ocornut
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4fde473f38
Backends: warning fixes (for docking branch).
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1 miesiąc temu |
ocornut
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b580c11303
Merge branch 'master' into docking
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1 miesiąc temu |
ocornut
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e97e55adbc
Backends: Fixed various warnings discovered when using MinGW GCC 15/Clang on latest backends.
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1 miesiąc temu |
ocornut
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9a50c09172
Bsckends: SDL2, GLFW: fixed ImGui_ImplXXXX_GetContentScaleXXX functions never using SDL 2.0.4 & GLFW 3.3 path in master.
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1 miesiąc temu |
ocornut
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65857236c7
Backends: GLFW, SDL2, SDL3, update for docking to use helpers.
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1 miesiąc temu |
ocornut
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6af6cec23f
Merge branch 'master_fonts' into docking
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1 miesiąc temu |
ocornut
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b98e92839c
Backends: SDL2, SDL3, GLFW: Backport small part of c90ea13 from docking.
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1 miesiąc temu |
ocornut
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9da3e6696a
Backends: SDL2: added ImGui_ImplSDL2_GetDpiScaleForDisplay(), ImGui_ImplSDL2_GetContentScaleForWindow() helpers.
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1 miesiąc temu |
ocornut
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e11ad6b77e
Merge branch 'master' into docking
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2 miesięcy temu |
ocornut
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9361c35176
Backends: SDL2, SDL3: maximum room for sanitizer to not be zealous.
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2 miesięcy temu |
ocornut
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c008c7d494
Merge remote-tracking branch 'origin/master' into docking
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2 miesięcy temu |
ocornut
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c90ea1315a
Viewports: added per-viewport FramebufferScale, Platform_GetWindowFramebufferScale() + Backends: GLFW, SDL2, SDL3, Apple: added support. (#1065, #1542, #1676, #1786, #2826, #3757, #5081, #5580, #5592, #6465, #7273, #7779 etc.)
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2 miesięcy temu |
ocornut
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08689c51a9
Backends: GLFW, SDL2, SDL3: include GLFW/SDL version number in io.BackendPlatformName.
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2 miesięcy temu |
ocornut
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fcdaa32793
Backends: GLFW: Disable multi-viewports under Wayland. (#8587)
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3 miesięcy temu |
ocornut
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fe298cf984
Revert "Backends: SDL2, SDL3: viewports created with ImGuiViewportFlags_NoInputs are passing SDL_WINDOW_TOOLTIP to SDL_CreateWindow(). (#8576)"
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3 miesięcy temu |
ocornut
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2a000ee091
Backends: SDL2, SDL3: viewports created with ImGuiViewportFlags_NoInputs are passing SDL_WINDOW_TOOLTIP to SDL_CreateWindow(). (#8576)
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3 miesięcy temu |
ocornut
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f53de38e1f
Viewports, Backends: Debug logging.
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3 miesięcy temu |
ocornut
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06c2c9f456
Merge branch 'master' into docking
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3 miesięcy temu |
Zane van Iperen
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74e453cf15
Backends: SDL2, SDL3: don't attempt to call SDL_CaptureMouse() on drivers where we don't call SDL_GetGlobalMouseState(). (#8561)
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3 miesięcy temu |
ocornut
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b811c42034
Backends: SDL2/SDL3: revert updating monitors and work area info every frame. Workaround for Windows. (#8415, #8558)
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3 miesięcy temu |
ocornut
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df5690d91a
Merge branch 'master' into docking
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4 miesięcy temu |
ocornut
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979c7d76ab
Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
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4 miesięcy temu |
ocornut
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aa97252f60
Merge branch 'master' into docking
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4 miesięcy temu |
ocornut
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51e4cba909
Backends: Fixed zealous warnings.
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4 miesięcy temu |
ocornut
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6972b6c380
Merge branch 'master' into docking
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4 miesięcy temu |
ocornut
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a9e53829d2
Backends: Win32, SDL2, SDL3, GLFW: prioritize scancodes instead of translated keycodes when dealing with OEM keys + Added ImGuiKey_Oem102. (#7136, #7201, #7206, #7306, #7670, #7672, #8468)
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4 miesięcy temu |
ocornut
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3fb14b50f8
Merge branch 'master' into docking
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5 miesięcy temu |
ocornut
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aa83d5d455
Backends: SDL2, SDL3: Only start SDL_CaptureMouse() when mouse is being dragged. (#6410, #3650)
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5 miesięcy temu |
ocornut
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2db3e9d439
Backends: SDL2, SDL3: Use display bounds when SDL_GetDisplayUsableBounds() fails or return a zero size. (#8415, #3457)
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5 miesięcy temu |
ocornut
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9ab0b66f50
Backends: fixed comment to state that ImGuiViewport::PlaformHandle is used to store SDL's WindowID, not SDL_Window*. (#7853)
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5 miesięcy temu |