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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated July 28, 2023. Replaces all prior versions.
- *
- * Copyright (c) 2013-2023, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software or
- * otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
- * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- using NUnit.Framework;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.TestTools;
- namespace Spine.Unity.Tests {
- public class RunAnimationStateTests {
- [Test]
- public void RunAnimationStateTestsSimplePasses () {
- AnimationStateTests.logImplementation += Log;
- AnimationStateTests.failImplementation += Fail;
- string testJsonFilename = "test";
- string testJsonPathEnd = "tests/assets/" + testJsonFilename + ".json";
- string[] guids = UnityEditor.AssetDatabase.FindAssets(testJsonFilename + " t:textasset");
- if (guids.Length <= 0) Fail(testJsonFilename + ".json asset not found.");
- foreach (string guid in guids) {
- string assetPath = UnityEditor.AssetDatabase.GUIDToAssetPath(guid);
- if (assetPath.EndsWith(testJsonPathEnd)) {
- AnimationStateTests.Main(assetPath);
- return;
- }
- }
- Fail(testJsonPathEnd + " not found.");
- }
- public void Log (string message) {
- UnityEngine.Debug.Log(message);
- }
- public void Fail (string message) {
- Assert.Fail(message);
- }
- }
- }
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