#beeflang #compiler #language

Brian Fiete a80410786d Fixed OpenCodeBlock indent/lockup issue 4 anni fa
BeefBoot b0cbc9666e Removing old unused method 4 anni fa
BeefBuild d205ef68a3 Version bump 4 anni fa
BeefLibs c5b48a1dc1 Fixed ToString/Parse for unknown codes 4 anni fa
BeefLink 3eeeaf647e Changing target platform 5 anni fa
BeefRT 16af6620d9 Updated GC with new type layout 4 anni fa
BeefTools 8aa3e8ff22 Using image data from PSD instead of manually flattening 5 anni fa
BeefySysLib 1b171d5b20 Warning fixes 4 anni fa
Debugger32 f4c252048e Fixed build paths, added comparison warnings, other misc fixes 5 anni fa
Debugger64 f4c252048e Fixed build paths, added comparison warnings, other misc fixes 5 anni fa
IDE a80410786d Fixed OpenCodeBlock indent/lockup issue 4 anni fa
IDEHelper d9444cc603 Fixed expression-bodied function with a ref return 4 anni fa
bin 79c9f5d818 Fixed generic interference with generic tuples 4 anni fa
builds a367b8165f Win32 debugging fixes, more work on custom compile commands 5 anni fa
extern 5da74382d4 Interop fixes and tests, fixing xplat struct passing issues 5 anni fa
.gitignore b975acb711 IDE file recovery 4 anni fa
Beef.sln d0e8332150 Fixed some tooltips, added Link Dependencies, more int-ness 5 anni fa
CMakeLists.txt af77115f18 macOS fixes 5 anni fa
LICENSE.TXT 582556dee2 Added linebreaks to license 5 anni fa
LICENSES.TXT 94b385495a Adding third-party licenses 5 anni fa
README.md 0e60ad4b01 Update README.md 5 anni fa
qthelper.py 078564ac9e Initial checkin 6 anni fa
readme.txt 55f3bdfa54 Added license and readme 5 anni fa

README.md

Beef Programming Language

Beef is an open source performance-oriented compiled programming language which has been built hand-in-hand with its IDE environment. The syntax and many semantics are most directly derived from C#, while attempting to retain the C ideals of bare-metal explicitness and lack of runtime surprises, with some "modern" niceties inspired by languages such as Rust, Swift, and Go. See the Language Guide for more details.

Beef's primary design goal is to provide a fluid and pleasurable development experience for high-performance real-time applications such as video games, with low-level features that make it suitable for engine development, combined with high-level ergonomics suitable for game code development.

Beef allows for safely mixing different optimization levels on a per-type or per-method level, allowing for performance-critical code to be executed at maximum speed without affecting debuggability of the rest of the application.

Memory management in Beef is manual, and includes first-class support for custom allocators. Care has been taken to reduce the burden of manual memory management with language ergonomics and runtime safeties – Beef can detect memory leaks in real-time, and offers guaranteed protection against use-after-free and double-deletion errors. As with most safety features in Beef, these memory safeties can be turned off in release builds for maximum performance.

The Beef IDE supports productivity features such as autocomplete, fixits, reformatting, refactoring tools, type inspection, runtime code compilation (hot code swapping), and a built-in profiler. The IDE's general-purpose debugger is capable of debugging native applications written in any language, and is intended to be a fully-featured standalone debugger even for pure C/C++ developers who want an alternative to Visual Studio debugging.

Binaries and Documentation

Official website (beeflang.org)
Documentation
Stable Releases
Nightly Windows Release

IDE Screenshots

Screenshot