ocornut
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031a18c417
Merge branch 'master' into docking
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hace 6 meses |
ocornut
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2b24f5fa71
Version 1.92.2
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hace 6 meses |
ocornut
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e10300ed3c
Docs: Special thanks.
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hace 6 meses |
ocornut
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104f58fc48
Merge branch 'master' into docking
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hace 6 meses |
ocornut
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5a6fa33b88
Fixed an inconsistency between IsItemHovered() and internal hovering check, where IsItemHovered() would return true if mouse was first clicked on the background of a non-moveable window. (#8877)
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hace 6 meses |
ocornut
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8239a0e0c4
Nav, Tables: fix NavIsScrollPushableX logic clamping value stored in NavApplyItemToResult(), which would break scrolling. (#8816, #2221)
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hace 6 meses |
ocornut
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50115596dc
Demo: About Box: include IMGUI_ENABLE_TEST_ENGINE in Config/Build info.
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hace 6 meses |
ocornut
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1c57dc21c2
Misc: fixes zealous MSVC static analyzer warnings + make GetInputSourceName(), GetMouseSourceName() a little more tolerant. (#8876)
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hace 6 meses |
ocornut
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47c41483bd
Tables, Nav: fixed navigation within scrolling tables when item boundaries goes beyond columns limits. (#8816, #2221)
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hace 6 meses |
Ian
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ea075ed973
ImVector: skip memcpy in operator= if Data isn't initialized to play nice with -fsanitize=undefined. (#8874)
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hace 6 meses |
ocornut
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b431114194
Viewports: added io.ConfigViewportPlatformFocusSetsImGuiFocus. (#6299, #6462)
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hace 6 meses |
ocornut
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cbf9e3f554
Merge branch 'master' into docking
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hace 6 meses |
ocornut
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b6614f6c7c
Backends: SDL_GPU3: removed ImGui_ImplSDLGPU3_Texture struct extraneous indirection now that we only need to store SDL_GPUTexture*. (#8866, #8163, #7998, #7988, #8465)
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hace 6 meses |
ocornut
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9ee3d731b5
Backends: SDL_GPU3: changed ImTextureID type from SDL_GPUTextureSamplerBinding* to SDL_GPUTexture*. Added ImGui_ImplSDLGPU3_RenderState. (#8866, #8163, #7998, #7988)
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hace 6 meses |
LEE KYOUNGHEON
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e7d0ad092c
Removed static inline usages from free functions. (#8867, #8813)
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hace 6 meses |
ocornut
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412daf7362
Tabs: attempt to fix infinite loop in tab-bar ShrinkWidth() by using an epsilon. (#5652, #3421, #8800)
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hace 6 meses |
ocornut
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c22af8c346
Fonts: fixes comment (amend d8da97f7).
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hace 6 meses |
ocornut
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1bf41a0762
Fonts, Tables: fixed PushFont() having no effect when called after submitting a hidden column. (#8865)
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hace 6 meses |
ocornut
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284283615b
InputText: minor tweak to an expression.
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hace 6 meses |
Adem Budak
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d163e20f63
Examples: Win32+OpenGL3: Replace legacy 'GL/GL.h' with 'GL/gl.h' (#8861)
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hace 6 meses |
Christian Fillion
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f7eae45ae9
Fonts: show ImFontConfig::FontNo in DebugNodeFont(). (#8863)
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hace 6 meses |
Elliot Prior
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ff2dfc8422
Fonts: fixed a crash when modifying different texture format with a legacy backend. (#8824)
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hace 6 meses |
ocornut
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7e701c18c8
Fonts: fixed an issue when a font using MergeMode has a reference size specified but the target font doesn't.
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hace 6 meses |
Michael Böhme
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90025a62c7
Backends: Vulkan: Avoid calling vkCmdBindDescriptorSets() when texture has not changed. (#8666)
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hace 8 meses |
ocornut
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902b8cc39a
Examples: SDL3+SDL_GPU: use SDL_GPU_PRESENTMODE_VSYNC present mode. (#8830)
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hace 6 meses |
o:tone
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70cfc02811
Examples: SDL3+SDL_GPU: use SDL_WaitAndAcquireGPUSwapchainTexture() instead of SDL_AcquireGPUSwapchainTexture(). (#8830)
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hace 6 meses |
ocornut
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250bd66b76
Tabs: fixed ImGuiTabBarFlags_FittingPolicyScroll not triggering (regression in 3ef6c84). (#3421, #8800)
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hace 6 meses |
ocornut
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c14d83d4e0
Tabs: made scrolling buttons never keyboard/gamepad navigation candidates.
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hace 6 meses |
ocornut
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7d5fef8642
Nav: fixed a bug where GamepadMenu couldn't toggle between main and menu layer while navigating a Modal window. (#8834)
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hace 6 meses |
Christian Fillion
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22fe9fce4c
Textures: fixed assertion in DebugNodeTexture() when ImTextureID_Invalid is non-zero. (#8860, #8745)
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hace 6 meses |