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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated July 28, 2023. Replaces all prior versions.
- *
- * Copyright (c) 2013-2024, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software or
- * otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
- * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEditor;
- namespace Spine.Unity.Editor {
- /// <summary>
- /// Utility class for working with TextureImporter.
- /// </summary>
- public static class TextureImporterUtility {
- private static IEnumerable<string> GetAllPlatforms () {
- BuildTarget[] buildTargets = (BuildTarget[])Enum.GetValues(typeof(BuildTarget));
- var platformNames = buildTargets.Select(x => x.ToString()).ToList();
- // Add additional platforms that are not part of BuildTarget enum.
- platformNames.Add("Server");
- return platformNames.ToArray();
- }
- /// <summary>Disables Texture Import settings platform overrides for all platforms.</summary>
- /// <param name="importer">The TextureImporter wrapper of the target texture asset.</param>
- /// <param name="disabledPlatforms">A list populated with platforms where overrides were previously enabled and
- /// which have now been disabled.</param>
- /// <returns>True if an override has been disabled for any platform, false otherwise.</returns>
- public static bool DisableOverrides (TextureImporter importer, out List<string> disabledPlatforms) {
- IEnumerable<string> platforms = GetAllPlatforms();
- disabledPlatforms = new List<string>();
- foreach (string platform in platforms) {
- var platformSettings = importer.GetPlatformTextureSettings(platform);
- if (!platformSettings.overridden)
- continue;
- disabledPlatforms.Add(platform);
- platformSettings.overridden = false;
- importer.SetPlatformTextureSettings(platformSettings);
- }
- if (disabledPlatforms.Count <= 0)
- return false;
- importer.SaveAndReimport();
- return true;
- }
- /// <summary>Enables Texture Import settings platform overrides for given platforms.</summary>
- /// <param name="importer">The TextureImporter wrapper of the target texture asset.</param>
- /// <param name="platformsToEnable">A list of platforms for which overrides shall be enabled.</param>
- public static void EnableOverrides (TextureImporter importer, List<string> platformsToEnable) {
- if (platformsToEnable.Count == 0)
- return;
- foreach (string platform in platformsToEnable) {
- TextureImporterPlatformSettings platformSettings = importer.GetPlatformTextureSettings(platform);
- platformSettings.overridden = true;
- importer.SetPlatformTextureSettings(platformSettings);
- }
- importer.SaveAndReimport();
- }
- }
- }
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