#beeflang #compiler #language

Brian Fiete 74168a55d5 Zip address fix 3 år sedan
BeefBoot bf5d4fd340 BeefBoot fix 3 år sedan
BeefBuild 382ecdd750 Version bump 3 år sedan
BeefLibs 74168a55d5 Zip address fix 3 år sedan
BeefLink b43007a1b6 Upgrade to VS2019, LLVM 11.0.0 4 år sedan
BeefRT e0ae4be43f Fixed alloc size 3 år sedan
BeefTools 309e3cb02a Fixed BeefPerf shutdown 3 år sedan
BeefySysLib 3c081fc2fb Fixed large-update logic 3 år sedan
Debugger32 114a90dd5e llvm build script updates, vcxproj llvm path updates 3 år sedan
Debugger64 114a90dd5e llvm build script updates, vcxproj llvm path updates 3 år sedan
IDE ab494ad8d4 Improve emit views where compile and resolve emissions differ 3 år sedan
IDEHelper 6b1d9df8d2 Force mixin result to value (not addr) 3 år sedan
bin 8c16454006 Added JEMalloc/TCMalloc options 3 år sedan
builds a367b8165f Win32 debugging fixes, more work on custom compile commands 6 år sedan
extern 1210fb7142 LLVM 13 Linux fixes 3 år sedan
wasm dd835e6521 Move build_wasm.bat 3 år sedan
.gitignore 8c16454006 Added JEMalloc/TCMalloc options 3 år sedan
Beef.sln d0e8332150 Fixed some tooltips, added Link Dependencies, more int-ness 5 år sedan
CMakeLists.txt af77115f18 macOS fixes 5 år sedan
LICENSE.TXT 582556dee2 Added linebreaks to license 5 år sedan
LICENSES.TXT 94b385495a Adding third-party licenses 5 år sedan
README.md 957cf7661c Update README.md 4 år sedan
qthelper.py 078564ac9e Initial checkin 6 år sedan
readme.txt 55f3bdfa54 Added license and readme 5 år sedan

README.md

GitHub release MIT licensed

Beef Programming Language

Beef is an open source performance-oriented compiled programming language which has been built hand-in-hand with its IDE environment. The syntax and many semantics are most directly derived from C#, while attempting to retain the C ideals of bare-metal explicitness and lack of runtime surprises, with some "modern" niceties inspired by languages such as Rust, Swift, and Go. See the Language Guide for more details.

Beef's primary design goal is to provide a fluid and pleasurable development experience for high-performance real-time applications such as video games, with low-level features that make it suitable for engine development, combined with high-level ergonomics suitable for game code development.

Beef allows for safely mixing different optimization levels on a per-type or per-method level, allowing for performance-critical code to be executed at maximum speed without affecting debuggability of the rest of the application.

Memory management in Beef is manual, and includes first-class support for custom allocators. Care has been taken to reduce the burden of manual memory management with language ergonomics and runtime safeties – Beef can detect memory leaks in real-time, and offers guaranteed protection against use-after-free and double-deletion errors. As with most safety features in Beef, these memory safeties can be turned off in release builds for maximum performance.

The Beef IDE supports productivity features such as autocomplete, fixits, reformatting, refactoring tools, type inspection, runtime code compilation (hot code swapping), and a built-in profiler. The IDE's general-purpose debugger is capable of debugging native applications written in any language, and is intended to be a fully-featured standalone debugger even for pure C/C++ developers who want an alternative to Visual Studio debugging.

Binaries and Documentation

Official website (beeflang.org)
Documentation
Stable Releases
Nightly Windows Release

IDE Screenshots

Screenshot