#beeflang #compiler #language

Brian Fiete 48571d374f Fixed GetMethodByName for methods in conditional extensions 3 anni fa
BeefBoot bf5d4fd340 BeefBoot fix 3 anni fa
BeefBuild 382ecdd750 Version bump 3 anni fa
BeefLibs 74168a55d5 Zip address fix 3 anni fa
BeefLink b43007a1b6 Upgrade to VS2019, LLVM 11.0.0 4 anni fa
BeefRT e0ae4be43f Fixed alloc size 3 anni fa
BeefTools b564611697 Fix shutdown 3 anni fa
BeefySysLib 3c081fc2fb Fixed large-update logic 3 anni fa
Debugger32 114a90dd5e llvm build script updates, vcxproj llvm path updates 3 anni fa
Debugger64 114a90dd5e llvm build script updates, vcxproj llvm path updates 3 anni fa
IDE 3cc0ba2ed6 Improved hoverwatch scrolling closing string view 3 anni fa
IDEHelper 48571d374f Fixed GetMethodByName for methods in conditional extensions 3 anni fa
bin 8c16454006 Added JEMalloc/TCMalloc options 3 anni fa
builds a367b8165f Win32 debugging fixes, more work on custom compile commands 5 anni fa
extern 1210fb7142 LLVM 13 Linux fixes 3 anni fa
wasm dd835e6521 Move build_wasm.bat 3 anni fa
.gitignore 8c16454006 Added JEMalloc/TCMalloc options 3 anni fa
Beef.sln d0e8332150 Fixed some tooltips, added Link Dependencies, more int-ness 5 anni fa
CMakeLists.txt af77115f18 macOS fixes 5 anni fa
LICENSE.TXT 582556dee2 Added linebreaks to license 5 anni fa
LICENSES.TXT 94b385495a Adding third-party licenses 5 anni fa
README.md 957cf7661c Update README.md 4 anni fa
qthelper.py 078564ac9e Initial checkin 6 anni fa
readme.txt 55f3bdfa54 Added license and readme 5 anni fa

README.md

GitHub release MIT licensed

Beef Programming Language

Beef is an open source performance-oriented compiled programming language which has been built hand-in-hand with its IDE environment. The syntax and many semantics are most directly derived from C#, while attempting to retain the C ideals of bare-metal explicitness and lack of runtime surprises, with some "modern" niceties inspired by languages such as Rust, Swift, and Go. See the Language Guide for more details.

Beef's primary design goal is to provide a fluid and pleasurable development experience for high-performance real-time applications such as video games, with low-level features that make it suitable for engine development, combined with high-level ergonomics suitable for game code development.

Beef allows for safely mixing different optimization levels on a per-type or per-method level, allowing for performance-critical code to be executed at maximum speed without affecting debuggability of the rest of the application.

Memory management in Beef is manual, and includes first-class support for custom allocators. Care has been taken to reduce the burden of manual memory management with language ergonomics and runtime safeties – Beef can detect memory leaks in real-time, and offers guaranteed protection against use-after-free and double-deletion errors. As with most safety features in Beef, these memory safeties can be turned off in release builds for maximum performance.

The Beef IDE supports productivity features such as autocomplete, fixits, reformatting, refactoring tools, type inspection, runtime code compilation (hot code swapping), and a built-in profiler. The IDE's general-purpose debugger is capable of debugging native applications written in any language, and is intended to be a fully-featured standalone debugger even for pure C/C++ developers who want an alternative to Visual Studio debugging.

Binaries and Documentation

Official website (beeflang.org)
Documentation
Stable Releases
Nightly Windows Release

IDE Screenshots

Screenshot