C Wrapper for the Jolt Physics engine.
#c #physics #3d #gamedev #simulation #collision #library #wrapper #cpp

Lucien Greathouse 72b146fdff Updates and more wrapping il y a 1 an
JoltC 72b146fdff Updates and more wrapping il y a 1 an
JoltPhysics @ f2d1175432 1d9c8e562d Attempt to clean up enums il y a 1 an
generate 72b146fdff Updates and more wrapping il y a 1 an
.gitignore 72b146fdff Updates and more wrapping il y a 1 an
.gitmodules 9a75b2e2f7 Reintroduce JoltPhysics with relative submodule URL il y a 1 an
CMakeLists.txt 72b146fdff Updates and more wrapping il y a 1 an
Cargo.lock 72b146fdff Updates and more wrapping il y a 1 an
Cargo.toml 72b146fdff Updates and more wrapping il y a 1 an
LICENSE b6c1bede17 Initial commit il y a 1 an
README.md 44ca0cbd04 Add build instructions il y a 1 an

README.md

JoltC

C wrapper for Jolt Physics.

Building

Use CMake:

cmake -B build
cmake --build build

Other C Wrapper

Other C wrappers for Jolt Physics include:

The goal of this project is to be the first C wrapper around Jolt Physics that is not part of a larger binding project. It's intended to be useful for any other language-specific bindings and to reduce the need to duplicate work.

License

This project began as a fork of the C bindings used by the zig-gamedev zphysics library. Copyright of portions of this project remain owned by that project's original author, Michal Ziulek.

The copyright of the remaining portions of the project are held by Second Half Games and made available under the terms of the MIT license.

See LICENSE for more details.