#beeflang #compiler #language

Brian Fiete cdc6b61e14 Pass through error text for Assert & FatalError 1 gün önce
BeefBoot dcc1f23271 LLVM 19 update 4 ay önce
BeefBuild 7a7fd7547c Fix indentation 2 ay önce
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BeefLibs cdc6b61e14 Pass through error text for Assert & FatalError 1 gün önce
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BeefManaged 0fb5a4ae03 Added BeefManaged.toml 9 ay önce
BeefRT 95a9c7aa8e Fixed allocFlag handling in Dbg_ObjectCreatedEx and Dbg_ObjectAllocatedEx 2 ay önce
BeefTools 119da8dada MemLogger 3 ay önce
BeefySysLib 5092c9d0c7 Fix wasm build 1 hafta önce
Debugger32 dd6c4988e5 Upgrade to LLVM 19.1.7 4 ay önce
Debugger64 dd6c4988e5 Upgrade to LLVM 19.1.7 4 ay önce
IDE 48aad6eb3a Null panel fix during hook 1 hafta önce
IDEHelper b7f8dc444c Fixed errors related to duplicate local method names 4 gün önce
bin a45e97c0f0 LLVM19 Fix 1 ay önce
builds a367b8165f Win32 debugging fixes, more work on custom compile commands 5 yıl önce
extern dd6c4988e5 Upgrade to LLVM 19.1.7 4 ay önce
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.gitignore dd6c4988e5 Upgrade to LLVM 19.1.7 4 ay önce
Beef.sln d0e8332150 Fixed some tooltips, added Link Dependencies, more int-ness 5 yıl önce
CMakeLists.txt 8e191b074b SDL platform improvements 2 yıl önce
LICENSE.TXT 582556dee2 Added linebreaks to license 5 yıl önce
LICENSES.TXT 94b385495a Adding third-party licenses 5 yıl önce
README.md e336eeb7a5 Use https for nightly release link 1 yıl önce
qthelper.py 078564ac9e Initial checkin 6 yıl önce
readme.txt 55f3bdfa54 Added license and readme 5 yıl önce

README.md

GitHub release MIT licensed

Beef Programming Language

Beef is an open source performance-oriented compiled programming language which has been built hand-in-hand with its IDE environment. The syntax and many semantics are most directly derived from C#, while attempting to retain the C ideals of bare-metal explicitness and lack of runtime surprises, with some "modern" niceties inspired by languages such as Rust, Swift, and Go. See the Language Guide for more details.

Beef's primary design goal is to provide a fluid and pleasurable development experience for high-performance real-time applications such as video games, with low-level features that make it suitable for engine development, combined with high-level ergonomics suitable for game code development.

Beef allows for safely mixing different optimization levels on a per-type or per-method level, allowing for performance-critical code to be executed at maximum speed without affecting debuggability of the rest of the application.

Memory management in Beef is manual, and includes first-class support for custom allocators. Care has been taken to reduce the burden of manual memory management with language ergonomics and runtime safeties – Beef can detect memory leaks in real-time, and offers guaranteed protection against use-after-free and double-deletion errors. As with most safety features in Beef, these memory safeties can be turned off in release builds for maximum performance.

The Beef IDE supports productivity features such as autocomplete, fixits, reformatting, refactoring tools, type inspection, runtime code compilation (hot code swapping), and a built-in profiler. The IDE's general-purpose debugger is capable of debugging native applications written in any language, and is intended to be a fully-featured standalone debugger even for pure C/C++ developers who want an alternative to Visual Studio debugging.

Binaries and Documentation

Official website (beeflang.org)
Documentation
Stable Releases
Nightly Windows Release

IDE Screenshots

Screenshot