C Wrapper for the Jolt Physics engine.
#c #physics #3d #gamedev #simulation #collision #library #wrapper #cpp
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JoltC | hai 1 ano | |
JoltPhysics @ f2d1175432 | hai 1 ano | |
generate | hai 1 ano | |
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CMakeLists.txt | hai 1 ano | |
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Cargo.toml | hai 1 ano | |
LICENSE | hai 1 ano | |
README.md | hai 1 ano |
C wrapper for Jolt Physics.
Use CMake:
cmake -B build
cmake --build build
Other C wrappers for Jolt Physics include:
The goal of this project is to be the first C wrapper around Jolt Physics that is not part of a larger binding project. It's intended to be useful for any other language-specific bindings and to reduce the need to duplicate work.
This project began as a fork of the C bindings used by the zig-gamedev zphysics library. Copyright of portions of this project remain owned by that project's original author, Michal Ziulek.
The copyright of the remaining portions of the project are held by Second Half Games and made available under the terms of the MIT license.
See LICENSE for more details.