提交历史

作者 SHA1 备注 提交日期
  morrazzzz fff47f1119 Backends: SDL3: avoid calling SDL_StartTextInput() again if already active. (#8727) 1 月之前
  Geert Bleyen 04a5b9c2cf Backends: SDL3: fixed pulling SDL_PROP_WINDOW_COCOA_WINDOW_POINTER into viewport->PlatformHandleRaw. (#8725, #8726) 1 月之前
  ocornut e97e55adbc Backends: Fixed various warnings discovered when using MinGW GCC 15/Clang on latest backends. 1 月之前
  ocornut b98e92839c Backends: SDL2, SDL3, GLFW: Backport small part of c90ea13 from docking. 1 月之前
  ocornut 9361c35176 Backends: SDL2, SDL3: maximum room for sanitizer to not be zealous. 2 月之前
  ocornut 08689c51a9 Backends: GLFW, SDL2, SDL3: include GLFW/SDL version number in io.BackendPlatformName. 2 月之前
  ocornut 4a6ba95392 Backends: SDL3: Comments (#6146) 2 月之前
  ocornut bf0f586b69 Platform IME: added ImGuiPlatformImeData::WantTextInput, ViewportId. Backends: SDL3: honor WantTextInput. (#8584, #7492, #6341) 3 月之前
  Zane van Iperen 74e453cf15 Backends: SDL2, SDL3: don't attempt to call SDL_CaptureMouse() on drivers where we don't call SDL_GetGlobalMouseState(). (#8561) 3 月之前
  Green Sky 5c9fb8f064 Backends: SDL3: Update for API changes: Revert SDL_GetClipboardText() memory ownership change. (#8530, #7801) 3 月之前
  ocornut 979c7d76ab Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508) 4 月之前
  ocornut 51e4cba909 Backends: Fixed zealous warnings. 4 月之前
  ocornut a9e53829d2 Backends: Win32, SDL2, SDL3, GLFW: prioritize scancodes instead of translated keycodes when dealing with OEM keys + Added ImGuiKey_Oem102. (#7136, #7201, #7206, #7306, #7670, #7672, #8468) 4 月之前
  ocornut aa83d5d455 Backends: SDL2, SDL3: Only start SDL_CaptureMouse() when mouse is being dragged. (#6410, #3650) 5 月之前
  TheMode dac40d0487 Backends: SDL2, SDL3: don't call SDL_GetGlobalMouseState() when mouse position is in relative mode. (#8425, #8407) 5 月之前
  ocornut eec097fe35 Added ImGuiMouseCursor_Progress mouse cursor 8a35386+ support in SDL2,SDL3,Win32,Allegro5 backends. 5 月之前
  ocornut 8a35386ba7 Added ImGuiMouseCursor_Wait mouse cursor (busy/wait/hourglass shape) + support in SDL2,SDL3,Win32,Allegro5 backends. 5 月之前
  ocornut a431e1277e Backends: SDL2, SDL3: Using SDL_OpenURL() in platform_io.Platform_OpenInShellFn handler. (#7660) 5 月之前
  ocornut 4c2e7bb035 Backends: SDL2,SDL3: removed assert preventing using ImGui_ImplSDL2_SetGamepadMode()/ImGui_ImplSDL3_SetGamepadMode() with ImGui_ImplSDL2_GamepadMode_Manual/ImGui_ImplSDL3_GamepadMode_Manual and an empty array. (#8329) 6 月之前
  ocornut 8b0af7fddc Backends: SDL: update comments regarding API stability, regarding SDL_GPU and SDL_Renderer. 6 月之前
  ocornut 6fb7d44255 Backends: SDL2/SDL3: Comments. (#7672, #7670) 6 月之前
  ocornut 596e09770d Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988) 6 月之前
  ocornut 43fbd7ce84 Backends: standardized top of file comments. 7 月之前
  ocornut 566558b17c Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537) 7 月之前
  ocornut 6f287dd16d (Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921) 8 月之前
  ocornut a908d73c16 Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997) 9 月之前
  ocornut 06092a9756 Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463) 9 月之前
  ocornut d885fe4dd0 (Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009) 9 月之前
  ocornut 0af2c4ef76 Backends: SDL3: Update for API changes: SDL_bool removal. SDL_INIT_TIMER removal. (#7999) 10 月之前
  ocornut cfae5ac71b Backends: make ImGui_ImplSDL2_KeyEventToImGuiKey(), ImGui_ImplSDL3_KeyEventToImGuiKey(), ImGui_ImplGlfw_KeyToImGuiKey(), ImGui_ImplWin32_KeyEventToImGuiKey(), ImGui_ImplAllegro5_KeyCodeToImGuiKey(), ImGui_ImplOSX_KeyCodeToImGuiKey(), non-static. (#7997) 10 月之前