Commit History

Автор SHA1 Съобщение Дата
  ocornut 2942240072 Examples: DX11: Cleanup state backup/restore code (#570) преди 9 години
  Nicolas Guillemot d4d51a7802 capture and restore all state преди 9 години
  ocornut a6399f120f IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473) преди 9 години
  ocornut 7661b1e778 Trim trailing spaces преди 9 години
  ocornut 04396ed7a9 FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...) преди 9 години
  ocornut 6277ffe00f Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set) преди 9 години
  ocornut 9596e6f794 Examples: DirectX10: Minor tweaks, updated to latest example changes (#424) преди 10 години
  omar fe2972e8b2 Merge pull request #420 from RaptorFactor/master преди 10 години
  Joshua Boyce 6adf644448 Allow DX11 renderer to be used with devices with lower feature levels. преди 10 години
  ocornut 6cee2fca94 Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples. преди 10 години
  ocornut 6800939e73 Examples: Header comments. преди 10 години
  ocornut e46c7b70eb Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16 преди 10 години
  ocornut 5d53f37a5d Examples: Possibly clarified the intent of imgui_impl_* files. преди 10 години
  Nicolas Guillemot 509ac33abe fix POSITION format (ImDrawVert::pos is 2D, not 4D) преди 10 години
  ocornut 7d6ddbe5c8 Examples: comment on setting the RenderDrawListsFn function. преди 10 години
  ocornut 77bcb7152b Examples: DirectX11: fixed vertex shader which breaks with VS2015 somehow (DX11 version?) (#313) преди 10 години
  ocornut 822eaf1751 Examples: DX9, DX11: mapping missing middle mouse button. преди 10 години
  ocornut 9a0650dbd0 Examples: imgui_impl* functions declared with IMGUI_API to ease copy & pasting into projects using DLL преди 10 години
  ocornut 215747635d Examples: DirectX11: resizing buffers dynamically (#299) преди 10 години
  Chris Maughan d667de9490 Clear font texture view to ensure Release() doesn't get called twice преди 10 години
  ocornut d03b046ef4 AA branch: Agressively renamed all fields of ImDrawList, ImDrawCmd, ImDrawData to match the rest of our coding convention (#133) преди 10 години
  ocornut 25882c47a3 Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives преди 10 години
  ocornut 502e360ee5 Removed the majority of size_t from the code. ImVector<> now uses int. (#262) преди 10 години
  ocornut 6a22835f63 AA branch: ImDrawList: rename commands to cmd_buffer преди 10 години
  ocornut b2b616be00 AA branch: ImDrawCmd idx_count -> elem_count преди 10 години
  ocornut f3303fa84f AA branch: io.RenderDrawListsFn signature changed to take ImDrawData, neater and future proof breaking of the render API (#133 #254) преди 10 години
  ocornut 8b4a470e1d Examples: DirectX9: fixed size passed to vertex and index buffer Lock() + readjust default buffer sizes. преди 10 години
  ocornut b69d7d9df3 Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives преди 10 години
  ocornut 2f03511062 Added ImGuiKey_PageUp, ImGuiKey_PageDown for user. преди 10 години
  ocornut 71e9f2a3dd Fixed warnings for 64-bits builds преди 10 години