Commit History

Author SHA1 Message Date
  ocornut 87d7f7744e Fonts: (Internal) Added undocumented ImFontBaked::LoadNoRenderOnLayout. (#8758, #8465) 1 hour ago
  ocornut 10dc1882c8 Fonts: (Internal) rename ImFontBaked::LockLoadingFallback to ImFontBaked::LoadNoFallback. 1 hour ago
  ocornut c6c0c3be08 Docs: amend 1.92.0 logs on the fact that font->CalcTextSizeA() used to be thread-safe. 1 hour ago
  ocornut da6c97203e Fixed comments for io.KeyCtrl / io.KeySuper to match the one for ImGuiMod_Ctrl, ImGuiMod_Super. (#8839) 2 hours ago
  Miolith 853a46e021 Backends: Vulkan: fixed texture update corruption introduced in 1.92.0. (#8801, #8755, #8840, #8465) 23 hours ago
  Ori Avtalion 075ad676aa Demo: Fix '= =' typo in text (#8836) 2 days ago
  ocornut 19d1ad04f4 Fonts: stop using stb_truetype.h implementation functions. Fix using IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION. (#8794) 4 days ago
  ocornut b884533957 Document/workaround an issue using IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION since 1.92.0. (#8794) 4 days ago
  ocornut 174f37bdaf Fixed building with IMGUI_DISABLE_DEBUG_TOOLS only. (#8796) 4 days ago
  ocornut 4f00774006 Examples: SDL3+Metal: Amend example. (#8827, #8825) 4 days ago
  Shi Yan 8403c49484 Examples: SDL3+Metal: Added example. (#8827, #8825) 4 days ago
  ocornut 06ab541e2f CI: Adjust policies to more frequently build Win64 SDL3+SDL_Renderer, SDL3+SDL_GPU, and tweak others. 5 days ago
  scribam 7babc24ad4 CI: Add SDL3 builds to MacOS and Windows. (#8819, #8778) 6 days ago
  scribam c96e9c8273 CI: Update Windows CI to use a more recent SDL2. (#8819, #8778) 6 days ago
  Tim-Rex 4a51295c9e Backends: OpenGL3: add and call embedded loader shutdown in ImGui_ImplOpenGL3_Shutdown(). (#8792) 2 weeks ago
  gomkyung2 9c392896b7 Misc: removed more redundant inline static linkage from imgui_internal.h. (#8813, #8682, #8358) 1 week ago
  ocornut ea613e181c Windows: fixed an issue where resizable child windows would emit border logic when hidden/non-visible. (#8815) 5 days ago
  ocornut ed5bd1f9ef Changed ImTextCharToUtf8() to return bytes count rather than original pointer. (#8820) 5 days ago
  Rhys Pounder 3401dbde92 Docs: Fixed typo. (#8817) 6 days ago
  ocornut c9e0208de4 Textures: moved UpdateTexturesNewFrame(), UpdateTexturesEndFrame() to a more suitable location in the file. 6 days ago
  ocornut 57a816ae60 Texutres: minor comments, tweaks. 6 days ago
  ocornut 643f0e3abf Backends: OpenGL3: restore update path on non-WebGL non-ES targets that doesn't require a CPU copy. (#8802, #8465) 1 week ago
  ocornut 8744d10235 Backends: OpenGL2, OpenGL3: set GL_UNPACK_ALIGNMENT to 1 before updating textures. (#8802) 1 week ago
  ocornut 336d9212fc Backends: using range-for to iterate draw_data->CmdLists[]. 2 weeks ago
  ocornut 79d88e2d0b Error Handling, Tables: TableGetSortSpecs() silently return NULL when no table (matching most other table getters). TableSetBgColor() uses IM_ASSERT_USER_ERROR. 2 weeks ago
  ocornut a0d3e405a3 Textures: ImTextureData::Create() sets status. RegisterUserTexture() increases RefCount. Added comments about ImTextureData::GetTexRef(). (#8789) 2 weeks ago
  ocornut 0e6e876f23 Docs: update docs/comments about ImTextureRef, ImTextureID. (#8783) 2 weeks ago
  ocornut c680f54e6c FIxed IsWindowFocused() using wrong flag types (harmless as values were identical). (#8786) 2 weeks ago
  ocornut 4d745bc602 Version 1.92.2 WIP 2 weeks ago
  ocornut 5d4126876b Version 1.92.1 2 weeks ago