コミット履歴

作者 SHA1 メッセージ 日付
  ocornut 940627d008 Backends: SDL2: Fixed build for Emscripten and SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE=0 platforms. 2 週間 前
  ocornut 719ea9c228 Comments 2 週間 前
  ocornut f61a7ef222 Backends: SDL2,SDL3: avoid using the SDL_GetGlobalMouseState() path when one of our window is hovered. Fix mouse coordinate issue in fullscreen apps with macOS notch + better X11 perfs. (#7919, #7786) 2 週間 前
  ocornut e06b5dfe12 Backends: SDL2,SDL3: Shallow tweaks. 2 週間 前
  ocornut d4f722d5b2 IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769) 3 週間 前
  ocornut d92c8c6aff Backends: SDL2: Content Scales are always reported as 1.0 on Wayland. (#8921) 3 週間 前
  Pascal Thomet 18dca11dd0 Backends: GLFW, SDL2: ImplXXX_GetContentScaleXXX() helpers return 1.0f on emscripten / apple / android (#8742, #8733) 3 ヶ月 前
  ocornut 495d6f1e39 Undef 'Status' in main header file. (#8751, #8765) 3 ヶ月 前
  ocornut d99ab9f903 Backends: SDL2: undef Status for X11. (#8751) 3 ヶ月 前
  ocornut e97e55adbc Backends: Fixed various warnings discovered when using MinGW GCC 15/Clang on latest backends. 3 ヶ月 前
  ocornut 9a50c09172 Bsckends: SDL2, GLFW: fixed ImGui_ImplXXXX_GetContentScaleXXX functions never using SDL 2.0.4 & GLFW 3.3 path in master. 3 ヶ月 前
  ocornut b98e92839c Backends: SDL2, SDL3, GLFW: Backport small part of c90ea13 from docking. 4 ヶ月 前
  ocornut 9da3e6696a Backends: SDL2: added ImGui_ImplSDL2_GetDpiScaleForDisplay(), ImGui_ImplSDL2_GetContentScaleForWindow() helpers. 4 ヶ月 前
  ocornut 9361c35176 Backends: SDL2, SDL3: maximum room for sanitizer to not be zealous. 5 ヶ月 前
  ocornut 08689c51a9 Backends: GLFW, SDL2, SDL3: include GLFW/SDL version number in io.BackendPlatformName. 5 ヶ月 前
  Zane van Iperen 74e453cf15 Backends: SDL2, SDL3: don't attempt to call SDL_CaptureMouse() on drivers where we don't call SDL_GetGlobalMouseState(). (#8561) 6 ヶ月 前
  ocornut 979c7d76ab Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508) 6 ヶ月 前
  ocornut 51e4cba909 Backends: Fixed zealous warnings. 7 ヶ月 前
  ocornut a9e53829d2 Backends: Win32, SDL2, SDL3, GLFW: prioritize scancodes instead of translated keycodes when dealing with OEM keys + Added ImGuiKey_Oem102. (#7136, #7201, #7206, #7306, #7670, #7672, #8468) 7 ヶ月 前
  ocornut aa83d5d455 Backends: SDL2, SDL3: Only start SDL_CaptureMouse() when mouse is being dragged. (#6410, #3650) 7 ヶ月 前
  TheMode dac40d0487 Backends: SDL2, SDL3: don't call SDL_GetGlobalMouseState() when mouse position is in relative mode. (#8425, #8407) 7 ヶ月 前
  ocornut eec097fe35 Added ImGuiMouseCursor_Progress mouse cursor 8a35386+ support in SDL2,SDL3,Win32,Allegro5 backends. 7 ヶ月 前
  ocornut 8a35386ba7 Added ImGuiMouseCursor_Wait mouse cursor (busy/wait/hourglass shape) + support in SDL2,SDL3,Win32,Allegro5 backends. 7 ヶ月 前
  ocornut b78cc37891 Backends: SDL2: Fixed build for versions older than 2.0.14. (#7660) 8 ヶ月 前
  ocornut a431e1277e Backends: SDL2, SDL3: Using SDL_OpenURL() in platform_io.Platform_OpenInShellFn handler. (#7660) 8 ヶ月 前
  ocornut 4c2e7bb035 Backends: SDL2,SDL3: removed assert preventing using ImGui_ImplSDL2_SetGamepadMode()/ImGui_ImplSDL3_SetGamepadMode() with ImGui_ImplSDL2_GamepadMode_Manual/ImGui_ImplSDL3_GamepadMode_Manual and an empty array. (#8329) 8 ヶ月 前
  ocornut 6fb7d44255 Backends: SDL2/SDL3: Comments. (#7672, #7670) 9 ヶ月 前
  ocornut 43fbd7ce84 Backends: standardized top of file comments. 10 ヶ月 前
  ocornut 566558b17c Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537) 10 ヶ月 前
  ocornut 6f287dd16d (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921) 11 ヶ月 前