ocornut
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a6399f120f
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473)
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9 years ago |
ocornut
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7661b1e778
Trim trailing spaces
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9 years ago |
ocornut
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04396ed7a9
FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
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9 years ago |
ocornut
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6277ffe00f
Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
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9 years ago |
ocornut
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9596e6f794
Examples: DirectX10: Minor tweaks, updated to latest example changes (#424)
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9 years ago |
omar
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fe2972e8b2
Merge pull request #420 from RaptorFactor/master
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9 years ago |
Joshua Boyce
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6adf644448
Allow DX11 renderer to be used with devices with lower feature levels.
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9 years ago |
ocornut
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6cee2fca94
Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
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9 years ago |
ocornut
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6800939e73
Examples: Header comments.
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9 years ago |
ocornut
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e46c7b70eb
Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16
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9 years ago |
ocornut
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5d53f37a5d
Examples: Possibly clarified the intent of imgui_impl_* files.
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9 years ago |
Nicolas Guillemot
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509ac33abe
fix POSITION format (ImDrawVert::pos is 2D, not 4D)
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9 years ago |
ocornut
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7d6ddbe5c8
Examples: comment on setting the RenderDrawListsFn function.
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10 years ago |
ocornut
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77bcb7152b
Examples: DirectX11: fixed vertex shader which breaks with VS2015 somehow (DX11 version?) (#313)
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10 years ago |
ocornut
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822eaf1751
Examples: DX9, DX11: mapping missing middle mouse button.
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10 years ago |
ocornut
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9a0650dbd0
Examples: imgui_impl* functions declared with IMGUI_API to ease copy & pasting into projects using DLL
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10 years ago |
ocornut
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215747635d
Examples: DirectX11: resizing buffers dynamically (#299)
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10 years ago |
Chris Maughan
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d667de9490
Clear font texture view to ensure Release() doesn't get called twice
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10 years ago |
ocornut
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d03b046ef4
AA branch: Agressively renamed all fields of ImDrawList, ImDrawCmd, ImDrawData to match the rest of our coding convention (#133)
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10 years ago |
ocornut
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25882c47a3
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
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10 years ago |
ocornut
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502e360ee5
Removed the majority of size_t from the code. ImVector<> now uses int. (#262)
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10 years ago |
ocornut
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6a22835f63
AA branch: ImDrawList: rename commands to cmd_buffer
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10 years ago |
ocornut
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b2b616be00
AA branch: ImDrawCmd idx_count -> elem_count
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10 years ago |
ocornut
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f3303fa84f
AA branch: io.RenderDrawListsFn signature changed to take ImDrawData, neater and future proof breaking of the render API (#133 #254)
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10 years ago |
ocornut
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8b4a470e1d
Examples: DirectX9: fixed size passed to vertex and index buffer Lock() + readjust default buffer sizes.
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10 years ago |
ocornut
|
b69d7d9df3
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
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10 years ago |
ocornut
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2f03511062
Added ImGuiKey_PageUp, ImGuiKey_PageDown for user.
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10 years ago |
ocornut
|
71e9f2a3dd
Fixed warnings for 64-bits builds
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10 years ago |
ocornut
|
e3f2ad728a
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
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10 years ago |
ocornut
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b6f3c97e3b
Examples: DirectX11: explicitly set rasterizer state.
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10 years ago |