ocornut
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87d7f7744e
Fonts: (Internal) Added undocumented ImFontBaked::LoadNoRenderOnLayout. (#8758, #8465)
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1 hour ago |
ocornut
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10dc1882c8
Fonts: (Internal) rename ImFontBaked::LockLoadingFallback to ImFontBaked::LoadNoFallback.
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1 hour ago |
ocornut
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c6c0c3be08
Docs: amend 1.92.0 logs on the fact that font->CalcTextSizeA() used to be thread-safe.
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1 hour ago |
ocornut
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da6c97203e
Fixed comments for io.KeyCtrl / io.KeySuper to match the one for ImGuiMod_Ctrl, ImGuiMod_Super. (#8839)
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2 hours ago |
Miolith
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853a46e021
Backends: Vulkan: fixed texture update corruption introduced in 1.92.0. (#8801, #8755, #8840, #8465)
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23 hours ago |
Ori Avtalion
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075ad676aa
Demo: Fix '= =' typo in text (#8836)
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2 days ago |
ocornut
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19d1ad04f4
Fonts: stop using stb_truetype.h implementation functions. Fix using IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION. (#8794)
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4 days ago |
ocornut
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b884533957
Document/workaround an issue using IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION since 1.92.0. (#8794)
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4 days ago |
ocornut
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174f37bdaf
Fixed building with IMGUI_DISABLE_DEBUG_TOOLS only. (#8796)
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4 days ago |
ocornut
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4f00774006
Examples: SDL3+Metal: Amend example. (#8827, #8825)
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4 days ago |
Shi Yan
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8403c49484
Examples: SDL3+Metal: Added example. (#8827, #8825)
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4 days ago |
ocornut
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06ab541e2f
CI: Adjust policies to more frequently build Win64 SDL3+SDL_Renderer, SDL3+SDL_GPU, and tweak others.
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5 days ago |
scribam
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7babc24ad4
CI: Add SDL3 builds to MacOS and Windows. (#8819, #8778)
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6 days ago |
scribam
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c96e9c8273
CI: Update Windows CI to use a more recent SDL2. (#8819, #8778)
|
6 days ago |
Tim-Rex
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4a51295c9e
Backends: OpenGL3: add and call embedded loader shutdown in ImGui_ImplOpenGL3_Shutdown(). (#8792)
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2 weeks ago |
gomkyung2
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9c392896b7
Misc: removed more redundant inline static linkage from imgui_internal.h. (#8813, #8682, #8358)
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1 week ago |
ocornut
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ea613e181c
Windows: fixed an issue where resizable child windows would emit border logic when hidden/non-visible. (#8815)
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5 days ago |
ocornut
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ed5bd1f9ef
Changed ImTextCharToUtf8() to return bytes count rather than original pointer. (#8820)
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5 days ago |
Rhys Pounder
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3401dbde92
Docs: Fixed typo. (#8817)
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6 days ago |
ocornut
|
c9e0208de4
Textures: moved UpdateTexturesNewFrame(), UpdateTexturesEndFrame() to a more suitable location in the file.
|
6 days ago |
ocornut
|
57a816ae60
Texutres: minor comments, tweaks.
|
6 days ago |
ocornut
|
643f0e3abf
Backends: OpenGL3: restore update path on non-WebGL non-ES targets that doesn't require a CPU copy. (#8802, #8465)
|
1 week ago |
ocornut
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8744d10235
Backends: OpenGL2, OpenGL3: set GL_UNPACK_ALIGNMENT to 1 before updating textures. (#8802)
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1 week ago |
ocornut
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336d9212fc
Backends: using range-for to iterate draw_data->CmdLists[].
|
2 weeks ago |
ocornut
|
79d88e2d0b
Error Handling, Tables: TableGetSortSpecs() silently return NULL when no table (matching most other table getters). TableSetBgColor() uses IM_ASSERT_USER_ERROR.
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2 weeks ago |
ocornut
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a0d3e405a3
Textures: ImTextureData::Create() sets status. RegisterUserTexture() increases RefCount. Added comments about ImTextureData::GetTexRef(). (#8789)
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2 weeks ago |
ocornut
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0e6e876f23
Docs: update docs/comments about ImTextureRef, ImTextureID. (#8783)
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2 weeks ago |
ocornut
|
c680f54e6c
FIxed IsWindowFocused() using wrong flag types (harmless as values were identical). (#8786)
|
2 weeks ago |
ocornut
|
4d745bc602
Version 1.92.2 WIP
|
2 weeks ago |
ocornut
|
5d4126876b
Version 1.92.1
|
2 weeks ago |