morrazzzz
|
fff47f1119
Backends: SDL3: avoid calling SDL_StartTextInput() again if already active. (#8727)
|
1 月之前 |
Geert Bleyen
|
04a5b9c2cf
Backends: SDL3: fixed pulling SDL_PROP_WINDOW_COCOA_WINDOW_POINTER into viewport->PlatformHandleRaw. (#8725, #8726)
|
1 月之前 |
ocornut
|
e97e55adbc
Backends: Fixed various warnings discovered when using MinGW GCC 15/Clang on latest backends.
|
1 月之前 |
ocornut
|
b98e92839c
Backends: SDL2, SDL3, GLFW: Backport small part of c90ea13 from docking.
|
1 月之前 |
ocornut
|
9361c35176
Backends: SDL2, SDL3: maximum room for sanitizer to not be zealous.
|
2 月之前 |
ocornut
|
08689c51a9
Backends: GLFW, SDL2, SDL3: include GLFW/SDL version number in io.BackendPlatformName.
|
2 月之前 |
ocornut
|
4a6ba95392
Backends: SDL3: Comments (#6146)
|
2 月之前 |
ocornut
|
bf0f586b69
Platform IME: added ImGuiPlatformImeData::WantTextInput, ViewportId. Backends: SDL3: honor WantTextInput. (#8584, #7492, #6341)
|
3 月之前 |
Zane van Iperen
|
74e453cf15
Backends: SDL2, SDL3: don't attempt to call SDL_CaptureMouse() on drivers where we don't call SDL_GetGlobalMouseState(). (#8561)
|
3 月之前 |
Green Sky
|
5c9fb8f064
Backends: SDL3: Update for API changes: Revert SDL_GetClipboardText() memory ownership change. (#8530, #7801)
|
3 月之前 |
ocornut
|
979c7d76ab
Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
|
4 月之前 |
ocornut
|
51e4cba909
Backends: Fixed zealous warnings.
|
4 月之前 |
ocornut
|
a9e53829d2
Backends: Win32, SDL2, SDL3, GLFW: prioritize scancodes instead of translated keycodes when dealing with OEM keys + Added ImGuiKey_Oem102. (#7136, #7201, #7206, #7306, #7670, #7672, #8468)
|
4 月之前 |
ocornut
|
aa83d5d455
Backends: SDL2, SDL3: Only start SDL_CaptureMouse() when mouse is being dragged. (#6410, #3650)
|
5 月之前 |
TheMode
|
dac40d0487
Backends: SDL2, SDL3: don't call SDL_GetGlobalMouseState() when mouse position is in relative mode. (#8425, #8407)
|
5 月之前 |
ocornut
|
eec097fe35
Added ImGuiMouseCursor_Progress mouse cursor 8a35386+ support in SDL2,SDL3,Win32,Allegro5 backends.
|
5 月之前 |
ocornut
|
8a35386ba7
Added ImGuiMouseCursor_Wait mouse cursor (busy/wait/hourglass shape) + support in SDL2,SDL3,Win32,Allegro5 backends.
|
5 月之前 |
ocornut
|
a431e1277e
Backends: SDL2, SDL3: Using SDL_OpenURL() in platform_io.Platform_OpenInShellFn handler. (#7660)
|
5 月之前 |
ocornut
|
4c2e7bb035
Backends: SDL2,SDL3: removed assert preventing using ImGui_ImplSDL2_SetGamepadMode()/ImGui_ImplSDL3_SetGamepadMode() with ImGui_ImplSDL2_GamepadMode_Manual/ImGui_ImplSDL3_GamepadMode_Manual and an empty array. (#8329)
|
6 月之前 |
ocornut
|
8b0af7fddc
Backends: SDL: update comments regarding API stability, regarding SDL_GPU and SDL_Renderer.
|
6 月之前 |
ocornut
|
6fb7d44255
Backends: SDL2/SDL3: Comments. (#7672, #7670)
|
6 月之前 |
ocornut
|
596e09770d
Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
|
6 月之前 |
ocornut
|
43fbd7ce84
Backends: standardized top of file comments.
|
7 月之前 |
ocornut
|
566558b17c
Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
|
7 月之前 |
ocornut
|
6f287dd16d
(Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
|
8 月之前 |
ocornut
|
a908d73c16
Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
|
9 月之前 |
ocornut
|
06092a9756
Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
|
9 月之前 |
ocornut
|
d885fe4dd0
(Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
|
9 月之前 |
ocornut
|
0af2c4ef76
Backends: SDL3: Update for API changes: SDL_bool removal. SDL_INIT_TIMER removal. (#7999)
|
10 月之前 |
ocornut
|
cfae5ac71b
Backends: make ImGui_ImplSDL2_KeyEventToImGuiKey(), ImGui_ImplSDL3_KeyEventToImGuiKey(), ImGui_ImplGlfw_KeyToImGuiKey(), ImGui_ImplWin32_KeyEventToImGuiKey(), ImGui_ImplAllegro5_KeyCodeToImGuiKey(), ImGui_ImplOSX_KeyCodeToImGuiKey(), non-static. (#7997)
|
10 月之前 |