Historial de Commits

Autor SHA1 Mensaje Fecha
  ocornut 031a18c417 Merge branch 'master' into docking hace 6 meses
  ocornut 2b24f5fa71 Version 1.92.2 hace 6 meses
  ocornut e10300ed3c Docs: Special thanks. hace 6 meses
  ocornut 104f58fc48 Merge branch 'master' into docking hace 6 meses
  ocornut 5a6fa33b88 Fixed an inconsistency between IsItemHovered() and internal hovering check, where IsItemHovered() would return true if mouse was first clicked on the background of a non-moveable window. (#8877) hace 6 meses
  ocornut 8239a0e0c4 Nav, Tables: fix NavIsScrollPushableX logic clamping value stored in NavApplyItemToResult(), which would break scrolling. (#8816, #2221) hace 6 meses
  ocornut 50115596dc Demo: About Box: include IMGUI_ENABLE_TEST_ENGINE in Config/Build info. hace 6 meses
  ocornut 1c57dc21c2 Misc: fixes zealous MSVC static analyzer warnings + make GetInputSourceName(), GetMouseSourceName() a little more tolerant. (#8876) hace 6 meses
  ocornut 47c41483bd Tables, Nav: fixed navigation within scrolling tables when item boundaries goes beyond columns limits. (#8816, #2221) hace 6 meses
  Ian ea075ed973 ImVector: skip memcpy in operator= if Data isn't initialized to play nice with -fsanitize=undefined. (#8874) hace 6 meses
  ocornut b431114194 Viewports: added io.ConfigViewportPlatformFocusSetsImGuiFocus. (#6299, #6462) hace 6 meses
  ocornut cbf9e3f554 Merge branch 'master' into docking hace 6 meses
  ocornut b6614f6c7c Backends: SDL_GPU3: removed ImGui_ImplSDLGPU3_Texture struct extraneous indirection now that we only need to store SDL_GPUTexture*. (#8866, #8163, #7998, #7988, #8465) hace 6 meses
  ocornut 9ee3d731b5 Backends: SDL_GPU3: changed ImTextureID type from SDL_GPUTextureSamplerBinding* to SDL_GPUTexture*. Added ImGui_ImplSDLGPU3_RenderState. (#8866, #8163, #7998, #7988) hace 6 meses
  LEE KYOUNGHEON e7d0ad092c Removed static inline usages from free functions. (#8867, #8813) hace 6 meses
  ocornut 412daf7362 Tabs: attempt to fix infinite loop in tab-bar ShrinkWidth() by using an epsilon. (#5652, #3421, #8800) hace 6 meses
  ocornut c22af8c346 Fonts: fixes comment (amend d8da97f7). hace 6 meses
  ocornut 1bf41a0762 Fonts, Tables: fixed PushFont() having no effect when called after submitting a hidden column. (#8865) hace 6 meses
  ocornut 284283615b InputText: minor tweak to an expression. hace 6 meses
  Adem Budak d163e20f63 Examples: Win32+OpenGL3: Replace legacy 'GL/GL.h' with 'GL/gl.h' (#8861) hace 6 meses
  Christian Fillion f7eae45ae9 Fonts: show ImFontConfig::FontNo in DebugNodeFont(). (#8863) hace 6 meses
  Elliot Prior ff2dfc8422 Fonts: fixed a crash when modifying different texture format with a legacy backend. (#8824) hace 6 meses
  ocornut 7e701c18c8 Fonts: fixed an issue when a font using MergeMode has a reference size specified but the target font doesn't. hace 6 meses
  Michael Böhme 90025a62c7 Backends: Vulkan: Avoid calling vkCmdBindDescriptorSets() when texture has not changed. (#8666) hace 8 meses
  ocornut 902b8cc39a Examples: SDL3+SDL_GPU: use SDL_GPU_PRESENTMODE_VSYNC present mode. (#8830) hace 6 meses
  o:tone 70cfc02811 Examples: SDL3+SDL_GPU: use SDL_WaitAndAcquireGPUSwapchainTexture() instead of SDL_AcquireGPUSwapchainTexture(). (#8830) hace 6 meses
  ocornut 250bd66b76 Tabs: fixed ImGuiTabBarFlags_FittingPolicyScroll not triggering (regression in 3ef6c84). (#3421, #8800) hace 6 meses
  ocornut c14d83d4e0 Tabs: made scrolling buttons never keyboard/gamepad navigation candidates. hace 6 meses
  ocornut 7d5fef8642 Nav: fixed a bug where GamepadMenu couldn't toggle between main and menu layer while navigating a Modal window. (#8834) hace 6 meses
  Christian Fillion 22fe9fce4c Textures: fixed assertion in DebugNodeTexture() when ImTextureID_Invalid is non-zero. (#8860, #8745) hace 6 meses