP batching. Closes #1813. 5 years ago
Spine-Outline-Pass-LW.hlsl 16b95b971b [unity] Now all URP and LWRP shaders support SRP batching. Closes #1813. 5 years ago
Spine-Outline-Pass-LW.hlsl.meta 16b95b971b [unity] Now all URP and LWRP shaders support SRP batching. Closes #1813. 5 years ago
Spine-Skeleton-ForwardPass-LW.hlsl aa46f411ab [unity] Made all shaders (including URP and LWRP shaders) compatible with Linear Color Space. Closes #1301. 4 years ago
Spine-Skeleton-ForwardPass-LW.hlsl.meta 1d39ac5194 [unity] Spine LWRP shaders package: Added LWRP version of "Spine/Skeleton" shader. The normal shader no longer worked in LWRP setting on Unity 2019.1.6+ on Android GLES 3.0 (due to instancing problems). Closes #1446. 6 years ago
Spine-SkeletonLit-ForwardPass-LW.hlsl 02f87a0f9f [unity] All lit shaders now provide an additional parameter `Light Affects Additive` which defaults to `false`. This re-introduces flexibility taken away in commit aa46f411. See #1301. 4 years ago
Spine-SkeletonLit-ForwardPass-LW.hlsl.meta 904b7ce40a [unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution. 6 years ago
Spine-SkeletonLit-ShadowCasterPass-LW.hlsl 4a0b30dd2f [unity] Fixed URP and LWRP shaders `Sprite` and `SkeletonLit` not handling shadows correctly after 180 degree rotation (normal needs to be flipped for bias direction). Now URP shaders no longer require `Advanced - Add Normals` enabled to receive shadows. Closes #1842. 4 years ago
Spine-SkeletonLit-ShadowCasterPass-LW.hlsl.meta 904b7ce40a [unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution. 6 years ago
Spine-Sprite-Common-LW.hlsl 16b95b971b [unity] Now all URP and LWRP shaders support SRP batching. Closes #1813. 5 years ago
Spine-Sprite-Common-LW.hlsl.meta 16b95b971b [unity] Now all URP and LWRP shaders support SRP batching. Closes #1813. 5 years ago
Spine-Sprite-DepthOnlyPass-LW.hlsl 16b95b971b [unity] Now all URP and LWRP shaders support SRP batching. Closes #1813. 5 years ago
Spine-Sprite-DepthOnlyPass-LW.hlsl.meta 16b95b971b [unity] Now all URP and LWRP shaders support SRP batching. Closes #1813. 5 years ago
Spine-Sprite-ForwardPass-LW.hlsl aa46f411ab [unity] Made all shaders (including URP and LWRP shaders) compatible with Linear Color Space. Closes #1301. 4 years ago
Spine-Sprite-ForwardPass-LW.hlsl.meta 904b7ce40a [unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution. 6 years ago
Spine-Sprite-ShadowCasterPass-LW.hlsl 4a0b30dd2f [unity] Fixed URP and LWRP shaders `Sprite` and `SkeletonLit` not handling shadows correctly after 180 degree rotation (normal needs to be flipped for bias direction). Now URP shaders no longer require `Advanced - Add Normals` enabled to receive shadows. Closes #1842. 4 years ago
Spine-Sprite-ShadowCasterPass-LW.hlsl.meta 904b7ce40a [unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution. 6 years ago
SpineCoreShaders.meta 904b7ce40a [unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution. 6 years ago