#beeflang #compiler #language

Brian Fiete cdc6b61e14 Pass through error text for Assert & FatalError 1 zi în urmă
BeefBoot dcc1f23271 LLVM 19 update 4 luni în urmă
BeefBuild 7a7fd7547c Fix indentation 2 luni în urmă
BeefFuzz 3cce232442 upgrade cmake min version 1 an în urmă
BeefLibs cdc6b61e14 Pass through error text for Assert & FatalError 1 zi în urmă
BeefLink eb0dd0fb38 Upgrade projects to VS22 and MSVC v143 1 an în urmă
BeefManaged 0fb5a4ae03 Added BeefManaged.toml 9 luni în urmă
BeefRT 95a9c7aa8e Fixed allocFlag handling in Dbg_ObjectCreatedEx and Dbg_ObjectAllocatedEx 2 luni în urmă
BeefTools 119da8dada MemLogger 3 luni în urmă
BeefySysLib 5092c9d0c7 Fix wasm build 1 săptămână în urmă
Debugger32 dd6c4988e5 Upgrade to LLVM 19.1.7 4 luni în urmă
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IDE 48aad6eb3a Null panel fix during hook 1 săptămână în urmă
IDEHelper b7f8dc444c Fixed errors related to duplicate local method names 4 zile în urmă
bin a45e97c0f0 LLVM19 Fix 1 lună în urmă
builds a367b8165f Win32 debugging fixes, more work on custom compile commands 5 ani în urmă
extern dd6c4988e5 Upgrade to LLVM 19.1.7 4 luni în urmă
wasm f609062c2a EmsdkDep1 6 luni în urmă
.gitignore dd6c4988e5 Upgrade to LLVM 19.1.7 4 luni în urmă
Beef.sln d0e8332150 Fixed some tooltips, added Link Dependencies, more int-ness 5 ani în urmă
CMakeLists.txt 8e191b074b SDL platform improvements 2 ani în urmă
LICENSE.TXT 582556dee2 Added linebreaks to license 5 ani în urmă
LICENSES.TXT 94b385495a Adding third-party licenses 5 ani în urmă
README.md e336eeb7a5 Use https for nightly release link 1 an în urmă
qthelper.py 078564ac9e Initial checkin 6 ani în urmă
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README.md

GitHub release MIT licensed

Beef Programming Language

Beef is an open source performance-oriented compiled programming language which has been built hand-in-hand with its IDE environment. The syntax and many semantics are most directly derived from C#, while attempting to retain the C ideals of bare-metal explicitness and lack of runtime surprises, with some "modern" niceties inspired by languages such as Rust, Swift, and Go. See the Language Guide for more details.

Beef's primary design goal is to provide a fluid and pleasurable development experience for high-performance real-time applications such as video games, with low-level features that make it suitable for engine development, combined with high-level ergonomics suitable for game code development.

Beef allows for safely mixing different optimization levels on a per-type or per-method level, allowing for performance-critical code to be executed at maximum speed without affecting debuggability of the rest of the application.

Memory management in Beef is manual, and includes first-class support for custom allocators. Care has been taken to reduce the burden of manual memory management with language ergonomics and runtime safeties – Beef can detect memory leaks in real-time, and offers guaranteed protection against use-after-free and double-deletion errors. As with most safety features in Beef, these memory safeties can be turned off in release builds for maximum performance.

The Beef IDE supports productivity features such as autocomplete, fixits, reformatting, refactoring tools, type inspection, runtime code compilation (hot code swapping), and a built-in profiler. The IDE's general-purpose debugger is capable of debugging native applications written in any language, and is intended to be a fully-featured standalone debugger even for pure C/C++ developers who want an alternative to Visual Studio debugging.

Binaries and Documentation

Official website (beeflang.org)
Documentation
Stable Releases
Nightly Windows Release

IDE Screenshots

Screenshot