#beeflang #compiler #language

Brian Fiete 3c081fc2fb Fixed large-update logic 3 anos atrás
BeefBoot bf5d4fd340 BeefBoot fix 3 anos atrás
BeefBuild 382ecdd750 Version bump 3 anos atrás
BeefLibs f29a74888c Improved callstack handling with inlined methods 3 anos atrás
BeefLink b43007a1b6 Upgrade to VS2019, LLVM 11.0.0 4 anos atrás
BeefRT 470ce96bb9 Improved default float printing, added 'R' roundtrip format 3 anos atrás
BeefTools 01112c54fe Time format fixes 3 anos atrás
BeefySysLib 3c081fc2fb Fixed large-update logic 3 anos atrás
Debugger32 114a90dd5e llvm build script updates, vcxproj llvm path updates 3 anos atrás
Debugger64 114a90dd5e llvm build script updates, vcxproj llvm path updates 3 anos atrás
IDE f29a74888c Improved callstack handling with inlined methods 3 anos atrás
IDEHelper a086de3d8e Improved error handling in Compiler.Emit 3 anos atrás
bin 84e5a88183 cloc update 3 anos atrás
builds a367b8165f Win32 debugging fixes, more work on custom compile commands 6 anos atrás
extern 1210fb7142 LLVM 13 Linux fixes 3 anos atrás
wasm dd835e6521 Move build_wasm.bat 3 anos atrás
.gitignore 5483f333a5 wasm ignore 3 anos atrás
Beef.sln d0e8332150 Fixed some tooltips, added Link Dependencies, more int-ness 5 anos atrás
CMakeLists.txt af77115f18 macOS fixes 5 anos atrás
LICENSE.TXT 582556dee2 Added linebreaks to license 5 anos atrás
LICENSES.TXT 94b385495a Adding third-party licenses 5 anos atrás
README.md 957cf7661c Update README.md 4 anos atrás
qthelper.py 078564ac9e Initial checkin 6 anos atrás
readme.txt 55f3bdfa54 Added license and readme 5 anos atrás

README.md

GitHub release MIT licensed

Beef Programming Language

Beef is an open source performance-oriented compiled programming language which has been built hand-in-hand with its IDE environment. The syntax and many semantics are most directly derived from C#, while attempting to retain the C ideals of bare-metal explicitness and lack of runtime surprises, with some "modern" niceties inspired by languages such as Rust, Swift, and Go. See the Language Guide for more details.

Beef's primary design goal is to provide a fluid and pleasurable development experience for high-performance real-time applications such as video games, with low-level features that make it suitable for engine development, combined with high-level ergonomics suitable for game code development.

Beef allows for safely mixing different optimization levels on a per-type or per-method level, allowing for performance-critical code to be executed at maximum speed without affecting debuggability of the rest of the application.

Memory management in Beef is manual, and includes first-class support for custom allocators. Care has been taken to reduce the burden of manual memory management with language ergonomics and runtime safeties – Beef can detect memory leaks in real-time, and offers guaranteed protection against use-after-free and double-deletion errors. As with most safety features in Beef, these memory safeties can be turned off in release builds for maximum performance.

The Beef IDE supports productivity features such as autocomplete, fixits, reformatting, refactoring tools, type inspection, runtime code compilation (hot code swapping), and a built-in profiler. The IDE's general-purpose debugger is capable of debugging native applications written in any language, and is intended to be a fully-featured standalone debugger even for pure C/C++ developers who want an alternative to Visual Studio debugging.

Binaries and Documentation

Official website (beeflang.org)
Documentation
Stable Releases
Nightly Windows Release

IDE Screenshots

Screenshot