Commit History

Author SHA1 Message Date
  omar 99ff2ec6fb Examples: DirectX9/10/11: Comments 8 years ago
  ocornut 7c2b35704d Examples: DirectX9-10-11: Only call Windows' SetCursor(NULL) when io.MouseDrawCursor is set (#585, #909) 8 years ago
  ocornut 612b17ef57 Fixing minor english typos (#827) 9 years ago
  ocornut 2825eaa0be Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810) 9 years ago
  ocornut 8a0d3b9628 Examples; DirectX10/11: Added comments about removing dependency on d3dcompiler DLL (#638) 9 years ago
  ocornut 656b1e848c Examples: DirectX11: Fixed uninitialized fields. Disabling depth-write (#640, #636) 9 years ago
  ocornut 834bfe4af5 Examples: DirectX11: Fixed handle leak + minor coding style fix for #640 9 years ago
  josiahmanson 5fe2cacd4d DX11 example depth test 9 years ago
  ocornut 552246feed Examples: DirectX10,DirectX11 : Minor renaming 9 years ago
  ocornut 90493f8add Examples: DirectX11: Shallow massaging to make the code more consistent/readable (following #570) 9 years ago
  ocornut 2942240072 Examples: DX11: Cleanup state backup/restore code (#570) 9 years ago
  Nicolas Guillemot d4d51a7802 capture and restore all state 9 years ago
  ocornut a6399f120f IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473) 9 years ago
  ocornut 7661b1e778 Trim trailing spaces 9 years ago
  ocornut 04396ed7a9 FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...) 9 years ago
  ocornut 6277ffe00f Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set) 9 years ago
  ocornut 9596e6f794 Examples: DirectX10: Minor tweaks, updated to latest example changes (#424) 9 years ago
  omar fe2972e8b2 Merge pull request #420 from RaptorFactor/master 9 years ago
  Joshua Boyce 6adf644448 Allow DX11 renderer to be used with devices with lower feature levels. 9 years ago
  ocornut 6cee2fca94 Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples. 9 years ago
  ocornut 6800939e73 Examples: Header comments. 9 years ago
  ocornut e46c7b70eb Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16 9 years ago
  ocornut 5d53f37a5d Examples: Possibly clarified the intent of imgui_impl_* files. 9 years ago
  Nicolas Guillemot 509ac33abe fix POSITION format (ImDrawVert::pos is 2D, not 4D) 9 years ago
  ocornut 7d6ddbe5c8 Examples: comment on setting the RenderDrawListsFn function. 10 years ago
  ocornut 77bcb7152b Examples: DirectX11: fixed vertex shader which breaks with VS2015 somehow (DX11 version?) (#313) 10 years ago
  ocornut 822eaf1751 Examples: DX9, DX11: mapping missing middle mouse button. 10 years ago
  ocornut 9a0650dbd0 Examples: imgui_impl* functions declared with IMGUI_API to ease copy & pasting into projects using DLL 10 years ago
  ocornut 215747635d Examples: DirectX11: resizing buffers dynamically (#299) 10 years ago
  Chris Maughan d667de9490 Clear font texture view to ensure Release() doesn't get called twice 10 years ago