omar
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73d493c780
Examples: Organized header files to make available features more visible.
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7 years ago |
omar
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2933e6765c
Merge branch 'master' into navigation
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7 years ago |
omar
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6a25a8720a
Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
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7 years ago |
omar
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3967ff58b2
Nav: Examples: DirectX11, Glfw+GL3: Basic code to map keyboard inputs when io.NavFlags & ImGuiNavFlags_EnableKeyboard is set. (will iterate/tweak before spreading to other examples). (#787)
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7 years ago |
omar
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7dea158175
Examples: Allegro, Apple, DirectX9/10/11, Glfw+Vulkan :Added support for horizontal mouse wheel. (#1463)
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7 years ago |
omar
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ce95b84825
Added ImGuiKey_Insert for future use. Setup in all example bindings. (#1541)
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7 years ago |
omar
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3d24a9eb40
Examples: DirectX9/10/11: Comments about CS_DBLCLKS + formatting tweaks. (#1538)
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7 years ago |
Nick Dandoulakis
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bfc25bc8a3
CS_DBLCLKS support for DirectX 11
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7 years ago |
omar
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b263bc5689
Examples: DirectX: Using IM_ARRAYSIZE()
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7 years ago |
omar
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fba704bf5d
Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard (#1262, #1237, #1219, #635, #1058, #1051, #912, #533, #703, #446, #459, #364, #213, #52, and more)
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7 years ago |
omar
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d2c65aa3e8
Examples: DirectX9/10/11: Tweak usage of SetCapture/ReleaseCapture. (#1375)
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7 years ago |
omar
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d6a9956781
Examples: DirectX9/10/11: Added WM_SYSKEYDOWN / WM_SYSKEYUP handlers so e.g. VK_MENU can be read.
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7 years ago |
omar
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c14a66970b
Examples: DirectX9/10/11: Renamed WndProc handler to use a generic Win32 name + returning 0 to all messages is more correct.
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7 years ago |
omar
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a96f095deb
Examples: DirectX10, DirectX11: Using SetCapture/ReleaseCapture to get correct behavior (#1375)
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7 years ago |
ocornut
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d5d825debb
Nav/Examples: honoring the io.WantMoveMouse flag in most common examples (#323)
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9 years ago |
omar
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99ff2ec6fb
Examples: DirectX9/10/11: Comments
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8 years ago |
ocornut
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7c2b35704d
Examples: DirectX9-10-11: Only call Windows' SetCursor(NULL) when io.MouseDrawCursor is set (#585, #909)
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8 years ago |
ocornut
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612b17ef57
Fixing minor english typos (#827)
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9 years ago |
ocornut
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2825eaa0be
Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810)
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9 years ago |
ocornut
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8a0d3b9628
Examples; DirectX10/11: Added comments about removing dependency on d3dcompiler DLL (#638)
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9 years ago |
ocornut
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656b1e848c
Examples: DirectX11: Fixed uninitialized fields. Disabling depth-write (#640, #636)
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9 years ago |
ocornut
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834bfe4af5
Examples: DirectX11: Fixed handle leak + minor coding style fix for #640
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9 years ago |
josiahmanson
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5fe2cacd4d
DX11 example depth test
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9 years ago |
ocornut
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552246feed
Examples: DirectX10,DirectX11 : Minor renaming
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9 years ago |
ocornut
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90493f8add
Examples: DirectX11: Shallow massaging to make the code more consistent/readable (following #570)
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9 years ago |
ocornut
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2942240072
Examples: DX11: Cleanup state backup/restore code (#570)
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9 years ago |
Nicolas Guillemot
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d4d51a7802
capture and restore all state
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9 years ago |
ocornut
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a6399f120f
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473)
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9 years ago |
ocornut
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7661b1e778
Trim trailing spaces
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9 years ago |
ocornut
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04396ed7a9
FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
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9 years ago |