ocornut
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940627d008
Backends: SDL2: Fixed build for Emscripten and SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE=0 platforms.
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2 週間 前 |
ocornut
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719ea9c228
Comments
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2 週間 前 |
ocornut
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f61a7ef222
Backends: SDL2,SDL3: avoid using the SDL_GetGlobalMouseState() path when one of our window is hovered. Fix mouse coordinate issue in fullscreen apps with macOS notch + better X11 perfs. (#7919, #7786)
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2 週間 前 |
ocornut
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e06b5dfe12
Backends: SDL2,SDL3: Shallow tweaks.
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2 週間 前 |
ocornut
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d4f722d5b2
IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769)
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3 週間 前 |
ocornut
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d92c8c6aff
Backends: SDL2: Content Scales are always reported as 1.0 on Wayland. (#8921)
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3 週間 前 |
Pascal Thomet
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18dca11dd0
Backends: GLFW, SDL2: ImplXXX_GetContentScaleXXX() helpers return 1.0f on emscripten / apple / android (#8742, #8733)
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3 ヶ月 前 |
ocornut
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495d6f1e39
Undef 'Status' in main header file. (#8751, #8765)
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3 ヶ月 前 |
ocornut
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d99ab9f903
Backends: SDL2: undef Status for X11. (#8751)
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3 ヶ月 前 |
ocornut
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e97e55adbc
Backends: Fixed various warnings discovered when using MinGW GCC 15/Clang on latest backends.
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3 ヶ月 前 |
ocornut
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9a50c09172
Bsckends: SDL2, GLFW: fixed ImGui_ImplXXXX_GetContentScaleXXX functions never using SDL 2.0.4 & GLFW 3.3 path in master.
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3 ヶ月 前 |
ocornut
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b98e92839c
Backends: SDL2, SDL3, GLFW: Backport small part of c90ea13 from docking.
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4 ヶ月 前 |
ocornut
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9da3e6696a
Backends: SDL2: added ImGui_ImplSDL2_GetDpiScaleForDisplay(), ImGui_ImplSDL2_GetContentScaleForWindow() helpers.
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4 ヶ月 前 |
ocornut
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9361c35176
Backends: SDL2, SDL3: maximum room for sanitizer to not be zealous.
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5 ヶ月 前 |
ocornut
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08689c51a9
Backends: GLFW, SDL2, SDL3: include GLFW/SDL version number in io.BackendPlatformName.
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5 ヶ月 前 |
Zane van Iperen
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74e453cf15
Backends: SDL2, SDL3: don't attempt to call SDL_CaptureMouse() on drivers where we don't call SDL_GetGlobalMouseState(). (#8561)
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6 ヶ月 前 |
ocornut
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979c7d76ab
Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
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6 ヶ月 前 |
ocornut
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51e4cba909
Backends: Fixed zealous warnings.
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7 ヶ月 前 |
ocornut
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a9e53829d2
Backends: Win32, SDL2, SDL3, GLFW: prioritize scancodes instead of translated keycodes when dealing with OEM keys + Added ImGuiKey_Oem102. (#7136, #7201, #7206, #7306, #7670, #7672, #8468)
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7 ヶ月 前 |
ocornut
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aa83d5d455
Backends: SDL2, SDL3: Only start SDL_CaptureMouse() when mouse is being dragged. (#6410, #3650)
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7 ヶ月 前 |
TheMode
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dac40d0487
Backends: SDL2, SDL3: don't call SDL_GetGlobalMouseState() when mouse position is in relative mode. (#8425, #8407)
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7 ヶ月 前 |
ocornut
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eec097fe35
Added ImGuiMouseCursor_Progress mouse cursor 8a35386+ support in SDL2,SDL3,Win32,Allegro5 backends.
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7 ヶ月 前 |
ocornut
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8a35386ba7
Added ImGuiMouseCursor_Wait mouse cursor (busy/wait/hourglass shape) + support in SDL2,SDL3,Win32,Allegro5 backends.
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7 ヶ月 前 |
ocornut
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b78cc37891
Backends: SDL2: Fixed build for versions older than 2.0.14. (#7660)
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8 ヶ月 前 |
ocornut
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a431e1277e
Backends: SDL2, SDL3: Using SDL_OpenURL() in platform_io.Platform_OpenInShellFn handler. (#7660)
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8 ヶ月 前 |
ocornut
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4c2e7bb035
Backends: SDL2,SDL3: removed assert preventing using ImGui_ImplSDL2_SetGamepadMode()/ImGui_ImplSDL3_SetGamepadMode() with ImGui_ImplSDL2_GamepadMode_Manual/ImGui_ImplSDL3_GamepadMode_Manual and an empty array. (#8329)
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8 ヶ月 前 |
ocornut
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6fb7d44255
Backends: SDL2/SDL3: Comments. (#7672, #7670)
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9 ヶ月 前 |
ocornut
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43fbd7ce84
Backends: standardized top of file comments.
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10 ヶ月 前 |
ocornut
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566558b17c
Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
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10 ヶ月 前 |
ocornut
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6f287dd16d
(Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
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11 ヶ月 前 |