omar
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99ff2ec6fb
Examples: DirectX9/10/11: Comments
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8 years ago |
ocornut
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7c2b35704d
Examples: DirectX9-10-11: Only call Windows' SetCursor(NULL) when io.MouseDrawCursor is set (#585, #909)
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8 years ago |
ocornut
|
612b17ef57
Fixing minor english typos (#827)
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9 years ago |
ocornut
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2825eaa0be
Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810)
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9 years ago |
ocornut
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8a0d3b9628
Examples; DirectX10/11: Added comments about removing dependency on d3dcompiler DLL (#638)
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9 years ago |
ocornut
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656b1e848c
Examples: DirectX11: Fixed uninitialized fields. Disabling depth-write (#640, #636)
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9 years ago |
ocornut
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834bfe4af5
Examples: DirectX11: Fixed handle leak + minor coding style fix for #640
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9 years ago |
josiahmanson
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5fe2cacd4d
DX11 example depth test
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9 years ago |
ocornut
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552246feed
Examples: DirectX10,DirectX11 : Minor renaming
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9 years ago |
ocornut
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90493f8add
Examples: DirectX11: Shallow massaging to make the code more consistent/readable (following #570)
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9 years ago |
ocornut
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2942240072
Examples: DX11: Cleanup state backup/restore code (#570)
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9 years ago |
Nicolas Guillemot
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d4d51a7802
capture and restore all state
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9 years ago |
ocornut
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a6399f120f
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473)
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9 years ago |
ocornut
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7661b1e778
Trim trailing spaces
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9 years ago |
ocornut
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04396ed7a9
FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
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9 years ago |
ocornut
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6277ffe00f
Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
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9 years ago |
ocornut
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9596e6f794
Examples: DirectX10: Minor tweaks, updated to latest example changes (#424)
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9 years ago |
omar
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fe2972e8b2
Merge pull request #420 from RaptorFactor/master
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9 years ago |
Joshua Boyce
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6adf644448
Allow DX11 renderer to be used with devices with lower feature levels.
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9 years ago |
ocornut
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6cee2fca94
Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
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9 years ago |
ocornut
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6800939e73
Examples: Header comments.
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9 years ago |
ocornut
|
e46c7b70eb
Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16
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9 years ago |
ocornut
|
5d53f37a5d
Examples: Possibly clarified the intent of imgui_impl_* files.
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9 years ago |
Nicolas Guillemot
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509ac33abe
fix POSITION format (ImDrawVert::pos is 2D, not 4D)
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9 years ago |
ocornut
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7d6ddbe5c8
Examples: comment on setting the RenderDrawListsFn function.
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10 years ago |
ocornut
|
77bcb7152b
Examples: DirectX11: fixed vertex shader which breaks with VS2015 somehow (DX11 version?) (#313)
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10 years ago |
ocornut
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822eaf1751
Examples: DX9, DX11: mapping missing middle mouse button.
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10 years ago |
ocornut
|
9a0650dbd0
Examples: imgui_impl* functions declared with IMGUI_API to ease copy & pasting into projects using DLL
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10 years ago |
ocornut
|
215747635d
Examples: DirectX11: resizing buffers dynamically (#299)
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10 years ago |
Chris Maughan
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d667de9490
Clear font texture view to ensure Release() doesn't get called twice
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10 years ago |